Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +4 club the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) the ring of the Devil {rN+ Int+6 Dex-2 Stlth+} [ring of stealth] It affects your intelligence (+6). It affects your dexterity (-2). It protects you from negative energy. It makes you more stealthy. (61, 26, D) the cursed +1 dagger "Sorgheobo" {protect, rF+ rN++ MR++} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 0, D) a +0 rapier a +0 robe an uncursed staff of poison (62, 1, D) a +0 rapier a +0 robe an uncursed staff of power (62, 8, D) a +0 long sword (still there?) a +0 morningstar of protection (still there?) (62, 9, D) a +0 shortbow a +0 short sword 22 arrows a +0 leather armour a +1 flail of holy wrath an elf corpse (skeletalised by now) (62, 10, D) a +0 long sword (62, 13, D) an arrow (62, 16, D) a crystal ball of energy (62, 17, D) a +0 arbalest of velocity (62, 26, D) the ring of Incredulity {Fire Int-5 Dex+2 Stlth+} [ring of fire] It enhances your fire magic. It affects your intelligence (-5). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (62, 27, D) the +4 chain mail of Context {MP+9} It affects your magic capacity (+9). (63, 8, D) a book of Cantrips (63, 16, D) a +3 flail of protection (63, 26, D) an uncursed staff of earth (63, 27, D) an uncursed ring of ice (64, 16, D) a fan of gales (64, 17, D) a box of beasts (64, 26, D) a +8 war axe of chopping (64, 27, D) a manual of Dodging (65, 26, D) a lamp of fire (66, 1, D) a +0 shortbow (unseen) (66, 3, D) a +1 scimitar of slicing (67, 0, D) a +2 dagger of speed (67, 3, D) an arrow a +1 mace of holy wrath (68, 0, D) the +6 shillelagh "Devastator" {shatter} (68, 5, D) an arrow (68, 38, D) a cursed -3 dagger (unseen) (69, 36, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (69, 38, D) a +0 quarterstaff (unseen) (69, 39, D) a wolf corpse (70, 8, D) a phial of floods (70, 36, D) a +5 great sword of draining (70, 37, D) a book of Necromancy (71, 16, D) an uncursed staff of power (71, 17, D) an uncursed staff of poison (71, 26, D) a +1 leather armour of cold resistance (71, 36, D) a book of Cantrips (71, 37, D) a +0 short sword (71, 40, D) a +0 short sword (unseen) (72, 1, D) a +0 mace (unseen) (72, 8, D) an uncursed staff of wizardry (72, 9, D) a cursed -2 ring of strength (72, 16, D) a +6 scythe of protection (72, 17, D) the +6 scale mail of Liberalism {rC+ rCorr} It protects you from cold. It protects you from acid and corrosion. (72, 26, D) the +4 whip of Demand {slash, Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It makes you more stealthy. (72, 27, D) a +1 chain mail of poison resistance (72, 36, D) a +4 great mace of protection (72, 37, D) a lightning rod (4/4) (72, 39, D) a +5 dagger of freezing (unseen) (73, 17, D) the cursed +0 shortbow "Jodwimm" {venom, rN+ MR+ Str+4} It poisons the ammo it fires. It affects your strength (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (73, 26, D) an uncursed staff of wizardry (73, 36, D) a Necronomicon (74, 1, D) a +0 mace