Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of wizardry (61, 8, D) a +0 war axe of flaming (61, 16, D) a +3 plate armour of fire resistance (62, 0, D) a box of beasts (62, 1, D) a +2 scale mail of cold resistance (62, 8, D) a box of beasts (62, 11, D) an uncursed ring of resist corrosion (62, 17, D) a +3 hand axe a +0 robe a phial of floods (62, 26, D) a +3 ring of strength (62, 27, D) a Grand Grimoire (63, 16, D) a +5 battleaxe a +0 robe the Collected Works on Enchanting Feathers Spells Type Level a - Swiftness Charms/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Inner Flame Hexes/Fire 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 (63, 17, D) a phial of floods (63, 26, D) a Fen Folio (63, 27, D) a manual of Staves (63, 31, D) a +0 battleaxe (unseen) (63, 33, D) 2 bolts (64, 16, D) an uncursed staff of death (64, 17, D) a +3 spear of freezing a +0 robe an uncursed staff of poison (64, 26, D) the +14 crystal plate armour of the Will of the Gods {rF+ rC- Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. (64, 27, D) an uncursed staff of conjuration (64, 29, D) a shapeshifter corpse (65, 26, D) the ring "Iffen" {+Blink Str+5} [ring of strength] It affects your strength (+5). It lets you blink. (67, 0, D) the cursed +1 leather armour "Ocoad" {rN+ MR++ rCorr Dex-5} It affects your dexterity (-5). It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It has a curse placed upon it. (68, 0, D) a +1 spear of venom (69, 0, D) a lightning rod (4/4) (71, 8, D) a +1 quarterstaff of crushing (71, 10, D) a black bear corpse (skeletalised by now) (71, 26, D) a cursed -4 ring of intelligence (72, 8, D) a +3 broad axe of chopping (72, 9, D) a black bear corpse (skeletalised by now) (72, 10, D) a +0 short sword (unseen) (72, 21, D) a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (72, 22, D) a +0 war axe a +0 plate armour (72, 26, D) an uncursed staff of earth (72, 27, D) a +2 halberd of venom (73, 1, D) a +1 chain mail of fire resistance (73, 9, D) a black bear corpse (skeletalised by now) (73, 16, D) an uncursed staff of cold (73, 17, D) a +5 vampiric short sword (73, 21, D) a +0 war axe a +0 chain mail a +0 flail a +0 scale mail (73, 26, D) a +2 chain mail of magic resistance (74, 21, D) a +3 vampiric halberd a +0 arbalest 21 bolts (75, 1, D) an uncursed staff of cold