Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +1 dagger (still there?) a +1 dagger (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +0 trident (still there?) a +1 shortbow of flaming (still there?) (61, 8, D) a +0 whip (61, 9, D) the +5 trident "Wofyafyo" {drain, Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). a +0 dagger a draconian corpse a draconian corpse (61, 16, D) a +2 demon blade of venom (61, 26, D) the +9 scimitar of Yvuruiczy {protect, rF+ Str+4 Int+4 Dex-5} It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (-5). It protects you from fire. (62, 0, D) a lamp of fire (62, 1, D) a +1 crystal plate armour (62, 8, D) an uncursed staff of earth (62, 9, D) a +0 flail a sack of spiders (62, 16, D) a +2 mace of draining (62, 17, D) an uncursed staff of fire (62, 22, D) a +0 rapier (unseen) (62, 23, D) a +0 dagger (unseen) (62, 26, D) a +6 antimagic quarterstaff (62, 27, D) a book of Air (62, 28, D) a cursed -3 long sword (unseen) (63, 0, D) the +2 spear of Gozag's Displeasure {flame, rF++ rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. It protects you from cold. an adder corpse (63, 9, D) an uncursed staff of earth a draconian corpse (63, 16, D) an uncursed staff of cold (63, 17, D) a black bear corpse (63, 22, D) a +0 quarterstaff a +0 robe a spriggan corpse a wolf corpse (63, 26, D) the +11 battleaxe "Leos" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (63, 27, D) a manual of Axes (63, 29, D) a cursed +0 dagger (64, 16, D) a +2 longbow of flaming (64, 17, D) a cursed staff of energy (64, 22, D) a black bear corpse (64, 26, D) a +0 helmet of see invisible (64, 27, D) a +1 pair of gloves of dexterity (65, 26, D) a fan of gales (66, 30, D) an arrow (67, 0, D) a lamp of fire (70, 8, D) a +2 shield of poison resistance (71, 16, D) a +3 plate armour of magic resistance (71, 17, D) a phantom mirror (71, 26, D) a crystal ball of energy (71, 27, D) a water moccasin corpse (72, 9, D) a +1 robe of magic resistance (72, 16, D) an uncursed staff of death (72, 26, D) a +3 chain mail of fire resistance (72, 27, D) a ball python corpse (73, 1, D) a +3 falchion of holy wrath (73, 16, D) the +1 ring mail of Complete Protection {rF+ Int+2} It affects your intelligence (+2). It protects you from fire. (73, 26, D) a crystal ball of energy (73, 27, D) a +0 trident (still there?) a +2 battleaxe of freezing (still there?) (75, 1, D) an uncursed ring of poison resistance