Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 6, D) a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +3 large shield (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 mace (61, 8, D) a +3 lajatang of venom (62, -1, D) the +7 spear of Exhibitionism {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (62, 0, D) a +1 flail of protection the Tome of Supportive Beguiling Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Leda's Liquefaction Hexes/Earth 4 c - Summon Demon Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (62, 2, D) a +0 club (62, 8, D) an uncursed staff of power (63, 2, D) a +1 halberd of flaming (63, 8, D) an uncursed ring of flight (67, 0, D) a +2 vampiric spear (68, 0, D) a phial of floods (71, 8, D) a +1 great sword of protection (71, 16, D) a fan of gales (71, 17, D) a +0 trident (72, 8, D) a book of Conjurations (72, 9, D) an uncursed staff of wizardry (72, 16, D) a +0 trident (72, 17, D) a +5 blowgun (72, 21, D) 2 arrows (73, 16, D) a +3 ring of evasion (73, 17, D) an uncursed ring of protection from magic (75, 1, D) an uncursed staff of earth