Galewind the Dungeon (0, 0, D) (unseen) (0, 2, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, 11, D) (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 11, D) (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 11, D) (unseen) (7, 11, D) (unseen) (9, 11, D) (unseen) (10, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 0, D) the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (11, 11, D) (unseen) (13, 11, D) (unseen) (14, 0, D) (unseen) (14, 8, D) (unseen) (59, 36, D) an uncursed ring of wizardry (unseen) (59, 37, D) Sif Muna's Disquisition on the Creative Mountains Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Petrify Transmutation/Earth 4 c - Shadow Creatures Summoning 6 (unseen) (60, 36, D) a manual of Bows (unseen) (60, 37, D) an uncursed staff of power (unseen) (61, 8, D) a cursed ring of attention (unseen) (61, 16, D) a cursed +0 dagger (still there?) a +0 robe (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) a +4 plate armour of fire resistance (still there?) (61, 26, D) a +0 mace (still there?) a +0 leather armour (still there?) a phantom mirror (still there?) an orc corpse (still there?) (61, 35, D) (unseen) (61, 36, D) the cursed +1 robe of Grand Brilliance {-Tele rC+++ Regen+ Int-5} It affects your intelligence (-5). It renders you almost immune to cold. It prevents most forms of teleportation. It increases your rate of regeneration. It has a curse placed upon it. (unseen) (61, 37, D) a +0 trident a +0 leather armour an uncursed ring of resist corrosion a merfolk corpse (62, 0, D) a +1 falchion of holy wrath a bullfrog corpse (62, 1, D) a +5 antimagic morningstar a jackal corpse (62, 8, D) an uncursed staff of power (62, 16, D) a +0 falchion (still there?) a +0 leather armour (still there?) a box of beasts (still there?) an orc corpse (still there?) (62, 17, D) a +0 dagger a +0 robe a +0 dagger of freezing an orc corpse (62, 26, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 great mace of crushing (still there?) (62, 36, D) a +0 flail of crushing (unseen) (62, 37, D) a +0 trident (still there?) a +6 shortbow of velocity (still there?) (63, 0, D) a porcupine corpse (63, 8, D) a book of Fire (unseen) (63, 17, D) a +0 club a +0 leather armour a +0 dagger a +0 robe (63, 26, D) a +0 dagger a +0 robe (63, 27, D) a +0 flail a +0 leather armour an uncursed staff of summoning (63, 36, D) a box of beasts (unseen) (63, 37, D) an uncursed staff of fire (unseen) (64, 16, D) an uncursed staff of poison (unseen) (64, 17, D) a +0 mace (still there?) a +0 leather armour (still there?) a book of Geomancy (still there?) (64, 26, D) a +0 mace (still there?) a +1 ring mail of poison resistance (still there?) (64, 27, D) a +0 mace a cursed -6 ring of intelligence (65, 26, D) a +0 dagger (still there?) a scroll of brand weapon (still there?) an orc corpse (still there?) (67, 0, D) a +2 falchion of venom (unseen) (68, 1, D) an adder corpse a ball python corpse (69, 0, D) a +2 broad axe of electrocution (unseen) (69, 36, D) a +0 giant club (still there?) a +1 battleaxe of flaming (still there?) (70, 8, D) a +0 rapier (still there?) the ring "Besimp" {MR++ rCorr} (still there?) [ring of resist corrosion] It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. an elf corpse (still there?) (70, 9, D) the +2 leather armour of Parlour Games {-Cast Int+6} It affects your intelligence (+6). It prevents spellcasting. (unseen) (70, 36, D) a +0 giant club (still there?) a +0 dire flail (still there?) a +2 quarterstaff of protection (still there?) a two-headed ogre corpse (still there?) (70, 37, D) a +0 giant club a +0 giant club a +1 scimitar of electrocution a two-headed ogre corpse (71, 8, D) a +5 rapier of venom (71, 16, D) an uncursed staff of wizardry (unseen) (71, 17, D) a +1 ring mail of poison resistance (unseen) (71, 26, D) a +0 short sword of electrocution (71, 27, D) a fan of gales (2/2) (71, 36, D) a +0 dire flail a +0 giant club a two-headed ogre corpse (71, 37, D) 72 large rocks an uncursed ring of magical power a cyclops corpse (72, 8, D) a +0 rapier (still there?) a manual of Crossbows (still there?) (72, 9, D) a +6 trident (still there?) a scroll of brand weapon (still there?) (72, 26, D) the cursed +1 whip of Conscience {venom, rN+ Int+6 Dex-2} It poisons the flesh of those it strikes. It affects your intelligence (+6). It affects your dexterity (-2). It protects you from negative energy. It has a curse placed upon it. (72, 27, D) the +11 scythe of the Unspeakable One {holy, rF+ Str+2 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It protects you from fire. It lets you see invisible. (72, 36, D) a +0 giant spiked club an ogre corpse (72, 37, D) a +0 giant club a Necronomicon an ogre corpse (73, 1, D) a +2 scale mail of magic resistance (unseen) (73, 16, D) a +3 broad axe of electrocution (unseen) (73, 17, D) a Young Poisoner's Handbook (unseen) (73, 27, D) a +0 falchion of freezing (73, 36, D) a +0 giant club (still there?) a +0 giant club (still there?) a +5 hand crossbow (still there?) a two-headed ogre corpse (still there?) (75, 1, D) a +0 quarterstaff of draining