Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a scroll of brand weapon (19, 1, D) a +0 short sword (still there?) a book of Party Tricks (still there?) (20, 0, D) the +2 hat "Vesuis" {rPois Str+5 Dex+2 Stlth+} It affects your strength (+5). It affects your dexterity (+2). It protects you from poison. It makes you more stealthy. (20, 1, D) a +0 dagger (still there?) a lamp of fire (still there?) (20, 2, D) a +0 scimitar (21, 0, D) a +0 long sword (unseen) (21, 1, D) a +0 long sword (unseen) (21, 3, D) a +2 hand axe of draining (22, 0, D) a book of Fire (22, 1, D) a +0 dagger (still there?) a +0 ring mail of magic resistance (still there?) (23, 0, D) a +6 shortbow of flaming (23, 1, D) a +0 longbow (still there?) the +1 plate armour of Anaesthesia {rPois} (still there?) It protects you from poison. (24, 0, D) a +0 dagger (unseen) (24, 1, D) a +2 hand crossbow of velocity (24, 2, D) a +0 short sword (unseen) (24, 8, D) Sif Muna's Reference Book on Supportive Dislocation Spells Type Level a - Teleport Other Translocation 3 b - Spellforged Servitor Conjuration/Summoning 7 Jotoenti's Collected Works on Air and Attacks Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Conjure Flame Conjuration/Fire 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Tornado Air 9 Sif Muna's Collected Works on Evil Rites and Bewitchment Spells Type Level a - Pain Necromancy 1 b - Dazzling Spray Conjuration/Hexes 3 c - Animate Dead Necromancy 4 d - Simulacrum Ice/Necromancy 6 Sif Muna's Disquisition on Orientation Spells Type Level a - Blink Translocation 2 b - Lesser Beckoning Translocation 3 c - Dispersal Translocation 6 (25, 0, D) a lamp of fire (25, 1, D) a phial of floods (26, 0, D) a box of beasts (26, 1, D) a +0 dagger (still there?) a +0 rapier (still there?) (26, 2, D) a +0 shortbow (unseen) (27, 0, D) a +0 dagger (unseen) (27, 1, D) a +0 quick blade (still there?) a +0 leather armour (still there?) (27, 3, D) a +0 rapier (unseen) (28, 0, D) a +0 short sword (unseen) (28, 1, D) a +0 longbow (still there?) an uncursed staff of cold (still there?) (28, 2, D) a +0 longbow (unseen) (29, 1, D) a phial of floods (34, 28, D) a +2 ring mail of positive energy (35, 2, D) a +0 dagger (unseen) (35, 14, D) a +0 spear (35, 15, D) an uncursed staff of fire (35, 29, D) an uncursed staff of cold (36, 0, D) a potion of might the ring of Pipnoz {rCorr rElec} [ring of resist corrosion] It insulates you from electricity. (36, 1, D) a book of Air (36, 14, D) a book of Minor Magic (36, 15, D) the cursed +1 chain mail of the Crown {+Fly rPois rCorr Str-2} It affects your strength (-2). It protects you from poison. It lets you fly. It protects you from acid and corrosion. It has a curse placed upon it. (36, 28, D) the +2 chain mail of the Griffon {rF+ Int-3 Stlth+} It affects your intelligence (-3). It protects you from fire. It makes you more stealthy. (36, 29, D) a manual of Unarmed Combat (36, 35, D) the ring of Attitude {rN+ MR+} [ring of positive energy] It protects you from negative energy. It affects your resistance to hostile enchantments. (37, 0, D) a book of Party Tricks (37, 1, D) a phantom mirror (37, 3, D) a +0 bardiche (unseen) (37, 14, D) a lightning rod (4/4) (unseen) (37, 15, D) a +2 halberd of protection (still there?) a book of Annihilations (still there?) (37, 28, D) a cursed staff of energy (37, 29, D) an uncursed staff of wizardry (38, 0, D) a +1 falchion of slicing (38, 1, D) a fan of gales (38, 14, D) a +6 trident of venom (38, 15, D) an uncursed staff of death (38, 16, D) the cursed +1 rapier of Woypp {pierce, rF+ rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (38, 28, D) a +4 scimitar of slicing a blink frog corpse (38, 29, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (39, 0, D) a +0 battleaxe a +0 robe an uncursed staff of death (39, 1, D) a +1 scimitar of electrocution (39, 8, D) Sif Muna's Tome of the Doomed Birds Spells Type Level a - Animate Skeleton Necromancy 1 b - Control Undead Necromancy 4 c - Excruciating Wounds Charms/Necromancy 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Simulacrum Ice/Necromancy 6 (39, 14, D) a +0 club an uncursed ring of magical power a naga corpse (skeletalised by now) (39, 15, D) a +0 hand axe a +0 robe a fan of gales a naga corpse (skeletalised by now) (39, 16, D) a ball python corpse (skeletalised by now) (39, 22, D) Sif Muna's Grimoire of Combat Magic Spells Type Level a - Magic Dart Conjuration 1 b - Conjure Flame Conjuration/Fire 3 c - Force Lance Conjuration/Translocation 4 d - Fireball Conjuration/Fire 5 e - Freezing Cloud Conjuration/Ice/Air 6 (39, 28, D) a box of beasts (39, 29, D) a fan of gales (39, 36, D) Sif Muna's Incunabulum of Clay and the Snowflakes Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Ice Form Ice/Transmutation 4 c - Glaciate Conjuration/Ice 9 d - Shatter Earth 9 (39, 38, D) Sif Muna's Grimoire of the Noxious Snowflakes Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Alistair's Intoxication Transmutation/Poison 5 d - Glaciate Conjuration/Ice 9 (40, 0, D) a +2 halberd of venom (40, 1, D) the Tome of Unstable Stones Spells Type Level a - Sandblast Earth 1 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 2 d - Irradiate Conjuration/Transmutation 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Blade Hands Transmutation 5 (40, 14, D) a lamp of fire (40, 15, D) a book of the Tempests an adder corpse (skeletalised by now) (40, 16, D) a water moccasin corpse (skeletalised by now) (40, 28, D) a +2 spear of flaming (41, 0, D) a +2 ring mail of cold resistance (unseen) (41, 1, D) a +0 dagger (still there?) a +2 flail of protection (still there?) (41, 14, D) an uncursed staff of energy (unseen) (41, 15, D) a +1 battleaxe of electrocution (still there?) a +3 war axe of electrocution (still there?) (41, 28, D) the +0 pair of gloves "Ylodiur" {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. (41, 29, D) the ring "Giofuiza" {rPois rF+ Str+4} [ring of protection from fire] It affects your strength (+4). It protects you from fire. It protects you from poison. (42, 0, D) a cursed +0 great sword (unseen) (42, 1, D) a cursed +2 war axe (still there?) a +5 whip of electrocution (still there?) (42, 14, D) a +0 short sword (42, 15, D) a phantom mirror (42, 28, D) a book of Beasts (42, 29, D) an uncursed staff of conjuration (43, 14, D) the Catalogue of Displacement Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Passage of Golubria Translocation 4 e - Controlled Blink Translocation 8 (unseen) (43, 15, D) an uncursed staff of death (43, 28, D) a book of the Tempests (43, 29, D) a scroll of brand weapon (44, 28, D) a manual of Slings (48, 24, D) a book of Air (49, 0, D) a +1 great mace of crushing (49, 1, D) a phial of floods (49, 12, D) a +0 robe (49, 24, D) a manual of Crossbows (49, 36, D) a +5 vampiric halberd (49, 37, D) a +6 blowgun (50, 0, D) a +2 hunting sling of flaming (50, 1, D) a phial of floods (50, 3, D) a +0 short sword (50, 5, D) a cursed -1 trident (unseen) (50, 8, D) Sif Muna's Disquisition on Frigorific Weightlessness Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Silence Hexes/Air 5 c - Deflect Missiles Charms/Air 6 d - Bolt of Cold Conjuration/Ice 6 e - Tornado Air 9 (50, 12, D) a +1 flail of venom (50, 13, D) an uncursed ring of see invisible (50, 24, D) a +3 falchion of protection (50, 25, D) a +2 trident of piercing (50, 36, D) the +7 mace of Fioch {pain, +Blink} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you blink. (50, 37, D) a +2 hand axe of electrocution (50, 43, D) an uncursed ring of protection from fire the cursed ring "Angiest" {rC+++ MR+ AC-4 Int-5 SInv} [ring of protection] It affects your AC (-4). It affects your intelligence (-5). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. the ring "Ecif" {rC+ MR+ Str+4 Int-2} [ring of strength] It affects your strength (+4). It affects your intelligence (-2). It protects you from cold. It affects your resistance to hostile enchantments. (51, 0, D) a +0 scimitar (unseen) (51, 1, D) a +2 flail of holy wrath (still there?) a +2 spear of freezing (still there?) (51, 3, D) a +0 short sword (unseen) (51, 8, D) Sif Muna's Incunabulum of Conjuration Spells Type Level a - Iskenderun's Mystic Blast Conjuration 4 b - Lightning Bolt Conjuration/Air 5 c - Venom Bolt Conjuration/Poison 5 (51, 12, D) a +7 war axe of chopping (51, 13, D) an uncursed amulet of harm (51, 24, D) a book of Dreams (51, 25, D) a +1 ring mail of magic resistance (51, 36, D) an uncursed staff of power the cursed +1 quarterstaff "Cyrphipis" {crush, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It has a curse placed upon it. a +5 ring of intelligence (51, 37, D) a +2 quarterstaff of protection (51, 38, D) a +1 battleaxe of freezing (unseen) (51, 42, D) Sif Muna's Handbook of the Harmful Voyage Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Force Lance Conjuration/Translocation 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Freezing Cloud Conjuration/Ice/Air 6 (52, 0, D) a cursed amulet of inaccuracy (52, 1, D) a +0 halberd the Incunabulum of the Oath and the Snowflakes Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Simulacrum Ice/Necromancy 6 (52, 3, D) a cursed -2 flail (52, 8, D) Omeaz's Grimoire of Enchantment and Darkness Spells Type Level a - Portal Projectile Hexes/Translocation 3 b - Haunt Necromancy/Summoning 7 c - Death's Door Charms/Necromancy 8 d - Discord Hexes 8 (52, 12, D) a +2 chain mail of magic resistance (52, 13, D) a lamp of fire (52, 19, D) a book of Maledictions Sif Muna's Volume of Congealing Shape Shifting Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Blade Hands Transmutation 5 (52, 24, D) a +0 fustibalus of flaming (52, 31, D) Ajo Xoe's Guide on Ghastly Arcane Weapons Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Vampiric Draining Necromancy 3 c - Sticky Flame Conjuration/Fire 4 d - Iskenderun's Mystic Blast Conjuration 4 e - Iron Shot Conjuration/Earth 6 (52, 37, D) a phantom mirror (53, 0, D) an uncursed staff of wizardry (53, 12, D) a +3 scale mail of cold resistance (53, 13, D) an uncursed staff of death (53, 24, D) a +2 mace of draining (54, 0, D) the +2 ring mail "Osoexkal" {Regen+ Dex+2} It affects your dexterity (+2). It increases your rate of regeneration. (54, 1, D) a book of Maledictions (54, 5, D) a +0 mace (54, 12, D) the ring "Bunarock" {AC+1 Stlth+} [ring of protection] It affects your AC (+1). It makes you more stealthy. (54, 13, D) a manual of Slings (54, 24, D) a book of Frost (54, 25, D) a +5 rapier of flaming (54, 36, D) a crystal ball of energy (54, 37, D) a book of Beasts (55, 1, D) the +11 triple crossbow "Gisk" {elec, +Fly rC+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from cold. It lets you fly. (55, 2, D) a +0 scimitar (unseen) (55, 12, D) an uncursed staff of wizardry (55, 13, D) a +2 chain mail of cold resistance (55, 24, D) a +2 scale mail of poison resistance (59, 36, D) a +1 scimitar of protection (59, 37, D) a cursed ring of loudness (60, 36, D) an uncursed ring of see invisible (61, 0, D) a +0 dagger (still there?) a phantom mirror (still there?) (61, 8, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (61, 16, D) a +2 ring mail of cold resistance (61, 26, D) the +4 leather armour of the Eight Lies {rPois rC+ MP+9 Int+3} It affects your intelligence (+3). It protects you from cold. It protects you from poison. It affects your magic capacity (+9). (61, 36, D) a +4 chain mail of poison resistance (61, 37, D) a box of beasts (62, 0, D) a +1 dagger of venom a +0 robe a +3 ring mail of magic resistance (62, 1, D) a +0 whip a +0 scale mail an uncursed ring of flight (62, 8, D) a fan of gales (62, 9, D) a +2 hand crossbow of freezing (62, 16, D) a +0 short sword the +5 dire flail of a wizard's laboratory {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. (62, 17, D) a lightning rod (4/4) (62, 26, D) a +0 pair of gloves of archery (62, 27, D) a phantom mirror (62, 36, D) a +3 leather armour of magic resistance (63, 0, D) a +0 dagger (still there?) a +3 ring of dexterity (still there?) (63, 8, D) a +0 chain mail of positive energy (63, 16, D) an uncursed staff of death (63, 17, D) an uncursed staff of air (63, 27, D) a +3 morningstar of draining (63, 36, D) the +1 plate armour of Mysticism {-Tele rElec Regen+ Stlth+} It insulates you from electricity. It prevents most forms of teleportation. It increases your rate of regeneration. It makes you more stealthy. (63, 37, D) the +12 quarterstaff of Radicalism {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (64, 16, D) an uncursed staff of wizardry (64, 17, D) a +1 falchion of distortion (65, 26, D) a phial of floods (67, 0, D) a +0 flail (still there?) a +4 ring mail of cold resistance (still there?) (68, 0, D) a +0 club an uncursed staff of death (69, 0, D) a +0 short sword (still there?) a lamp of fire (still there?) (69, 36, D) a +0 hand axe (still there?) a +2 leather armour of poison resistance (still there?) (69, 37, D) a +0 short sword (unseen) (70, 8, D) an uncursed staff of cold (71, 16, D) a +5 double sword of electrocution (71, 17, D) a phial of floods (71, 27, D) an uncursed amulet of harm (71, 35, D) a +0 hand axe (71, 36, D) a +0 dagger a +0 chain mail a book of Dreams (71, 37, D) a +1 demon whip of draining a cursed +0 chain mail a +0 flail (72, 17, D) a phial of floods (72, 18, D) a +0 trident 5 tomahawks (72, 20, D) a +0 trident (72, 23, D) 2 tomahawks (72, 26, D) a +2 plate armour of magic resistance (72, 36, D) an uncursed staff of cold (72, 37, D) a +1 glaive of venom a +0 plate armour a fan of gales (73, 16, D) the cursed +1 dagger of Bodily Humours {pierce, rC+ Str+3 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+4). It protects you from cold. It has a curse placed upon it. (73, 17, D) a +0 trident (73, 18, D) a +0 trident (unseen) (73, 20, D) a +0 trident (unseen) (73, 26, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (73, 27, D) a +1 scale mail of cold resistance (73, 36, D) a +0 war axe the +7 plate armour of Lumaopna {rElec MR+ Str+2} It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (73, 37, D) a +0 dagger (74, 2, D) a +0 long sword (74, 19, D) a +3 long sword of slicing (75, 1, D) an uncursed staff of earth