Galewind the Dungeon (0, 0, D) (unseen) (0, 2, D) (unseen) (0, 4, D) (unseen) (0, 6, D) (unseen) (0, 8, D) (unseen) (0, 10, D) (unseen) (1, -1, D) (unseen) (1, 11, D) (unseen) (3, -1, D) (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 11, D) (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 medium shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -1, D) (unseen) (5, 11, D) (unseen) (7, 11, D) (unseen) (9, -1, D) (unseen) (9, 11, D) (unseen) (10, 0, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. (11, -1, D) (unseen) (11, 0, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (11, 11, D) (unseen) (13, -1, D) (unseen) (13, 11, D) (unseen) (14, 0, D) (unseen) (14, 2, D) (unseen) (14, 4, D) (unseen) (14, 6, D) (unseen) (14, 10, D) (unseen) (61, 0, D) the amulet "Remmotru" {Inacc Str+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). (unseen) (62, -1, D) (unseen) (62, 0, D) Dyliri's Collected Works on Feathery Boosts Spells Type Level a - Infusion Charms 1 b - Flaming Arrows Charms/Fire 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spectral Weapon Hexes/Charms 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Steam Barrier Charms/Fire 6 (unseen) (62, 1, D) the ring "Lunnamn" {+Fly rElec} [ring of flight] It insulates you from electricity. It lets you fly. (unseen) (62, 4, D) a +0 rapier (63, 0, D) a book of Fire (unseen) (64, 5, D) Sif Muna's Grimoire of the Rocks and Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Lee's Rapid Deconstruction Earth 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Freezing Cloud Ice/Air 6 e - Lehudib's Crystal Spear Conjuration/Earth 8 (67, 0, D) a +0 scythe (still there?) a +0 robe (still there?) a potion of flight (still there?) a sack of spiders (still there?) (68, 0, D) a +0 robe a +2 mace of holy wrath (69, 0, D) a +0 flail a +0 robe the orc corpse of Blork the orc (73, 1, D) a ball python corpse (75, 1, D) a +4 rapier of speed (still there?) an adder corpse (still there?)