Galewind Level 1 of the Dungeon (4, 16, D:1) a +0 leather armour (6, 38, D:1) a +0 whip (8, 9, D:1) 97 stones (17, 32, D:1) a +0 leather armour (28, 34, D:1) a +0 dagger (29, 12, D:1) a +0 short sword (29, 38, D:1) a +1 short sword of protection a stone (32, 25, D:1) a +0 dagger (44, 25, D:1) a +0 dagger (49, 13, D:1) a +0 short sword a stone Level 2 of the Dungeon (10, -19, D:2) 120 poisoned needles (13, -16, D:2) a +0 dagger a cursed -3 dagger (25, 8, D:2) a +0 club a +0 ring mail (26, 0, D:2) 2 stones (26, 8, D:2) a +0 dagger a +0 robe (27, 11, D:2) 83 bolts (28, -24, D:2) 69 javelins (29, -17, D:2) a +0 mace (30, -16, D:2) 85 poisoned needles (37, -16, D:2) 147 tomahawks (38, -25, D:2) a +0 leather armour (39, 16, D:2) a +0 short sword (56, -12, D:2) 164 stones (58, -6, D:2) a +0 mace (58, 5, D:2) a +0 helmet (59, 19, D:2) a +4 quarterstaff of chaos (60, 22, D:2) a +0 mace (62, -9, D:2) a +0 ring mail (67, -15, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, -21, D:3) a +0 short sword (3, -16, D:3) a +0 mace (8, 12, D:3) a +0 dagger (14, 22, D:3) a +0 scale mail (17, -16, D:3) 99 stones (22, -1, D:3) a cursed -3 club 4 stones (24, 15, D:3) a +0 dagger a +0 ring mail (27, 24, D:3) a +0 robe (34, -25, D:3) a +0 dagger (unseen) (35, -25, D:3) a +0 dagger (still there?) Sif Muna's Tome of Intoxication (still there?) Spells Type Level a - Sting Conjuration/Poison 1 (35, 12, D:3) a +0 club (35, 21, D:3) a +0 club (36, 19, D:3) a +0 dagger (36, 21, D:3) a +0 club 75 poisoned needles (37, -10, D:3) 137 stones (38, 22, D:3) a +0 short sword a +0 plate armour an uncursed amulet of magic regeneration (40, -5, D:3) a +0 mace a +0 ring mail (41, -6, D:3) a +0 club (43, -4, D:3) a +0 dagger (43, -3, D:3) a +0 club (46, -18, D:3) 142 stones (49, -5, D:3) a +0 robe (59, -28, D:3) a +0 flail (60, -4, D:3) a cursed +0 club (60, 9, D:3) a cursed -1 leather armour (61, -14, D:3) a +0 club (61, 5, D:3) a +0 rapier (62, 6, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (3, 13, D:4) 146 stones (12, 9, D:4) a +0 hunting sling (21, -9, D:4) 97 stones (25, 11, D:4) a +0 ring mail (25, 19, D:4) a +0 giant club (28, -2, D:4) a +0 scale mail a +0 mace (31, 0, D:4) a +2 flail of protection a +1 chain mail of cold resistance (33, 4, D:4) a +0 flail (34, 4, D:4) a +0 whip (35, 4, D:4) a +0 dagger a +0 robe (36, -24, D:4) 172 stones (41, -9, D:4) 180 stones (48, 11, D:4) a +0 falchion Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (1, -13, D:5) 166 arrows (12, -36, D:5) a +0 scale mail a +0 mace (13, -37, D:5) a cursed -3 hand axe (14, -39, D:5) a cursed +0 ring mail a +0 dagger (14, -36, D:5) a +0 hand axe a +0 leather armour (14, -1, D:5) 79 bolts (18, 1, D:5) the +3 falchion "Ycrulywk" {protect, rElec Int+4 Dex-3 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). It affects your dexterity (-3). It insulates you from electricity. It makes you more stealthy. (38, -29, D:5) a +0 dagger a +0 robe (57, -37, D:5) a +0 leather armour (59, -24, D:5) a +0 chain mail (62, -29, D:5) a +1 vampiric hand axe Level 6 of the Dungeon (1, -11, D:6) a +0 club (2, -18, D:6) a +0 club (2, -10, D:6) a +1 flail of protection (5, -12, D:6) a +1 dagger of draining a +0 robe (6, -12, D:6) a +0 short sword a +0 chain mail a +0 hand axe a +0 ring mail (6, -11, D:6) a +0 club (6, -7, D:6) a +0 dagger a +0 robe (8, -11, D:6) a +0 shortbow 205 arrows (21, -28, D:6) a +0 dagger (22, -19, D:6) a +0 long sword a +0 chain mail (22, -18, D:6) a +0 dagger a +0 robe (25, -16, D:6) a cursed -3 dagger a +0 scale mail (26, -14, D:6) a +0 giant spiked club (28, 2, D:6) a +0 giant spiked club (39, 10, D:6) 139 arrows (42, -7, D:6) 148 arrows (45, -27, D:6) 103 stones (45, -24, D:6) 155 stones Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club (18, -40, D:7) a +0 ring mail (24, -43, D:7) a +0 shortbow 161 arrows (32, -25, D:7) a +0 giant club a +0 giant club (35, -21, D:7) a +0 shortbow 92 arrows (42, -29, D:7) a +0 helmet (44, -42, D:7) a +0 robe a cursed -2 dagger a cursed +0 hand axe a +0 chain mail (45, -43, D:7) a +0 robe a +0 dagger (48, -41, D:7) a +0 robe Level 8 of the Dungeon [Shop] Qys Utwu's Antique Weapon Shoppe a +0 long sword (70 gold) a +0 falchion (60 gold) a +0 morningstar (80 gold) a +0 flail (70 gold) the cursed +1 mace "Wulih" {elec, rF+} (470 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It has a curse placed upon it. the +3 trident of Guile {protect, rElec rPois} (748 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. It protects you from poison. a +0 hand axe (60 gold) a +2 scimitar of electrocution (440 gold) a +0 eveningstar of draining (580 gold) a +0 long sword (70 gold) the cursed +2 short sword of the Eight Orbs {protect, Fragile rC+ Int+3} (506 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+3). It protects you from cold. It will be destroyed if unequipped. It has a curse placed upon it. a +0 falchion (60 gold) a +0 falchion of slicing (130 gold) the cursed +2 war axe "Teadd" {flame, *Corrode MR+ Str+3 Dex+7} (826 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your dexterity (+7). It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. a +0 club (20 gold) (0, 0, D:8) a cursed +0 club a +0 leather armour (10, 10, D:8) 182 bolts (12, -25, D:8) a +0 spear (16, -9, D:8) a +0 long sword (16, 1, D:8) 121 bolts (18, 16, D:8) a cursed -1 short sword a +0 club (19, 13, D:8) a +0 dagger (19, 14, D:8) a +0 short sword (20, -23, D:8) a book of Conjurations (20, 14, D:8) a cursed -2 dagger a +0 animal skin (20, 15, D:8) a +0 club (20, 27, D:8) a +0 club (21, 13, D:8) a +0 dagger a stone (27, -10, D:8) a +0 shortbow 231 arrows (32, -27, D:8) a +0 robe (34, -24, D:8) a +1 trident of venom a +2 scale mail of cold resistance a +0 medium shield (34, -14, D:8) a +0 flail (34, -13, D:8) a +0 dagger a +0 scale mail (35, 2, D:8) a +0 giant spiked club (39, -10, D:8) +0 acid dragon scales (39, 7, D:8) 197 arrows a +0 shortbow (39, 12, D:8) a +0 leather armour (40, -14, D:8) a +0 robe (41, -3, D:8) a +0 long sword a +3 chain mail (42, -23, D:8) a +0 falchion (43, 4, D:8) a +0 trident (43, 9, D:8) 103 arrows a cursed -1 shortbow (44, -1, D:8) a +0 ring mail a +0 hand axe (44, 2, D:8) a +0 hand axe (45, 5, D:8) 111 arrows a +0 shortbow the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 123 arrows (9, 39, Lair:1) a +0 trident (14, -5, Lair:1) a +0 chain mail (18, 22, Lair:1) a +0 whip (21, -3, Lair:1) a +0 ring mail (35, 22, Lair:1) +0 acid dragon scales Level 2 of the Lair of Beasts (0, 0, Lair:2) 109 stones (12, 24, Lair:2) a scroll of remove curse (16, 8, Lair:2) 119 bolts a Gauntlet (0, 0, Gauntlet) an uncursed staff of fire (3, 0, Gauntlet) a ration (8, 0, Gauntlet) the cursed +0 pair of boots of Responsibility {Dex+3 SInv Stlth+} It affects your dexterity (+3). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (14, 0, Gauntlet) a +2 lajatang of speed (17, 0, Gauntlet) a potion of mutation (18, 0, Gauntlet) a +2 pair of boots of flying (18, 16, Gauntlet) a book of Spatial Translocations (18, 17, Gauntlet) the cursed +0 pair of gloves of Ferr {Dex+2} It affects your dexterity (+2). It has a curse placed upon it. (26, 0, Gauntlet) an uncursed amulet of the gourmand (27, 0, Gauntlet) a scroll of identify (29, 0, Gauntlet) a +0 arbalest (34, 25, Gauntlet) an uncursed amulet of guardian spirit (36, 14, Gauntlet) a +2 hat (38, 0, Gauntlet) a potion of berserk rage (39, 0, Gauntlet) a +2 barding of flying (41, 0, Gauntlet) the cursed +1 ring mail "Riogett" {Regen+ Str-2 Dex+3} It affects your strength (-2). It affects your dexterity (+3). It increases your rate of regeneration. It has a curse placed upon it. (50, 17, Gauntlet) 19 gold pieces (50, 20, Gauntlet) a potion of mutation (51, 0, Gauntlet) a book of Dreams (53, 0, Gauntlet) 50 needles of confusion (54, 0, Gauntlet) a +0 helmet of see invisible (62, 0, Gauntlet) a ration (63, 0, Gauntlet) a +4 ring of dexterity (66, 0, Gauntlet) a scroll of silence