Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) 4 scrolls of enchant armour (60, 37, D) a +2 robe of magic resistance (61, 0, D) the +0 hand crossbow "Xet Tuck" {elec, Str+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). (61, 8, D) a cursed amulet of inaccuracy (61, 26, D) a +1 robe of magic resistance (61, 37, D) a book of Unlife (62, 0, D) a +1 war axe of chopping (62, 8, D) a +2 vampiric spear (62, 9, D) an uncursed staff of summoning (62, 16, D) a +2 longbow of velocity (62, 26, D) a +0 short sword of holy wrath (62, 27, D) the +9 short sword "Gecler" {pierce, Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). a +0 robe a spriggan corpse (62, 37, D) a +2 ring of evasion (63, 3, D) a +0 dagger a +0 robe (63, 17, D) a phial of floods (63, 26, D) a phantom mirror (63, 27, D) an uncursed staff of death (63, 29, D) a +0 rapier a +0 robe a spriggan corpse (63, 37, D) a book of Alchemy (64, 2, D) a +0 rapier a +0 robe (64, 16, D) a sack of spiders (64, 27, D) a +3 chain mail of fire resistance (64, 28, D) a wolf corpse (64, 29, D) a +0 spear a +0 buckler a +0 dagger a +0 robe a hornet corpse a spriggan corpse (65, 26, D) a +4 battleaxe of freezing (67, 0, D) a +0 long sword a +0 leather armour a book of the Sky (67, 1, D) a +0 shortbow a +0 dagger 23 arrows a +0 leather armour (68, 0, D) an uncursed ring of flight (69, 36, D) a lamp of fire (70, 9, D) an uncursed staff of cold (70, 37, D) the +6 shortbow "Rocwomp" {velocity, Int+4 Dex+4 SInv} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). It affects your dexterity (+4). It lets you see invisible. (71, 8, D) a lightning rod (4/4) (71, 16, D) a +4 ring mail of cold resistance (71, 17, D) an uncursed staff of air (71, 26, D) a lamp of fire (71, 27, D) a box of beasts (71, 36, D) a cursed -3 ring of dexterity (71, 37, D) an uncursed amulet of rage (72, 16, D) a +5 morningstar of protection (72, 17, D) a book of Frost (72, 26, D) an uncursed staff of fire (72, 27, D) an uncursed amulet of harm (72, 36, D) a sack of spiders (72, 37, D) a +1 scale mail of fire resistance (73, 1, D) an uncursed staff of death (73, 3, D) a +0 long sword a +0 buckler (73, 16, D) a fan of gales (73, 17, D) a +1 hunting sling of flaming (73, 28, D) a +0 dagger a +0 robe (74, 2, D) a +0 short sword (75, 1, D) a +3 longbow of velocity