Galewind Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (0, 14, D:1) a +0 club (11, -22, D:1) a throwing net (12, 1, D:1) a +0 club a +0 club (13, -9, D:1) a +0 scale mail (15, -15, D:1) a +0 club (26, -2, D:1) 22 stones (38, -18, D:1) 2 stones (38, -17, D:1) a +0 dagger (43, -13, D:1) a cursed +0 ring mail (44, 24, D:1) a +0 club (46, 21, D:1) a +0 whip (50, 16, D:1) a +0 whip (52, -3, D:1) a +0 leather armour (52, 12, D:1) 20 stones Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (5, -53, D:2) a +0 whip (5, -48, D:2) a +0 club (8, -33, D:2) 8 stones (8, -32, D:2) a +0 dagger 15 stones a +0 leather armour (9, -6, D:2) 30 stones (11, -22, D:2) a +0 war axe (21, -42, D:2) a +0 club (21, -11, D:2) 19 bolts (24, -33, D:2) a +0 club (24, -32, D:2) a +0 dagger (31, -21, D:2) a cursed +0 robe (33, -40, D:2) a cursed -1 dagger (34, -18, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 spear (2, 24, D:3) a +0 ring mail (6, 39, D:3) a cursed -2 club (12, 22, D:3) a +0 club 3 stones (12, 34, D:3) a +0 whip (13, 27, D:3) 8 curare-tipped needles (16, -1, D:3) a +0 leather armour (19, 25, D:3) a +0 short sword (20, 12, D:3) a +0 quarterstaff (25, 1, D:3) 4 tomahawks a +0 leather armour (31, 25, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) 18 stones (0, 13, D:4) 17 stones (1, 25, D:4) 16 stones (7, -1, D:4) a +0 pair of boots (21, 21, D:4) a +0 dagger of protection a +0 leather armour (30, 4, D:4) a scroll of noise Level 5 of the Dungeon [Shop] Koygiat's Weapon Shoppe the +5 shortbow of Responsibility {velocity, rC+ rN+} (524 gold) Any arrow fired from it inflicts extra damage. It protects you from cold. It protects you from negative energy. a +4 hunting sling of freezing (271 gold) a +0 shortbow (33 gold) a +1 falchion of draining (136 gold) 23 stones (25 gold) a +0 war axe (38 gold) a +0 war axe (38 gold) the cursed +1 long sword of Werav {slice, MR+ Dex+4} (310 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. 13 stones (14 gold) a +1 short sword of electrocution (159 gold) (0, 0, D:5) a +0 giant club (3, -20, D:5) a +0 leather armour (13, -29, D:5) a +0 falchion (14, 14, D:5) a +0 club (17, 2, D:5) the +2 leather armour "Gatoo" {-Tele rN+ Stlth+} It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. (23, -33, D:5) a +0 robe a +0 club (25, 13, D:5) a +0 ring mail (26, -25, D:5) a cursed +0 chain mail a +0 hand axe a +0 chain mail a +4 battleaxe (27, -32, D:5) a +0 leather armour a +0 chain mail a cursed +0 club (33, -19, D:5) 17 arrows a +0 shortbow (34, -20, D:5) an arrow (34, -4, D:5) a +0 war axe (34, -2, D:5) 16 stones (35, -33, D:5) a +0 scale mail (35, -20, D:5) 2 arrows a +0 animal skin a +0 animal skin a cursed +0 animal skin a +0 robe a +0 whip of freezing (37, -34, D:5) a +0 short sword (40, -32, D:5) a +0 hunting sling (40, -21, D:5) 3 arrows (40, -13, D:5) a +0 robe a +0 scythe of flaming (42, 18, D:5) a +2 ring mail of fire resistance (43, -37, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) 15 poisoned needles (0, 15, D:6) 13 poisoned needles (4, -1, D:6) a cursed -3 club (7, 12, D:6) a +0 hand axe (10, 4, D:6) a +0 short sword (10, 5, D:6) a +0 dagger (11, 10, D:6) a +0 whip a +0 ring mail (11, 11, D:6) a +0 leather armour (14, 16, D:6) a +0 club (16, 5, D:6) a +0 spear (16, 30, D:6) a +0 whip (17, 30, D:6) a +0 club (17, 35, D:6) a +2 whip of draining (18, 30, D:6) a +0 spear (18, 32, D:6) a +0 trident a +0 ring mail a +0 buckler (19, 35, D:6) a +0 spear (22, -1, D:6) an arrow (32, 1, D:6) a +0 war axe a +0 shortbow 26 arrows (41, 7, D:6) 6 curare-tipped needles (41, 30, D:6) a +0 leather armour (43, 5, D:6) 20 stones (46, 3, D:6) 19 stones Level 7 of the Dungeon (0, 0, D:7) 21 gold pieces (0, 1, D:7) a scroll of identify (0, 14, D:7) a +0 giant club (1, -2, D:7) a +0 dagger (1, 11, D:7) 8 sling bullets (unseen) (2, 0, D:7) 12 gold pieces (2, 1, D:7) 27 stones (4, 17, D:7) 8 poisoned needles (7, 3, D:7) a +0 dagger a +0 robe (7, 4, D:7) a +0 hand axe (7, 6, D:7) a +0 club a +0 chain mail (13, 5, D:7) 16 sling bullets (15, 25, D:7) a -1 robe a +0 dagger a +0 dagger a +0 club a +0 leather armour (17, 18, D:7) a +0 pair of boots (20, 1, D:7) a +0 club (20, 3, D:7) a +0 dagger a +0 robe (24, 21, D:7) a +0 robe (36, 0, D:7) 3 needles of sleeping (36, 27, D:7) a +0 giant spiked club a +0 hand axe a +0 ring mail (37, 27, D:7) a +0 dagger a +0 robe a +0 trident a +0 chain mail (39, 28, D:7) a +0 short sword a +0 scale mail (47, -3, D:7) 12 stones Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (5, 18, D:8) a +0 chain mail (12, 22, D:8) a +0 mace (13, 21, D:8) a cursed -3 whip (21, -11, D:8) a +0 hand axe (23, 1, D:8) 9 stones (25, -11, D:8) a +0 plate armour (35, -14, D:8) a +0 giant club (36, 16, D:8) a +0 short sword (44, 13, D:8) a +0 plate armour a +0 glaive (46, 13, D:8) a +0 robe a +0 dagger (48, -22, D:8) a +0 club (48, 3, D:8) a +0 dagger (48, 9, D:8) a +0 robe a +0 dagger (49, -21, D:8) a +0 whip (50, -21, D:8) a +0 dagger a +0 robe (50, 2, D:8) a +0 leather armour (57, -19, D:8) a +0 flail a +0 chain mail (57, -17, D:8) a +0 dagger a +0 robe (57, -13, D:8) 12 stones (58, -19, D:8) a +0 flail a +0 leather armour (60, -5, D:8) a +0 great sword (62, -11, D:8) 20 stones Level 9 of the Dungeon (0, 0, D:9) a +0 chain mail (4, -21, D:9) a throwing net (5, -22, D:9) a +0 spear (6, 8, D:9) a +0 short sword a +0 cloak (9, -30, D:9) a +0 shortbow 16 arrows (12, -27, D:9) a +0 leather armour (18, -7, D:9) a +0 robe a +1 dagger of holy wrath (21, -6, D:9) a +0 club (22, -29, D:9) 2 stones (22, -19, D:9) a +3 leather armour (30, -22, D:9) a +0 giant spiked club (30, 9, D:9) a +0 short sword a +0 chain mail a +0 dagger a +0 robe a +0 hand axe a +0 leather armour a +0 dagger a +0 scale mail (34, -28, D:9) a +0 mace a +0 flail (34, -27, D:9) a +0 mace a +0 leather armour (42, -23, D:9) a +0 spear (46, -7, D:9) a +0 giant club a +0 giant spiked club Level 10 of the Dungeon (0, 0, D:10) a +0 ring mail (0, 11, D:10) 12 poisoned needles (1, 42, D:10) a +0 whip (1, 49, D:10) a +0 giant club (2, 44, D:10) a +0 dagger a +0 short sword a +0 leather armour a +0 dagger a +0 robe (2, 45, D:10) a +0 flail a +0 leather armour a +0 hand axe (3, 45, D:10) a +0 hand axe (4, 42, D:10) a +0 dagger (5, 45, D:10) a +0 trident a cursed +0 ring mail (11, 7, D:10) a +1 dagger of draining (16, 12, D:10) a +0 ring mail (17, 14, D:10) an uncursed staff of earth (17, 39, D:10) a cursed +0 ring mail (18, 39, D:10) a +0 dagger (18, 42, D:10) an arrow (19, 42, D:10) a +0 shortbow 5 arrows (22, 36, D:10) an arrow (27, 11, D:10) 26 arrows (36, -8, D:10) a +0 giant club (44, 15, D:10) 12 stones (47, -6, D:10) a +0 great mace a +0 giant club (49, 1, D:10) 14 arrows (50, 19, D:10) a +0 giant club a +0 robe (54, -9, D:10) a +0 short sword (55, 44, D:10) a +2 shortbow of freezing 21 arrows (65, 22, D:10) 14 stones Level 11 of the Dungeon (0, 0, D:11) a +0 scale mail (1, 9, D:11) a stone a +0 blowgun a +0 club 9 poisoned needles a +0 whip (1, 15, D:11) a poisoned needle (2, -26, D:11) a +0 dagger a +0 robe (2, 7, D:11) 18 stones (3, -25, D:11) a +0 whip a +0 leather armour (4, -25, D:11) a +0 dagger (4, 5, D:11) a poisoned needle (4, 7, D:11) a +0 blowgun a +0 whip a +0 dagger of flaming a stone (4, 8, D:11) 3 poisoned needles a +0 whip 4 stones (5, 7, D:11) a +0 dagger 4 stones (15, 21, D:11) a cursed -2 short sword (15, 22, D:11) 2 stones (16, 21, D:11) a +4 short sword 3 stones (18, -27, D:11) 21 stones (19, 24, D:11) a +0 giant spiked club a +0 giant club (25, 24, D:11) a cursed +0 naga barding (28, -21, D:11) a book of Misfortune (29, -17, D:11) 2 stones (32, 6, D:11) a +0 shortbow 23 arrows (32, 7, D:11) a +0 shortbow a +0 shortbow 46 arrows (33, 3, D:11) a +0 dagger a cursed +0 robe (33, 9, D:11) a +0 shortbow 21 arrows (33, 10, D:11) an arrow (33, 20, D:11) a +0 short sword a +0 leather armour (34, 1, D:11) a +0 hand axe a +0 chain mail (34, 20, D:11) a +0 mace (34, 21, D:11) a +0 hand axe (36, 19, D:11) a +0 falchion (37, -1, D:11) a +0 dagger a +0 robe (38, -23, D:11) a +0 dagger of venom a +0 robe (40, -21, D:11) a +0 club a +0 robe (42, 20, D:11) a +0 robe (47, -16, D:11) a +0 rapier (47, -7, D:11) a +0 dagger a +0 robe (48, -4, D:11) a +0 flail a +0 leather armour (49, -14, D:11) a stone (49, -8, D:11) a +2 dagger of speed a +0 robe (55, -14, D:11) 4 stones a +0 whip (56, -14, D:11) a +0 club 3 stones (56, 8, D:11) 22 bolts (56, 15, D:11) a +0 ring mail (62, -26, D:11) a stone (62, -23, D:11) a phantom mirror Level 12 of the Dungeon [Shop] Ocvazop's Weapon Shop a +0 trident (45 gold) a +0 giant club (22 gold) a +1 great mace of protection (192 gold) 28 stones (36 gold) a +0 glaive (84 gold) the +7 quarterstaff "Woup" {antimagic, +Inv rC+} (884 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It lets you turn invisible. a +0 club (13 gold) a +0 trident (45 gold) a +0 trident (45 gold) [Shop] Voqadgh's Book Boutique a book of Frost (595 gold) the Disquisition on the Escort and Enchantment (901 gold) Spells Type Level a - Corona Hexes 1 b - Summon Butterflies Summoning 1 c - Silence Hexes/Air 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Discord Hexes 8 the Guide on Flight (1331 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 a book of Misfortune (340 gold) a book of Fire (1105 gold) a book of Power (765 gold) a manual of Axes (1876 gold) a book of Unlife (1105 gold) a book of the Tempests (1190 gold) a book of Frost (595 gold) [Shop] Mihimuaw's Book Shoppe a book of Dreams (1350 gold) a manual of Long Blades (1987 gold) a book of the Tempests (1260 gold) a book of Frost (630 gold) Fima's Grimoire of the Mutagenic Oath (1326 gold) Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Portal Projectile Hexes/Translocation 3 c - Inner Flame Hexes/Fire 3 d - Hydra Form Transmutation 6 a manual of Transmutations (1987 gold) the Guide on Self-Knowledge and Poisoning (928 gold) Spells Type Level a - Infusion Charms 1 b - Sting Conjuration/Poison 1 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Deflect Missiles Charms/Air 6 (0, 0, D:12) a +0 morningstar (4, -3, D:12) a +0 scale mail (4, 27, D:12) 15 poisoned needles (4, 28, D:12) a +0 pair of gloves (7, -5, D:12) a +0 robe a +0 chain mail (7, 7, D:12) 24 stones 9 stones (7, 19, D:12) 18 stones (7, 31, D:12) a +0 halberd (9, -2, D:12) a +0 pair of gloves (9, 9, D:12) 18 poisoned needles (9, 19, D:12) a +0 robe (11, 0, D:12) a +0 scimitar (11, 24, D:12) a +0 ring mail (13, 2, D:12) a tomahawk (13, 23, D:12) 25 arrows (14, 0, D:12) a +0 club 2 tomahawks a +0 leather armour (15, 0, D:12) a +0 flail (15, 29, D:12) 2 large rocks (16, -1, D:12) a tomahawk (16, 0, D:12) a +0 falchion a cursed -1 dagger a +0 chain mail (23, 10, D:12) a +0 trident (26, 26, D:12) a +2 longbow of flaming 18 arrows a +0 centaur barding (30, 30, D:12) a stone (31, 30, D:12) a +0 dagger a +0 robe (32, 30, D:12) a cursed -1 dagger a +0 hand crossbow of flaming 9 bolts (33, 30, D:12) a +0 short sword 4 stones (34, 30, D:12) a +0 club 4 stones (35, 14, D:12) a +0 ring mail a +0 leather armour a +0 short sword a +0 trident a +0 whip a cursed -2 dagger (35, 15, D:12) a +0 flail a +0 trident a +2 mace of draining (35, 16, D:12) a +0 short sword a +0 glaive a cursed +0 plate armour (35, 17, D:12) a +0 ring mail a +0 falchion (35, 18, D:12) a +0 war axe a +0 hand axe a +0 mace (35, 19, D:12) a +0 mace a +0 dagger a +0 robe (35, 20, D:12) a cursed -2 whip (35, 21, D:12) a +0 short sword (36, 7, D:12) 17 stones (44, 33, D:12) 27 sling bullets (50, 12, D:12) a +0 mace the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 trident a +0 plate armour (0, 1, Orc:1) a +0 club a +1 leather armour of poison resistance (2, 2, Orc:1) a +0 whip (3, -3, Orc:1) a +0 club (19, 29, Orc:1) a +0 club a +0 leather armour (20, 21, Orc:1) a +1 short sword of speed (20, 22, Orc:1) a +0 dagger (21, 24, Orc:1) a +0 dire flail a +0 chain mail (21, 27, Orc:1) a +0 dagger a +0 robe a +0 scimitar a +0 chain mail (21, 28, Orc:1) a +0 giant spiked club a +1 mace of protection a +0 dagger a +0 robe of the Archmagi (23, 27, Orc:1) a +0 mace (25, 3, Orc:1) a +0 giant club (26, 23, Orc:1) a +0 giant club (26, 29, Orc:1) a +0 plate armour a +0 mace (26, 31, Orc:1) a +0 giant spiked club a cursed -1 plate armour a +3 war axe (27, 10, Orc:1) a +0 dagger a +0 robe (27, 32, Orc:1) a +0 club (28, 12, Orc:1) a +1 dagger of venom a +0 robe (28, 13, Orc:1) a +0 whip a +0 ring mail (41, 23, Orc:1) a +0 chain mail a +0 mace (42, 23, Orc:1) a +0 plate armour a +0 battleaxe (43, 19, Orc:1) a +0 giant club (43, 25, Orc:1) a +2 mace of protection (44, 18, Orc:1) a +0 giant club (44, 25, Orc:1) a +0 plate armour a +0 glaive Level 2 of the Orcish Mines [Shop] Lynug's Book Shop a book of Maledictions (275 gold) a book of the Earth (715 gold) a book of Unlife (715 gold) a book of Power (495 gold) a book of Callings (330 gold) a book of Air (385 gold) Sif Muna's Compendium of Ashen Transmigration (440 gold) Spells Type Level a - Sticks to Snakes Transmutation 2 b - Lee's Rapid Deconstruction Earth 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 a book of Death (770 gold) a manual of Fighting (1214 gold) a book of Maledictions (275 gold) [Shop] Cituaz's Antique Armour Shoppe a +0 pair of boots of stealth (345 gold) a +3 scale mail of poison resistance (690 gold) a +0 ring mail (120 gold) a +0 ring mail (120 gold) a +2 plate armour of magic resistance (1200 gold) a +1 leather armour of positive energy (330 gold) a +0 leather armour of fire resistance (270 gold) a +0 chain mail (135 gold) a +0 robe (21 gold) a +0 robe (21 gold) a +3 leather armour (570 gold) a +0 leather armour (60 gold) [Shop] Ziulum's Weapon Shop a +0 flail (35 gold) a +0 falchion of protection (56 gold) a +0 quarterstaff (40 gold) a +2 triple sword of holy wrath (300 gold) the +9 hand crossbow of Slow Death {flame, Dex+3} (646 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). a +0 quarterstaff (40 gold) the +4 mace of Valour {freeze, *Noise rElec MR- Dex+8} (485 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). It insulates you from electricity. It affects your resistance to hostile enchantments. It may make noises in combat. a +0 club (10 gold) [Shop] Tumyquah's Assorted Antiques a scroll of remove curse (99 gold) a +0 pair of gloves (148 gold) a +0 chain mail (148 gold) a +0 flail (115 gold) a +0 robe (23 gold) a +0 leather armour (66 gold) [Shop] Huimn's Assorted Antiques a +2 ring mail of positive energy (558 gold) a potion of curing (93 gold) a +0 arbalest of velocity (269 gold) a scroll of remove curse (93 gold) a +3 ring mail of poison resistance (713 gold) a phial of floods (1240 gold) (0, 0, Orc:2) a bolt (1, -3, Orc:2) a +0 long sword a +0 chain mail (1, -1, Orc:2) a +0 dagger a +0 robe (1, 0, Orc:2) a +0 whip (2, -3, Orc:2) a +0 flail (2, -2, Orc:2) a +0 great sword a cursed +0 chain mail a +0 dagger a +2 robe of fire resistance (2, -1, Orc:2) a +0 glaive a +0 leather armour (3, -4, Orc:2) a +0 battleaxe (3, -3, Orc:2) a +0 great sword a +0 arbalest 18 bolts a +0 plate armour a +0 scimitar a +0 chain mail (5, 2, Orc:2) a +0 flail of protection a +0 plate armour a +0 dagger a +0 robe (6, 3, Orc:2) a +0 scimitar (7, 2, Orc:2) a +0 dagger a +2 robe (7, 4, Orc:2) a +0 hand axe a +0 leather armour a cursed -1 club (8, -5, Orc:2) a +0 dagger of draining (unseen) (8, 4, Orc:2) a +0 club 5 tomahawks (8, 5, Orc:2) a +0 club a +0 chain mail a +0 mace of protection (8, 6, Orc:2) a +0 club a +0 scale mail (8, 7, Orc:2) a +1 vampiric trident a +0 plate armour a +0 flail (9, 6, Orc:2) a +0 flail of protection a +0 dagger a cursed +0 robe a +0 battleaxe a +0 plate armour (10, 2, Orc:2) a tomahawk (10, 5, Orc:2) a cursed -1 halberd 5 tomahawks a +0 chain mail (10, 6, Orc:2) a +0 dagger a +0 robe (10, 8, Orc:2) a +0 dire flail a +0 plate armour (16, 13, Orc:2) a +0 dagger of venom a +0 robe (27, -11, Orc:2) an uncursed ring of wizardry an uncursed ring of wizardry an uncursed amulet of the gourmand an uncursed ring of flight a +6 ring of strength (27, 2, Orc:2) a +0 chain mail a +0 trident (27, 3, Orc:2) a +0 mace a +0 leather armour a +0 chain mail a +0 trident a +0 plate armour a +0 flail a +0 plate armour a +0 trident (27, 4, Orc:2) a +0 morningstar a +0 ring mail (28, -11, Orc:2) the ring of Life {*Corrode rElec rN+ MP+9 Int+4} [ring of positive energy] It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). It may corrode you when you take damage. (28, 2, Orc:2) a +0 chain mail a +0 ring mail a +0 dagger a +0 hand axe a +0 plate armour a +0 scimitar (28, 4, Orc:2) a +0 plate armour a +0 dire flail a +0 whip a +0 leather armour a +0 hand axe a +0 club a +1 robe of fire resistance a +0 dagger (28, 20, Orc:2) a +0 war axe a +4 plate armour (29, 2, Orc:2) a cursed -1 dagger a cursed +0 shield a +2 plate armour of fire resistance a +0 long sword (29, 3, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger of holy wrath a +0 chain mail a +0 dire flail a cursed -1 chain mail a +0 flail (29, 4, Orc:2) a +0 scale mail a +0 short sword of freezing a +0 leather armour a +0 whip (29, 5, Orc:2) a +0 short sword (30, -9, Orc:2) a +0 giant spiked club (30, 2, Orc:2) a tomahawk a +0 robe a +0 dagger (31, 1, Orc:2) 2 tomahawks a +1 hand axe of draining (31, 7, Orc:2) a +0 trident (31, 8, Orc:2) a +0 chain mail a +0 mace (31, 9, Orc:2) a +0 chain mail a +0 dire flail (31, 11, Orc:2) a +0 giant club a +0 plate armour a +0 trident of venom (31, 12, Orc:2) an uncursed staff of energy (31, 15, Orc:2) a +0 giant club (31, 24, Orc:2) a +0 hand axe a +0 leather armour (32, -1, Orc:2) a tomahawk (32, 0, Orc:2) a +0 giant club (32, 8, Orc:2) a +0 club (32, 9, Orc:2) a cursed +0 hand axe (32, 11, Orc:2) a +0 leather armour a +0 club (32, 12, Orc:2) a +0 hand axe a +0 plate armour a +0 battleaxe a +0 chain mail a +0 scimitar (32, 13, Orc:2) a cursed -2 war axe a cursed +0 leather armour a +0 shield a +2 plate armour of fire resistance a +1 war axe (32, 14, Orc:2) a +0 short sword (32, 16, Orc:2) a +0 dire flail a cursed -2 giant club (33, 0, Orc:2) a tomahawk (33, 12, Orc:2) a +0 leather armour a +0 club (33, 17, Orc:2) a +0 leather armour a +0 hand axe a +0 leather armour a +0 dagger (34, -4, Orc:2) a tomahawk (34, 10, Orc:2) a +0 leather armour a +0 trident (35, -4, Orc:2) a +0 ring mail a +0 leather armour a +0 mace a +0 flail (35, 25, Orc:2) a +0 trident a +0 chain mail (36, -4, Orc:2) a +0 mace Level 1 of the Elven Halls (0, 0, Elf:1) 15 gold pieces (7, -32, Elf:1) an arrow (7, -31, Elf:1) an arrow (8, -40, Elf:1) 27 stones a +0 hand axe (8, -39, Elf:1) 3 gold pieces a +0 long sword (8, -36, Elf:1) a +0 long sword a +0 leather armour (9, -36, Elf:1) a +0 long sword (10, -27, Elf:1) an arrow (13, -33, Elf:1) a +0 short sword a +0 longbow 21 arrows a +0 leather armour (14, -33, Elf:1) an arrow (16, -37, Elf:1) an arrow (16, -33, Elf:1) 2 arrows (16, -32, Elf:1) 4 gold pieces (unseen) (16, -29, Elf:1) an arrow Level 1 of the Lair of Beasts (0, 0, Lair:1) a +1 spear a cursed +0 animal skin (1, 22, Lair:1) a +0 ring mail (5, 4, Lair:1) 14 sling bullets (9, 26, Lair:1) a cursed +0 long sword (14, 32, Lair:1) a +0 hat (19, 2, Lair:1) 28 stones (29, 17, Lair:1) 17 bolts (46, -7, Lair:1) a +0 falchion (47, -2, Lair:1) a +0 fustibalus (49, 16, Lair:1) a cursed -2 trident (52, -4, Lair:1) 13 stones (53, -4, Lair:1) a cursed -3 rapier a +0 robe a +0 buckler (53, -3, Lair:1) 15 stones (56, 12, Lair:1) a cursed +0 leather armour (62, 5, Lair:1) 14 stones Level 2 of the Lair of Beasts [Shop] Hiops's General Store an uncursed staff of conjuration (400 gold) a +2 robe of the Archmagi (603 gold) the +7 mace of Traps {crush, rC++ Dex+3} (1124 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It greatly protects you from cold. a scroll of remove curse (48 gold) a crystal ball of energy (320 gold) 14 stones (22 gold) a scroll of remove curse (48 gold) a book of Clouds (720 gold) a box of beasts (320 gold) a wand of paralysis (6) (128 gold) a +0 cloak of poison resistance (136 gold) 14 arrows (44 gold) a +0 pair of boots of stealth (184 gold) (0, 0, Lair:2) a +0 mace (12, -11, Lair:2) a +0 club (16, 1, Lair:2) 4 large rocks (39, -3, Lair:2) a scroll of noise Level 3 of the Lair of Beasts (0, 0, Lair:3) 22 stones (17, -22, Lair:3) a phial of floods (18, 18, Lair:3) 7 stones (35, 19, Lair:3) 15 stones (37, 15, Lair:3) a +0 helmet (38, -14, Lair:3) a +0 ring mail (53, 3, Lair:3) a +0 ring mail Level 4 of the Lair of Beasts (0, 0, Lair:4) 7 gold pieces (20, 15, Lair:4) 13 arrows (22, -25, Lair:4) 15 arrows (30, -5, Lair:4) a +0 spear (32, -22, Lair:4) a +2 ring mail of cold resistance (33, 27, Lair:4) 20 bolts (38, 10, Lair:4) a +0 spear (39, 25, Lair:4) a throwing net (50, -14, Lair:4) 14 stones (50, 6, Lair:4) a +2 trident of venom (56, 26, Lair:4) a +0 spear (64, 12, Lair:4) a +0 mace Level 5 of the Lair of Beasts [Shop] Zubufoun's Antique Weapon Boutique the +10 lajatang "Ixkaadio" {freeze, MR+ Int+4 Dex+3} (2987 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. a +2 hand crossbow of flaming (530 gold) a +3 mace of protection (597 gold) a +6 dagger of draining (1032 gold) a +0 vampiric trident (362 gold) the +7 quarterstaff "Fomuc" {freeze, *Noise rElec Int+2} (1650 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It insulates you from electricity. It may make noises in combat. a +3 trident of protection (614 gold) a +2 war axe of chopping (498 gold) a +2 scimitar of flaming (556 gold) a +0 falchion of flaming (214 gold) a +6 vampiric broad axe (1276 gold) (0, 0, Lair:5) a cursed +0 pair of gloves (0, 5, Lair:5) 15 arrows (1, -10, Lair:5) a scroll of noise (9, -20, Lair:5) 15 sling bullets (12, -20, Lair:5) a +2 dagger (13, 5, Lair:5) a +0 robe (16, -39, Lair:5) a +0 leather armour (18, -26, Lair:5) 30 sling bullets (19, -41, Lair:5) 2 potions of curing (20, -40, Lair:5) 14 gold pieces (22, -45, Lair:5) 15 gold pieces (29, -30, Lair:5) a +0 hand axe (30, -42, Lair:5) 7 stones (31, -22, Lair:5) 6 curare-tipped needles (32, -38, Lair:5) a +0 plate armour (35, -33, Lair:5) a +0 flail (36, -37, Lair:5) a +0 scale mail (50, 7, Lair:5) a +0 trident (54, -41, Lair:5) a +0 scale mail Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 scale mail (7, 22, Lair:6) a +0 morningstar (18, 0, Lair:6) a +0 mace (18, 9, Lair:6) 18 poisoned needles (19, 12, Lair:6) 11 bolts (22, -12, Lair:6) 25 stones (23, 40, Lair:6) a cursed -2 morningstar (26, -12, Lair:6) a +0 double sword (40, 36, Lair:6) 6 javelins (42, 30, Lair:6) 8 bolts (43, 10, Lair:6) a +0 flail (45, 9, Lair:6) 21 sling bullets (48, 24, Lair:6) a +0 plate armour (52, -7, Lair:6) a +0 falchion (52, 28, Lair:6) a +0 rapier (58, -12, Lair:6) a +0 shortbow (59, -18, Lair:6) 4 stones