Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 double sword of Xenatiu {pain, *Corrode rElec MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) an uncursed staff of conjuration (59, 37, D) a +0 dire flail (60, 36, D) an uncursed staff of death (60, 37, D) an uncursed staff of energy (60, 38, D) a +0 war axe (unseen) (61, 0, D) a +4 long sword of protection (61, 9, D) a +0 scythe a +0 robe (61, 16, D) a +2 vampiric bardiche (61, 26, D) a phial of floods (61, 37, D) a +0 flail (still there?) a +0 long sword (still there?) (61, 38, D) a +0 morningstar of protection (61, 39, D) a +0 morningstar of protection (unseen) (62, 0, D) an uncursed staff of summoning (62, 8, D) a +0 robe (still there?) a +0 robe (still there?) a +0 club (still there?) a book of Unlife (still there?) (62, 9, D) a cursed -2 ring of strength (62, 10, D) a +4 quarterstaff of chaos (62, 16, D) a box of beasts (62, 26, D) the ring of Jeupripp {rPois rN+ Dex+3 Slay+2 Stlth+} [ring of positive energy] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It protects you from negative energy. It makes you more stealthy. (62, 27, D) a phantom mirror (62, 36, D) the +8 ring mail of Feockann {MR+} It affects your resistance to hostile enchantments. (62, 37, D) a +0 long sword (62, 39, D) a +0 trident (63, 8, D) a +0 war axe a +0 robe an uncursed amulet of regeneration (63, 16, D) a +1 scale mail of fire resistance (63, 17, D) 4 scrolls of enchant weapon (63, 26, D) a manual of Armour (63, 27, D) an uncursed amulet of guardian spirit (63, 36, D) a +2 hunting sling of freezing (63, 37, D) an uncursed amulet of the gourmand (64, 16, D) a lamp of fire (64, 17, D) the +1 leather armour of the Wheelwright {rF+ Str-5 Dex+4} It affects your strength (-5). It affects your dexterity (+4). It protects you from fire. (64, 26, D) an uncursed staff of wizardry (64, 27, D) the +0 robe "Caryhip" {Dex+6} It affects your dexterity (+6). (65, 26, D) a +0 hand axe of electrocution (66, 3, D) a +0 dagger (67, 0, D) the cursed +3 glaive of Wrongful Imprisonment {drain, Dex+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It makes you more stealthy. It has a curse placed upon it. (68, 0, D) a +1 arbalest of freezing (68, 4, D) a +0 flail (69, 0, D) a +3 vampiric rapier (69, 36, D) an uncursed staff of earth (70, 8, D) a +2 plate armour of fire resistance (70, 9, D) an uncursed staff of air (70, 16, D) a +1 long sword of draining a +0 ring mail (70, 36, D) a phial of floods (70, 37, D) a +0 shortbow 12 arrows a +3 battleaxe of chopping a centaur corpse (71, 8, D) a +2 dagger of draining (71, 16, D) a +0 quarterstaff of protection a +0 shortbow 18 arrows a +0 short sword (71, 17, D) a +0 long sword a +0 leather armour (71, 26, D) a +0 battleaxe of flaming (71, 36, D) a cursed -2 trident the Compendium of the Voyage and the Glacier Spells Type Level a - Gell's Gravitas Translocation 3 b - Throw Icicle Conjuration/Ice 4 c - Summon Forest Summoning/Translocation 5 (71, 37, D) a hippogriff corpse (72, 8, D) a +2 ring mail of poison resistance (72, 9, D) a +1 longbow of velocity (72, 17, D) a +1 bardiche of flaming (72, 19, D) a +0 short sword a +0 scale mail an elf corpse (skeletalised by now) (72, 22, D) a +0 long sword a +1 leather armour of fire resistance (72, 26, D) a +1 hunting sling of freezing a hippogriff corpse (skeletalised by now) (72, 27, D) a +0 great mace of draining a +0 trident (72, 28, D) 3 large rocks (72, 36, D) a +1 trident of freezing a throwing net a +0 leather armour of positive energy a merfolk corpse (72, 37, D) a box of beasts a hippogriff corpse (72, 38, D) a +0 shortbow (unseen) (73, 1, D) a book of Conjurations (73, 17, D) a +1 chain mail of magic resistance (73, 26, D) a +0 trident 6 exploding tomahawks (73, 27, D) a +0 shortbow 13 arrows a lamp of fire (73, 36, D) a +2 spear of distortion (unseen) (73, 37, D) a +0 shortbow (still there?) a book of Enchantments (still there?) (74, 26, D) a +0 shortbow 13 arrows a centaur skeleton (75, 1, D) a crystal ball of energy