Galewind the Dungeon (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, 11, D) (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 11, D) (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 11, D) (unseen) (6, 8, D) a +0 robe a +1 dagger (7, 11, D) (unseen) (9, 11, D) (unseen) (10, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 0, D) the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (11, 11, D) (unseen) (13, 11, D) (unseen) (59, 36, D) a fan of gales (2/2) (unseen) (59, 37, D) an uncursed ring of magical power (unseen) (60, 36, D) a fan of gales (2/2) (unseen) (60, 37, D) the ring "Viuhe" {+Blink +Fly} [ring of flight] It lets you fly. It lets you blink. (61, 0, D) a ball python corpse (skeletalised by now) (61, 8, D) a cursed -2 dagger (still there?) a +0 robe (still there?) the +3 medium shield of Lugonu's Supremacy {Str+4 Int+2 Dex-3} (still there?) It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (-3). an orc corpse (skeletalised by now) (still there?) (61, 16, D) a +2 flail of protection (unseen) (61, 26, D) a lightning rod (4/4) (61, 35, D) (unseen) (61, 36, D) a +5 ring of evasion (61, 37, D) a sack of spiders (unseen) (61, 43, D) a +3 scimitar of flaming (unseen) (62, 0, D) an uncursed staff of death a water moccasin corpse (skeletalised by now) (62, 1, D) a box of beasts (62, 9, D) a +0 dagger a +0 robe a scroll of brand weapon an orc corpse (skeletalised by now) (62, 16, D) a +2 plate armour of fire resistance (unseen) (62, 17, D) a book of Transfigurations (unseen) (62, 26, D) a +0 short sword a +0 scimitar a +2 vampiric dagger a black draconian corpse (62, 27, D) a +0 hand axe a +4 spear of venom a draconian corpse (62, 28, D) a +0 club a draconian corpse (62, 36, D) an uncursed staff of power (unseen) (63, 0, D) a +2 long sword of slicing (still there?) a water moccasin corpse (skeletalised by now) (still there?) (63, 8, D) a cursed -3 club (still there?) a +1 quarterstaff of protection (still there?) (63, 15, D) a shapeshifter corpse (63, 16, D) an uncursed staff of fire a shapeshifter corpse (63, 17, D) a +1 triple sword of electrocution (63, 27, D) a +2 plate armour of fire resistance a draconian corpse (63, 36, D) a +5 great sword of protection (unseen) (63, 37, D) the +10 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (unseen) (64, 16, D) a lightning rod (4/4) (still there?) a shapeshifter corpse (still there?) (64, 17, D) the +5 scythe "Dragonslayer" {holy, +Inv Str+6 Int+4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+6). It affects your intelligence (+4). It lets you see invisible. It lets you turn invisible. (unseen) (64, 26, D) a +0 dagger of venom (64, 27, D) a +0 dagger a box of beasts a draconian corpse (64, 28, D) a +0 club a draconian corpse (64, 29, D) a +0 hand axe a draconian corpse (65, 26, D) a book of Annihilations (67, 0, D) a phial of floods (still there?) a water moccasin corpse (skeletalised by now) (still there?) (68, 0, D) a +2 pair of gloves of dexterity (still there?) an adder corpse (skeletalised by now) (still there?) (68, 37, D) a +0 trident (unseen) (68, 39, D) a +0 shortbow 93 arrows (69, 0, D) the +1 pair of gauntlets of War {Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). (69, 36, D) a +0 vampiric whip (69, 37, D) a +0 trident 126 exploding tomahawks a +0 shortbow of freezing 153 arrows a merfolk corpse (69, 39, D) a +0 trident (still there?) a merfolk corpse (still there?) (70, 9, D) a +2 scythe of protection (still there?) an adder corpse (skeletalised by now) (still there?) (70, 37, D) a +0 trident (71, 16, D) a +0 shortbow 160 arrows a +2 arbalest of flaming 172 bolts a +2 battleaxe of electrocution (71, 17, D) 70 large rocks (still there?) a +0 arbalest (still there?) 26 bolts (still there?) a fan of gales (2/2) (still there?) (71, 36, D) a +1 shortbow of flaming (71, 37, D) a +0 trident of venom a cursed staff of fire a merfolk corpse (71, 39, D) a +0 shortbow (still there?) 44 arrows (still there?) a centaur corpse (still there?) (72, 8, D) a book of Geomancy (unseen) (72, 9, D) the +4 chain mail of Vakkatae {rElec Slay-6 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It insulates you from electricity. It lets you see invisible. It makes you more stealthy. a ball python corpse (skeletalised by now) (72, 17, D) 62 large rocks the +7 trident of Watchfulness {drain, MP+9 Dex+7} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). It affects your magic capacity (+9). (72, 26, D) a +0 scimitar of flaming (72, 27, D) the +1 plate armour of the Trombone {+Blink rF+ MR+ Stlth-} It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. It makes you less stealthy. (72, 36, D) a +2 short sword of holy wrath (72, 37, D) an uncursed amulet of faith (73, 1, D) an adder corpse (skeletalised by now) (73, 16, D) a +0 shortbow 200 arrows a centaur corpse (skeletalised by now) (73, 17, D) a Fen Folio (unseen) (73, 26, D) a +1 plate armour of cold resistance (73, 27, D) an uncursed staff of power (73, 37, D) a +2 glaive of venom (75, 1, D) a +1 plate armour of fire resistance (unseen)