Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +1 dagger a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) an uncursed staff of earth (61, 16, D) a book of Death (62, 0, D) an uncursed ring of see invisible (62, 1, D) a phial of floods (62, 8, D) an uncursed staff of power a necrophage corpse (62, 16, D) an uncursed ring of flight (62, 17, D) the Reference Book on Flamy Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Excruciating Wounds Charms/Necromancy 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Simulacrum Ice/Necromancy 6 (63, 0, D) an uncursed staff of death (63, 8, D) an uncursed staff of energy (63, 16, D) a +2 hand axe of chopping (63, 17, D) a +0 flail of protection (64, 16, D) a book of Battle (64, 17, D) a +1 quarterstaff of draining (67, 0, D) a +0 dagger (still there?) a +2 mace of draining (still there?) (68, 0, D) a +0 flail a +0 dagger a cursed -1 robe an orc corpse (69, 0, D) a +3 vampiric war axe (70, 8, D) the +5 shortbow of Yesterday {flame, rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (70, 9, D) a scroll of brand weapon (71, 8, D) a phantom mirror (71, 18, D) a +0 dagger a +0 robe a spriggan corpse (71, 26, D) a book of Beasts (71, 27, D) a book of Cantrips (72, 8, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (72, 9, D) a phial of floods (72, 17, D) a +2 quarterstaff of protection (72, 19, D) a +2 quarterstaff of speed a +0 robe a spriggan corpse (72, 21, D) a +0 quarterstaff a +0 robe a spriggan corpse (72, 26, D) a crystal ball of energy (72, 27, D) a box of beasts (73, 1, D) an uncursed staff of energy (73, 16, D) a +1 leather armour of fire resistance (73, 18, D) a +0 dagger a +0 robe a spriggan corpse (73, 26, D) the ring "Wedoff" {MR+ Dex+3} [ring of protection from magic] It affects your dexterity (+3). It affects your resistance to hostile enchantments. (73, 27, D) the ring "Exzeseu" {Str+5 Int+5 SInv} [ring of see invisible] It affects your strength (+5). It affects your intelligence (+5). It lets you see invisible. (75, 1, D) the cursed +0 scimitar of Hell's Wrath {slice, *Contam rElec rPois Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it.