Galewind the Dungeon (0, 2, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, 11, D) (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 11, D) (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (still there?) a +3 medium shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (5, 11, D) (unseen) (7, 11, D) (unseen) (8, 0, D) a +1 dagger (9, 11, D) (unseen) (10, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 6, D) an uncursed staff of power (11, 0, D) the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (11, 11, D) (unseen) (13, 11, D) (unseen) (14, 8, D) (unseen) (49, 36, D) a phial of floods (unseen) (49, 37, D) a +2 chain mail of poison resistance (unseen) (50, 36, D) a book of Summonings (unseen) (50, 37, D) the +7 mace of Duty {freeze, Fragile Str+7 Dex+8} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your strength (+7). It affects your dexterity (+8). It will be destroyed if unequipped. (unseen) (51, 35, D) (unseen) (51, 36, D) a +1 barding of stealth (unseen) (51, 37, D) an uncursed staff of conjuration (unseen) (52, 36, D) a book of Callings (unseen) (52, 37, D) a cursed +0 dagger a +0 robe of positive energy a +2 falchion of freezing an infernal demonspawn corpse (53, 36, D) 3 scrolls of brand weapon (unseen) (53, 37, D) an uncursed staff of summoning (unseen) (54, 36, D) a +0 dagger of venom (unseen) (59, 36, D) a +0 robe (unseen) (59, 37, D) Sif Muna's Lost Secrets of Rites and Rhymes Spells Type Level a - Tornado Air 9 (unseen) (61, 8, D) a +4 ring mail of fire resistance (unseen) (61, 17, D) the +7 fustibalus "Meloadwekhly" {velocity, MR++ Str-4} Any stone fired from it inflicts extra damage. It affects your strength (-4). It affects your resistance to hostile enchantments. (61, 26, D) the +9 scimitar "Etaorem" {flame, rC+ Str+4 Stlth-} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It affects your strength (+4). It protects you from cold. It makes you less stealthy. (unseen) (61, 35, D) a +2 scimitar of slicing a +0 robe a scroll of brand weapon (61, 36, D) a +2 robe of magic recovery (61, 37, D) a +0 short sword (62, 0, D) a +3 chain mail of fire resistance a porcupine corpse (skeletalised by now) (62, 8, D) a +0 shortbow of flaming (62, 9, D) a +1 leather armour of magic resistance (62, 16, D) a +1 war axe of flaming (62, 17, D) an uncursed staff of summoning (62, 26, D) 4 potions of haste (unseen) (62, 27, D) 4 potions of heal wounds (62, 36, D) a +0 mace (unseen) (62, 37, D) a phial of floods (unseen) (63, 8, D) a Grand Grimoire (unseen) (63, 16, D) a phial of floods (63, 26, D) an uncursed staff of death (63, 27, D) a +3 quarterstaff of protection (unseen) (63, 36, D) a lamp of fire (unseen) (63, 37, D) an uncursed staff of death (unseen) (64, 0, D) a jackal corpse (skeletalised by now) (unseen) (64, 16, D) a +2 leather armour of cold resistance (64, 22, D) a +0 long sword (still there?) an elf corpse (skeletalised by now) (still there?) (64, 26, D) a +2 falchion of electrocution (unseen) (64, 27, D) a sack of spiders (unseen) (65, 26, D) a +2 ring mail of fire resistance (unseen) (67, 0, D) a +1 short sword of flaming (still there?) an adder corpse (skeletalised by now) (still there?) (68, 0, D) an adder corpse (skeletalised by now) (69, 0, D) a ball python corpse (skeletalised by now) (69, 36, D) a +2 spear of piercing (unseen) (69, 40, D) a +0 dagger (still there?) a draconian corpse (still there?) (69, 42, D) a +0 hand axe (still there?) a draconian corpse (still there?) (70, 8, D) a +2 glaive of venom (70, 9, D) a +1 quarterstaff of holy wrath (70, 37, D) a lightning rod (4/4) (70, 38, D) a +6 ring of strength a +6 ring of intelligence (70, 40, D) a +0 morningstar a purple draconian corpse (70, 42, D) a raiju corpse (71, 17, D) a cursed +0 battleaxe a +0 robe (71, 26, D) a +1 great mace of crushing (unseen) (71, 27, D) the amulet of Vitality {Regen HP+25} [amulet of regeneration] It affects your health (+25). (unseen) (71, 36, D) a +2 mace of holy wrath (71, 38, D) the ring of Cowardice {rPois Dex+4} [ring of poison resistance] It affects your dexterity (+4). It protects you from poison. an uncursed amulet of guardian spirit the ring of Xasazxuy {+Fly Str+4} [ring of flight] It affects your strength (+4). It lets you fly. (71, 40, D) a +0 hand axe a +0 club (71, 41, D) a +0 war axe (72, 8, D) a cursed staff of death (72, 17, D) a +4 trident of piercing (72, 26, D) a +2 great sword of electrocution (unseen) (72, 27, D) an uncursed amulet of regeneration (unseen) (72, 36, D) a +5 ring of strength (72, 40, D) a +0 mace (73, 1, D) a wolf corpse (skeletalised by now) (73, 16, D) a +1 trident of venom (73, 26, D) the ring "Hoag" {rElec rPois rF+ rC+ rN+ Slay-3} [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (unseen) (73, 27, D) a cursed -3 ring of intelligence (73, 36, D) a +3 hand crossbow of flaming (73, 37, D) a +2 leather armour of fire resistance (75, 1, D) a jackal corpse (skeletalised by now)