Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +2 great sword "Jumamugulo" {freeze, MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed staff of wizardry (20, 0, D) a box of beasts (20, 1, D) a book of Beasts (20, 21, D) a +0 falchion of slicing (unseen) (21, 1, D) a fan of gales (22, 0, D) a book of Callings (22, 1, D) a +6 ring of protection (22, 4, D) a +1 scimitar of flaming (22, 20, D) the corpse of the Lernaean hydra (23, 0, D) a +2 lajatang of electrocution (23, 1, D) a +2 quarterstaff of draining (23, 2, D) the ring "Onnuinih" {rPois Str+4 Dex-2 Slay+4 SInv} [ring of poison resistance] It affects your strength (+4). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from poison. It lets you see invisible. (23, 9, D) the +8 dagger of the Dungeon {freeze, rElec rF+++ Str-4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It renders you almost immune to fire. It insulates you from electricity. It lets you see invisible. an uncursed amulet of rage (23, 10, D) Sif Muna's Almanac of Quantum Protection Spells Type Level a - Swiftness Charms/Air 2 b - Spectral Weapon Hexes/Charms 3 c - Excruciating Wounds Charms/Necromancy 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Summon Forest Summoning/Translocation 5 f - Malign Gateway Summoning/Translocation 7 g - Controlled Blink Translocation 8 (23, 18, D) a lightning rod (4/4) (23, 19, D) a +2 dagger of chaos (unseen) (24, 0, D) a crystal ball of energy (24, 1, D) a +3 scythe of slicing (24, 2, D) the amulet "Noeru Sibe" {Harm *Drain Int+3 Slay+3} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It causes draining when unequipped. (24, 4, D) a +0 trident (24, 8, D) Sif Muna's Intricacies of Spellcasting Spells Type Level a - Lehudib's Crystal Spear Conjuration/Earth 8 b - Necromutation Transmutation/Necromancy 8 Sif Muna's Tome of Gliding Boosts Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lightning Bolt Conjuration/Air 5 d - Ring of Flames Charms/Fire 7 (24, 17, D) a book of Power (24, 18, D) the +4 fustibalus "Ygoit" {venom, Str+6} It poisons the ammo it fires. It affects your strength (+6). (24, 20, D) 2 large rocks of returning (unseen) (24, 22, D) a +2 vampiric lajatang (unseen) (24, 25, D) Rakiohig's Almanac of Flamy Calling Spells Type Level a - Inner Flame Hexes/Fire 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Aura of Abjuration Summoning 5 d - Bolt of Fire Conjuration/Fire 6 e - Summon Hydra Summoning 7 Sif Muna's Almanac of Supportive Aid Spells Type Level a - Call Imp Summoning 2 b - Haunt Necromancy/Summoning 7 c - Death's Door Charms/Necromancy 8 d - Dragon's Call Summoning 9 Juimunux's Handbook of Shifting Toxins Spells Type Level a - Petrify Transmutation/Earth 4 b - Venom Bolt Conjuration/Poison 5 c - Blade Hands Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Poison Arrow Conjuration/Poison 6 f - Hydra Form Transmutation 6 Waubiy's Grimoire of the Snowflakes and the Mountains Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Throw Icicle Conjuration/Ice 4 d - Petrify Transmutation/Earth 4 e - Simulacrum Ice/Necromancy 6 f - Ozocubu's Refrigeration Ice 6 g - Statue Form Transmutation/Earth 6 2 large rocks (25, 0, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (25, 1, D) a book of Dreams (25, 17, D) a +10 quick blade (25, 18, D) a manual of Polearms (25, 21, D) a +0 flail (unseen) (26, 0, D) the +0 sword of Power (26, 1, D) a +1 scythe of slicing a +2 great sword of holy wrath (26, 17, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (26, 19, D) 8 large rocks (27, 0, D) a +0 halberd of venom (27, 1, D) a +1 robe of positive energy (27, 2, D) a +2 scythe of venom (27, 17, D) a +0 short sword of distortion (unseen) (27, 21, D) an arrow (28, 0, D) a lamp of fire (28, 1, D) a +4 mace of protection (28, 6, D) a +0 demon trident (29, 1, D) a fan of gales (29, 17, D) a cursed amulet of inaccuracy (31, 24, D) an arrow (31, 26, D) an arrow (34, 28, D) a sack of spiders (35, 0, D) a +3 mace of holy wrath (35, 15, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (35, 28, D) a +1 robe (35, 29, D) a book of Debilitation (36, 0, D) a phial of floods (36, 1, D) an uncursed ring of ice (36, 14, D) the +10 morningstar of True Grit {flame, rPois MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. (36, 15, D) +0 acid dragon scales (still there?) +0 acid dragon scales (still there?) (36, 28, D) an uncursed staff of wizardry (36, 29, D) a +2 shortbow of freezing (37, 0, D) an uncursed staff of fire (37, 2, D) the ring of Ru's Castigation {MR+ Dex+3 SInv} [ring of protection from magic] It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (37, 14, D) the Papyrus of Ensnaring Weightlessness Spells Type Level a - Slow Hexes 2 b - Portal Projectile Hexes/Translocation 3 c - Cause Fear Hexes 4 d - Lightning Bolt Conjuration/Air 5 e - Invisibility Hexes 6 (37, 15, D) a book of Fire (37, 17, D) +0 ice dragon scales (unseen) (37, 28, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (37, 29, D) the Disquisition on Boosts and Battle Magic Spells Type Level a - Song of Slaying Charms 2 b - Throw Flame Conjuration/Fire 2 c - Dazzling Spray Conjuration/Hexes 3 d - Conjure Ball Lightning Conjuration/Air 6 e - Ring of Flames Charms/Fire 7 (38, 0, D) an uncursed staff of energy (38, 1, D) a sack of spiders (38, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (38, 14, D) a phantom mirror (38, 15, D) +0 acid dragon scales (still there?) +0 acid dragon scales (still there?) (38, 23, D) Taah's Handbook of Attacks Spells Type Level a - Searing Ray Conjuration 2 b - Throw Flame Conjuration/Fire 2 c - Lightning Bolt Conjuration/Air 5 d - Freezing Cloud Conjuration/Ice/Air 6 Sif Muna's Collected Works on Freezing Attacks Spells Type Level a - Venom Bolt Conjuration/Poison 5 b - Freezing Cloud Conjuration/Ice/Air 6 c - Spellforged Servitor Conjuration/Summoning 7 d - Orb of Destruction Conjuration 7 (38, 30, D) an uncursed staff of air (39, 0, D) a book of the Dragon (39, 1, D) a lightning rod (4/4) (39, 7, D) Sif Muna's Guide on Creation Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Summon Forest Summoning/Translocation 5 c - Spellforged Servitor Conjuration/Summoning 7 d - Monstrous Menagerie Summoning 7 e - Summon Horrible Things Summoning 8 (39, 14, D) a lamp of fire (39, 15, D) an uncursed staff of earth (39, 16, D) +0 acid dragon scales (unseen) (39, 17, D) +0 swamp dragon scales (unseen) (39, 20, D) +0 fire dragon scales (unseen) (39, 28, D) a +2 leather armour of poison resistance (39, 29, D) a book of Cantrips (39, 36, D) a book of Necromancy Sif Muna's Compendium of Attacks Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Fireball Conjuration/Fire 5 c - Spellforged Servitor Conjuration/Summoning 7 d - Lehudib's Crystal Spear Conjuration/Earth 8 e - Fire Storm Conjuration/Fire 9 (40, 0, D) a phial of floods (40, 14, D) a phantom mirror (40, 15, D) an uncursed staff of power (40, 29, D) Runy's Guide on Envenoming and Cold Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Ozocubu's Refrigeration Ice 6 (41, 0, D) a fan of gales (41, 1, D) a cursed -3 ring of evasion (41, 14, D) an uncursed ring of ice (41, 15, D) a +2 dagger of freezing (41, 28, D) a +2 hat (41, 29, D) a +4 ring of dexterity (42, 0, D) a lamp of fire (42, 1, D) an uncursed staff of fire (42, 14, D) an uncursed staff of energy (42, 15, D) a sack of spiders (42, 17, D) +0 ice dragon scales (unseen) (42, 28, D) a +3 great mace of protection a +2 hand crossbow of flaming a +2 chain mail of magic resistance (42, 29, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (43, 14, D) a phial of floods (43, 15, D) +0 swamp dragon scales an uncursed staff of air (43, 16, D) +0 acid dragon scales (unseen) (43, 28, D) an uncursed staff of earth (43, 29, D) an uncursed amulet of the gourmand (44, 28, D) the +8 chain mail of Utzyesuiwa {Regen+ Int+3} It affects your intelligence (+3). It increases your rate of regeneration. (49, 0, D) a +4 dagger of speed (49, 1, D) a +1 scythe of slicing (49, 12, D) a phial of floods (49, 13, D) a +0 battleaxe (49, 24, D) an uncursed staff of summoning (49, 36, D) a +2 scimitar of holy wrath (still there?) a +2 scimitar of holy wrath (still there?) (49, 37, D) a +2 long sword of protection (50, 0, D) the +2 robe of Qeceky Xasch {+Fly rF+ Dex+5 Slay-6} It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from fire. It lets you fly. (50, 1, D) a box of beasts (50, 12, D) a +0 hunting sling of freezing (50, 13, D) a +0 scimitar (50, 14, D) a +3 quarterstaff of protection (50, 24, D) an uncursed amulet of the gourmand (50, 25, D) an uncursed staff of air (50, 37, D) a +0 morningstar of protection (51, 0, D) the Papyrus of the Glacier and the Escort Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Summon Ice Beast Ice/Summoning 4 c - Metabolic Englaciation Hexes/Ice 5 d - Ozocubu's Refrigeration Ice 6 (51, 1, D) a +2 falchion of distortion (51, 8, D) an uncursed staff of wizardry an uncursed staff of energy (51, 12, D) a +0 halberd (51, 13, D) a +5 bardiche of pain (51, 14, D) a +2 quarterstaff of crushing (still there?) a +0 war axe (still there?) (51, 24, D) a cursed -1 great sword a +0 chain mail a potion of blood an uncursed staff of energy (51, 25, D) a +2 dagger of venom a +0 robe the +6 quarterstaff "Memuesk" {flame, *Noise rPois MR+ Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It may make noises in combat. (51, 36, D) an uncursed staff of power (51, 37, D) a +2 arbalest of flaming (52, 0, D) a +4 glaive of chopping (52, 12, D) an uncursed staff of cold (52, 13, D) a +3 quarterstaff of protection a +4 morningstar of protection (52, 14, D) a cursed -1 hand axe (unseen) (52, 18, D) Sif Muna's Grimoire of Excruciating Intoxication Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Poisonous Vapours Poison/Air 2 c - Conjure Flame Conjuration/Fire 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Alistair's Intoxication Transmutation/Poison 5 f - Bolt of Cold Conjuration/Ice 6 (52, 20, D) a book of Power Sif Muna's Handbook of Dislocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Force Lance Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 e - Dispersal Translocation 6 f - Malign Gateway Summoning/Translocation 7 Sif Muna's Almanac of Aid Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Excruciating Wounds Charms/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Death's Door Charms/Necromancy 8 Sif Muna's Catalogue of Hurtful Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Olgreb's Toxic Radiance Poison 4 c - Lightning Bolt Conjuration/Air 5 d - Glaciate Conjuration/Ice 9 (52, 24, D) a +1 shield of protection (52, 25, D) a +0 halberd a +0 robe a +3 morningstar of pain (52, 31, D) Sif Muna's Collected Works on Sinister Arts Spells Type Level a - Pain Necromancy 1 b - Control Undead Necromancy 4 c - Dispel Undead Necromancy 5 (52, 37, D) a +1 mace of venom (52, 38, D) a +3 leather armour of fire resistance the amulet "Jeenyeje" {Spirit Int+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+2). a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (53, 0, D) an uncursed staff of energy (53, 2, D) the ring of Intercession {+Inv rPois rC+ MR+ Str+4} [ring of protection from magic] It affects your strength (+4). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (53, 8, D) Sif Muna's Almanac of Weightlessness and Clay Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Leda's Liquefaction Hexes/Earth 4 e - Lightning Bolt Conjuration/Air 5 f - Silence Hexes/Air 5 g - Freezing Cloud Conjuration/Ice/Air 6 h - Tornado Air 9 Sif Muna's Disquisition on Attacks Spells Type Level a - Static Discharge Conjuration/Air 3 b - Irradiate Conjuration/Transmutation 5 c - Bolt of Draining Conjuration/Necromancy 5 d - Chain Lightning Conjuration/Air 8 (53, 12, D) a +0 scimitar (53, 13, D) an uncursed staff of wizardry (53, 25, D) an uncursed staff of summoning (53, 37, D) an uncursed ring of flight (54, 0, D) a +2 robe of magic resistance (54, 1, D) a +0 trident of flaming (54, 13, D) an uncursed staff of conjuration (54, 14, D) a +0 mace (54, 15, D) a +0 long sword (54, 24, D) a +0 dagger a +0 robe an uncursed amulet of guardian spirit (54, 25, D) a sack of spiders (54, 36, D) the +5 short sword "Qeeruts" {flame, *Slow rN+ Str+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from negative energy. It may slow you when you take damage. the +5 short sword "Qeeruts" {flame, *Slow rN+ Str+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from negative energy. It may slow you when you take damage. (55, 1, D) a +2 robe (55, 12, D) a box of beasts (55, 13, D) the cursed +1 robe "Domuyrhi" {MR+ Stlth+} It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (55, 24, D) a scroll of brand weapon (59, 36, D) The Arcane Secrets of Spellcraft Spells Type Level a - Shatter Earth 9 (59, 37, D) an uncursed staff of death (60, 36, D) a +5 quarterstaff of crushing (60, 37, D) a +3 arbalest of flaming (61, 0, D) a +1 ring mail of fire resistance (61, 1, D) a +0 war axe (61, 8, D) a +0 dagger a +0 robe a +4 ring mail of magic resistance (61, 26, D) a +0 falchion of holy wrath (61, 37, D) a +0 scimitar of freezing (62, 0, D) an uncursed amulet of faith (62, 1, D) a +1 dire flail of draining (62, 3, D) a +0 dire flail (62, 8, D) a +0 dagger a +0 leather armour (62, 9, D) a +1 flail of protection the +5 scale mail "Gohih" {rElec rPois MR+} It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (62, 16, D) a +0 robe (still there?) a +0 robe (still there?) a +4 shortbow of velocity (still there?) (62, 17, D) the Tome of Noxious Orientation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Poisonous Vapours Poison/Air 2 c - Spider Form Transmutation/Poison 3 d - Force Lance Conjuration/Translocation 4 e - Olgreb's Toxic Radiance Poison 4 f - Passage of Golubria Translocation 4 (62, 27, D) an uncursed staff of power (62, 36, D) a book of Alchemy (62, 37, D) a +4 antimagic lajatang (63, 0, D) the +0 hand axe "Namat" {chop, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (63, 8, D) a +0 dagger (still there?) a +0 robe (still there?) (63, 16, D) a +2 whip of venom (63, 17, D) a +1 trident of protection (63, 26, D) a +0 naga barding of flying (63, 36, D) a +6 short sword of protection (64, 17, D) an uncursed staff of power (64, 26, D) Iring's Guide on Arcane Weapons Spells Type Level a - Searing Ray Conjuration 2 b - Throw Icicle Conjuration/Ice 4 c - Iron Shot Conjuration/Earth 6 d - Conjure Ball Lightning Conjuration/Air 6 (65, 26, D) the +4 scale mail of the Camelopard {Int+2} It affects your intelligence (+2). (67, 0, D) a sack of spiders (68, 0, D) the +6 chain mail of the Dwarven Hall {*Contam rN++ Int+3 SInv} It affects your intelligence (+3). It greatly protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. (69, 36, D) a cursed staff of power a +0 scale mail a +0 dagger (70, 8, D) an uncursed staff of conjuration (70, 9, D) a lightning rod (4/4) (70, 36, D) a +1 scale mail of magic resistance (70, 37, D) a +3 lajatang of pain a +0 robe a +0 dagger (71, 8, D) Gawkaurph's Almanac of Dusty Heat Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Conjure Flame Conjuration/Fire 3 e - Fireball Conjuration/Fire 5 f - Bolt of Magma Conjuration/Fire/Earth 5 (71, 9, D) a +3 dagger (unseen) (71, 13, D) Sif Muna's Almanac of Sinister Conjuration Spells Type Level a - Searing Ray Conjuration 2 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Bolt of Fire Conjuration/Fire 6 e - Death Channel Necromancy 6 f - Necromutation Transmutation/Necromancy 8 (71, 17, D) a cursed -3 ring of strength (71, 26, D) an uncursed staff of wizardry (71, 36, D) a +0 dagger a +0 robe (71, 37, D) a +0 dagger a +0 robe a book of Dreams (72, 8, D) an uncursed staff of death (72, 9, D) a +0 scimitar (still there?) a +2 morningstar of protection (still there?) (72, 17, D) a +3 spear of piercing (72, 27, D) a +2 spear of piercing (72, 28, D) +0 acid dragon scales (72, 36, D) a +0 dagger a +0 robe (72, 37, D) a +0 club the cursed +1 triple crossbow of Abuse {velocity, *Contam rElec rC++ Dex-2} Any bolt fired from it inflicts extra damage. It affects your dexterity (-2). It greatly protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. (73, 1, D) a +2 helmet of see invisible (73, 2, D) a +0 short sword a cursed +0 ring mail (73, 16, D) a +2 shortbow of flaming (73, 17, D) a phantom mirror (73, 19, D) +0 acid dragon scales (unseen) (73, 26, D) a +4 morningstar of flaming (73, 36, D) a +5 quick blade a +0 whip (73, 37, D) a +3 quarterstaff of protection a +3 dagger (75, 1, D) a crystal ball of energy