Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +0 shortbow of velocity (49, 37, D) a book of Party Tricks (50, 36, D) a fan of gales (50, 37, D) the +1 trident of the Sea {vamp, *Rage rN+ Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It protects you from negative energy. It may make you go berserk in combat. (51, 36, D) a book of Minor Magic (51, 37, D) a phial of floods (52, 36, D) a book of Fire (52, 37, D) a book of Transfigurations (53, 36, D) a cursed amulet of inaccuracy (53, 37, D) the +1 war axe of Akefinot {chop, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (54, 36, D) the ring "Cuifoawn" {rCorr Slay+6} [ring of resist corrosion] It affects your accuracy and damage with ranged weapons and melee attacks (+6). (59, 27, D) a tomahawk (59, 36, D) a phantom mirror (59, 37, D) a +2 lajatang of speed (60, 37, D) a +3 rapier of venom (61, 0, D) a +2 antimagic spear (61, 8, D) a +7 blowgun (61, 16, D) a +2 hand crossbow of freezing (61, 37, D) an uncursed staff of air (62, 0, D) a +2 spear of piercing (62, 1, D) 4 potions of heal wounds (62, 9, D) a +1 scale mail of magic resistance (62, 16, D) the cursed +0 scale mail "Ygoqot" {rPois} It protects you from poison. It has a curse placed upon it. (62, 17, D) a +6 falchion of slicing (62, 27, D) a +0 trident (still there?) a tomahawk (still there?) (62, 28, D) a +0 shortbow (unseen) (62, 29, D) a +0 shortbow (unseen) (62, 36, D) a +1 plate armour of positive energy (62, 37, D) a lightning rod (4/4) (63, 0, D) a +2 spear of freezing (63, 8, D) a Young Poisoner's Handbook (63, 16, D) the +7 long sword of Nadeuleok {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (63, 17, D) a +0 spear a spriggan corpse (skeletalised by now) (63, 26, D) a +0 arbalest of velocity (63, 27, D) 2 tomahawks (still there?) a tomahawk (still there?) (63, 28, D) a large rock a +0 trident an arrow a cyclops corpse (skeletalised by now) a hippogriff corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (63, 33, D) an arrow (63, 36, D) a +0 spear of venom (63, 37, D) a sack of spiders (64, 16, D) a +1 hand axe of freezing (64, 26, D) the +0 robe of Joag {MR+} It affects your resistance to hostile enchantments. (64, 27, D) a +0 trident 2 tomahawks a book of Summonings (65, 20, D) a +0 spear a +0 blowgun 3 curare-tipped needles (65, 26, D) a box of beasts (65, 33, D) an arrow (66, 23, D) a +0 short sword a cursed +0 robe a black bear corpse (skeletalised by now) (67, 0, D) a +0 broad axe of flaming (67, 21, D) a +0 rapier a +0 robe (67, 33, D) an arrow (68, 0, D) the +6 falchion "Hawuy" {vamp, Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). (69, 0, D) an uncursed staff of cold (69, 36, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (70, 8, D) a +3 quarterstaff of chaos (still there?) a +2 ring of strength (still there?) (70, 9, D) a +0 scythe (still there?) an uncursed amulet of the acrobat (still there?) (70, 36, D) the +4 scale mail of the Camelopard {Int+3} It affects your intelligence (+3). (70, 37, D) a +0 war axe a +4 ring mail of fire resistance an adder corpse a naga corpse (70, 38, D) an adder corpse a water moccasin corpse (70, 39, D) a water moccasin corpse (71, 8, D) a +2 ring mail of fire resistance (71, 9, D) a +0 trident a +0 robe a wand of random effects (35) a potion of heal wounds (71, 16, D) a +0 trident (still there?) a +3 rapier of venom (still there?) (71, 17, D) a cursed -1 mace (still there?) the +5 robe of Night {Dark MR+ SInv} (still there?) It affects your resistance to hostile enchantments. It lets you see invisible. (71, 26, D) a +0 plate armour of cold resistance (71, 27, D) an uncursed amulet of harm (71, 36, D) a +3 ring mail of fire resistance (71, 38, D) a +2 war axe of venom a ball python corpse a naga corpse (72, 8, D) a +0 club (still there?) an uncursed staff of earth (still there?) (72, 9, D) a +3 dagger of electrocution (still there?) an uncursed staff of summoning (still there?) (72, 16, D) a crystal ball of energy (72, 17, D) a cursed +0 battleaxe a +3 scale mail of cold resistance (72, 26, D) the +1 chain mail "Xebryv" {Stlth+} It makes you more stealthy. (72, 27, D) the +6 whip "Qioqaon" {protect, *Noise rC+++ rN+ Int+2 Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It affects your dexterity (+2). It renders you almost immune to cold. It protects you from negative energy. It may make noises in combat. (72, 36, D) a +3 ring mail of fire resistance (72, 39, D) a black mamba corpse (73, 16, D) a +0 long sword (still there?) an uncursed staff of summoning (still there?) (73, 17, D) a +0 club (still there?) a +0 mace of protection (still there?) (73, 26, D) a lightning rod (4/4) (73, 27, D) a +2 halberd of venom (73, 36, D) an uncursed staff of summoning (75, 1, D) a +2 vampiric glaive