Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (60, 37, D) an uncursed staff of air (61, 0, D) the +2 spear of the Big Bang {holy, Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+5). (61, 8, D) an uncursed staff of summoning (61, 16, D) an uncursed staff of poison (61, 26, D) an uncursed staff of fire (61, 37, D) the +4 hunting sling "Yduoro Pyi" {velocity, +Blink Int+4 Stlth+} Any stone fired from it inflicts extra damage. It affects your intelligence (+4). It lets you blink. It makes you more stealthy. (62, 0, D) a +0 trident of piercing (62, 1, D) a +3 glaive of protection (62, 8, D) an uncursed staff of conjuration (62, 9, D) a +1 bardiche of venom (62, 16, D) the +6 glaive of the Orcish Mines {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). (62, 26, D) an uncursed staff of earth (62, 37, D) a Young Poisoner's Handbook (63, 0, D) an uncursed amulet of faith (63, 8, D) an uncursed staff of cold (63, 16, D) a box of beasts (63, 17, D) a +3 falchion of holy wrath (63, 22, D) a hell hound corpse (63, 26, D) a crystal ball of energy (63, 27, D) a +2 scale mail of fire resistance (63, 37, D) an uncursed staff of poison (64, 16, D) an uncursed staff of summoning (64, 17, D) a +1 short sword of electrocution (64, 26, D) a scroll of acquirement (64, 27, D) a book of Clouds (65, 26, D) an uncursed staff of poison (68, 0, D) a +2 dagger of speed an iguana corpse (skeletalised by now) (69, 0, D) a jackal corpse (skeletalised by now) (69, 21, D) an iguana corpse (skeletalised by now) (69, 36, D) an uncursed ring of wizardry (70, 8, D) a +3 scale mail of cold resistance (70, 9, D) a +6 rapier of venom (70, 21, D) a yak corpse (skeletalised by now) (70, 36, D) a +0 whip (70, 37, D) an uncursed staff of cold (71, 8, D) a cursed -2 dagger (still there?) a cursed ring of loudness (still there?) (71, 17, D) a phantom mirror (71, 21, D) a komodo dragon corpse (skeletalised by now) (71, 23, D) a +0 dagger (unseen) (71, 26, D) a +0 flail of protection (71, 27, D) a lightning rod (4/4) (71, 37, D) an uncursed ring of protection from magic (72, 8, D) a +9 hand crossbow (72, 9, D) a +4 scale mail of magic resistance (72, 16, D) an uncursed staff of air (72, 17, D) an uncursed staff of death (72, 26, D) a fan of gales (72, 27, D) a +4 blowgun (72, 36, D) a fan of gales (72, 37, D) a +2 war axe of freezing (73, 1, D) a lamp of fire a necrophage corpse (skeletalised by now) (73, 26, D) a +2 great mace of crushing (73, 27, D) a +1 hunting sling of freezing (73, 36, D) the +6 rapier of the Original Sin {elec, rElec Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It makes you more stealthy. (73, 37, D) a +2 pair of gloves of strength (75, 1, D) a cursed ring of loudness