Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (61, 1, D) a +0 scythe a +0 robe (61, 8, D) the +11 morningstar of Wajurr {crush, *Drain rF+ Str+4 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). It protects you from fire. It causes draining when unequipped. (61, 12, D) a +1 hand axe of flaming (62, 0, D) a +0 robe an uncursed staff of death the human corpse of Jessica (skeletalised by now) (62, 2, D) a +0 short sword a cursed +0 robe a +4 quarterstaff of chaos the orc corpse of Blork the orc (skeletalised by now) the gnoll corpse of Crazy Yiuf (skeletalised by now) (62, 8, D) a fan of gales (62, 9, D) a phial of floods (62, 10, D) a +0 long sword (unseen) (63, 0, D) a +2 chain mail of fire resistance (63, 8, D) a phial of floods (64, 9, D) a +0 long sword (unseen) (69, 0, D) an uncursed staff of energy (69, 9, D) a hell hound corpse (70, 8, D) a cursed staff of conjuration (71, 16, D) a +1 troll leather armour (71, 17, D) an uncursed staff of earth (72, 9, D) a cursed amulet of inaccuracy (72, 17, D) a +0 war axe (73, 1, D) a lightning rod (4/4) (73, 16, D) a crystal ball of energy (73, 17, D) a +4 falchion of slicing (75, 1, D) a +2 eveningstar of protection