Galewind the Dungeon (0, 50, D) the +3 halberd "Coybron" {chop, rF+ rN+ MR+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (0, 51, D) a +0 scimitar (unseen) (0, 52, D) the cursed +0 robe "Earthly Heaven" {+Blink rF- Str+4} It affects your strength (+4). It makes you vulnerable to fire. It lets you blink. It has a curse placed upon it. (1, 33, D) a book of the Sky (1, 51, D) a +0 spear (unseen) (1, 52, D) a +0 trident (still there?) the +1 scale mail of the Untouchables {rPois rF+ rCorr} (still there?) It protects you from fire. It protects you from poison. It protects you from acid and corrosion. (2, 14, D) an uncursed staff of conjuration (2, 15, D) a +2 robe (unseen) (2, 16, D) a Fen Folio (2, 32, D) a +1 dire flail of holy wrath (2, 33, D) a crystal ball of energy (2, 34, D) a book of Ice (2, 50, D) a +1 broad axe of electrocution (2, 51, D) a +2 scale mail of magic resistance (2, 52, D) the Compendium of Bewitching Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Dazzling Spray Conjuration/Hexes 3 c - Inner Flame Hexes/Fire 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a book of Ice (3, 15, D) a +6 mace of holy wrath (3, 16, D) a box of beasts (3, 32, D) an uncursed staff of poison (3, 33, D) an uncursed staff of summoning (3, 34, D) an uncursed staff of wizardry (3, 35, D) a +1 battleaxe of freezing (unseen) (3, 50, D) a +2 longbow of freezing (3, 51, D) a +2 shortbow of freezing (3, 52, D) a +1 leather armour of cold resistance (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a scroll of brand weapon (4, 15, D) the +6 shortbow "Bipasi" {velocity, Str+3 Int+3 Dex-4} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (-4). (4, 16, D) +0 acid dragon scales (still there?) +0 acid dragon scales (still there?) (4, 33, D) a book of Clouds (4, 34, D) a +0 battleaxe of freezing (still there?) the cursed +1 great mace "Bepn" {flame, Int+6} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+6). It has a curse placed upon it. (4, 35, D) +0 ice dragon scales (unseen) (4, 50, D) an uncursed ring of protection from magic (4, 52, D) a book of Clouds (4, 53, D) a +0 dire flail of protection (unseen) (5, 14, D) a +2 whip of distortion (5, 15, D) a book of Annihilations (5, 16, D) a book of Beasts (5, 17, D) quicksilver dragon scales (unseen) (5, 31, D) Sif Muna's Almanac of Curses and Cold Spells Type Level a - Corona Hexes 1 b - Ozocubu's Armour Charms/Ice 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Spectral Weapon Hexes/Charms 3 e - Summon Mana Viper Hexes/Summoning 5 f - Bolt of Cold Conjuration/Ice 6 g - Ozocubu's Refrigeration Ice 6 h - Discord Hexes 8 a book of Geomancy Sif Muna's Reference Book on Blistering Hexes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Dazzling Spray Conjuration/Hexes 3 c - Inner Flame Hexes/Fire 3 d - Tukima's Dance Hexes 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Ignition Fire 8 g - Fire Storm Conjuration/Fire 9 a wand of iceblast (0/15) (5, 32, D) the +8 quarterstaff of Tixankoa {crush, Str+5 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+4). (5, 33, D) a +2 ring mail of magic resistance (5, 34, D) a +2 buckler of protection (5, 50, D) a +0 robe (5, 51, D) an uncursed staff of fire (still there?) an uncursed staff of fire (still there?) (5, 52, D) the +6 shortbow of Massacring {velocity, rElec rPois} Any arrow fired from it inflicts extra damage. It insulates you from electricity. It protects you from poison. (6, 14, D) an uncursed amulet of guardian spirit (6, 15, D) a +0 long sword of holy wrath (6, 16, D) the +8 plate armour of the Arcane {Int+2 Dex+2} It affects your intelligence (+2). It affects your dexterity (+2). (6, 32, D) a book of Fire (6, 33, D) an uncursed ring of poison resistance (6, 34, D) a lightning rod (4/4) (6, 50, D) a book of Battle (unseen) (6, 51, D) a +0 long sword (still there?) a scroll of brand weapon (still there?) (6, 52, D) a phial of floods (7, 14, D) a +1 ring mail of magic resistance (7, 15, D) a book of Fire (7, 16, D) a +2 war axe of freezing (7, 18, D) +0 gold dragon scales (unseen) (7, 23, D) Topn's Almanac of Bewitchment and Combat Magic Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Bolt of Draining Conjuration/Necromancy 5 d - Spellforged Servitor Conjuration/Summoning 7 Tamoah's Grimoire of Conjuration Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Bolt of Cold Conjuration/Ice 6 d - Conjure Ball Lightning Conjuration/Air 6 e - Chain Lightning Conjuration/Air 8 Kinufirats's Almanac of Gliding Enhancements Spells Type Level a - Static Discharge Conjuration/Air 3 b - Lightning Bolt Conjuration/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Death's Door Charms/Necromancy 8 e - Chain Lightning Conjuration/Air 8 a book of the Sky Sif Muna's Guide on Ashen Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Stone Arrow Conjuration/Earth 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Petrify Transmutation/Earth 4 f - Bolt of Magma Conjuration/Fire/Earth 5 g - Shatter Earth 9 Sif Muna's Grimoire of Creative Attacks Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Throw Icicle Conjuration/Ice 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Orb of Destruction Conjuration 7 e - Summon Horrible Things Summoning 8 Sif Muna's Papyrus of Sinister Clay Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Animate Dead Necromancy 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Statue Form Transmutation/Earth 6 e - Lehudib's Crystal Spear Conjuration/Earth 8 (7, 32, D) an uncursed staff of fire (7, 33, D) a +0 battleaxe of freezing (7, 34, D) a crystal ball of energy (7, 35, D) a +6 great mace of protection (unseen) (7, 41, D) Cilineb's Tome of Snow Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Freezing Cloud Conjuration/Ice/Air 6 c - Simulacrum Ice/Necromancy 6 Oneiri's Tome of Dark Arts and Arcane Weapons Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Excruciating Wounds Charms/Necromancy 5 c - Bolt of Cold Conjuration/Ice 6 d - Conjure Ball Lightning Conjuration/Air 6 e - Glaciate Conjuration/Ice 9 f - Fire Storm Conjuration/Fire 9 Sif Muna's Catalogue of Battle Magic Spells Type Level a - Fireball Conjuration/Fire 5 b - Poison Arrow Conjuration/Poison 6 c - Lehudib's Crystal Spear Conjuration/Earth 8 d - Fire Storm Conjuration/Fire 9 (7, 50, D) a book of Battle (7, 51, D) a +0 battleaxe a +0 robe the Grimoire of Attacks Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Conjure Flame Conjuration/Fire 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Freezing Cloud Conjuration/Ice/Air 6 (7, 52, D) a +0 robe a +1 demon trident of electrocution (7, 57, D) Qurrogis's Reference Book on Transmigration and Feathers Spells Type Level a - Static Discharge Conjuration/Air 3 b - Irradiate Conjuration/Transmutation 5 c - Blade Hands Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Freezing Cloud Conjuration/Ice/Air 6 f - Conjure Ball Lightning Conjuration/Air 6 (7, 58, D) a book of Death Sif Muna's Grimoire of Mutagenic Weightlessness Spells Type Level a - Shock Conjuration/Air 1 b - Beastly Appendage Transmutation 1 c - Blade Hands Transmutation 5 d - Hydra Form Transmutation 6 e - Dragon Form Transmutation 7 (7, 59, D) a book of Cantrips Sif Muna's Volume of Malediction Spells Type Level a - Inner Flame Hexes/Fire 3 b - Fulminant Prism Conjuration/Hexes 4 c - Metabolic Englaciation Hexes/Ice 5 d - Darkness Hexes 6 e - Invisibility Hexes 6 Sif Muna's Collected Works on Damaging Ice Spells Type Level a - Freeze Ice 1 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Irradiate Conjuration/Transmutation 5 e - Freezing Cloud Conjuration/Ice/Air 6 f - Simulacrum Ice/Necromancy 6 (8, 14, D) a sack of spiders (8, 15, D) the +1 ring mail "Beruges" {rC+} It protects you from cold. (unseen) (8, 16, D) an uncursed staff of fire (8, 17, D) quicksilver dragon scales (unseen) (8, 18, D) quicksilver dragon scales (unseen) (8, 32, D) an uncursed ring of stealth (8, 33, D) a +0 battleaxe of freezing (8, 34, D) the +6 flail of the Messenger {elec, rElec} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a +3 hunting sling of freezing (still there?) (8, 50, D) a lamp of fire (8, 51, D) a +0 war axe (unseen) (8, 52, D) a +2 quarterstaff of protection (still there?) a +0 short sword (still there?) (9, 14, D) a +3 plate armour of positive energy (9, 15, D) a box of beasts (9, 16, D) an uncursed staff of summoning (9, 32, D) a +2 quarterstaff of draining (9, 34, D) an uncursed staff of summoning (9, 35, D) a +2 battleaxe of freezing (unseen) (9, 50, D) a phial of floods (9, 51, D) a lightning rod (4/4) (9, 52, D) an uncursed amulet of magic regeneration (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed staff of cold (10, 15, D) +0 ice dragon scales (unseen) (10, 16, D) a +5 hand crossbow of flaming (10, 33, D) the ring "Bilileru" {rN+ Str+7 Dex+4} [ring of positive energy] It affects your strength (+7). It affects your dexterity (+4). It protects you from negative energy. (10, 34, D) a book of Conjurations (10, 35, D) a +1 battleaxe of freezing (10, 50, D) a +0 short sword (10, 51, D) a +0 flail (unseen) (10, 52, D) an uncursed ring of magical power (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +0 pair of gloves of strength (11, 15, D) a lamp of fire (11, 16, D) a potion of agility (11, 32, D) the cursed +0 buckler of Awe {rC+ rCorr Dex-3 SInv} It affects your dexterity (-3). It protects you from cold. It lets you see invisible. It protects you from acid and corrosion. It has a curse placed upon it. (11, 33, D) an uncursed staff of death (11, 34, D) a +1 falchion of pain (11, 50, D) a book of Misfortune (11, 52, D) a +3 plate armour of cold resistance (12, 14, D) a +3 dagger of electrocution (12, 15, D) +0 acid dragon scales (unseen) (12, 16, D) the Grimoire of the Mountains and Malediction Spells Type Level a - Passwall Transmutation/Earth 2 b - Portal Projectile Hexes/Translocation 3 c - Inner Flame Hexes/Fire 3 d - Darkness Hexes 6 (12, 32, D) an uncursed ring of wizardry (12, 33, D) a +2 dagger of electrocution (12, 34, D) the cursed +3 flail "Huptopse" {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. It has a curse placed upon it. (12, 50, D) a +1 scimitar of slicing (still there?) Kica's Compendium of Bewitching Earth (still there?) Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Inner Flame Hexes/Fire 3 c - Tukima's Dance Hexes 3 d - Lee's Rapid Deconstruction Earth 5 (12, 51, D) a +0 whip (still there?) a phial of floods (still there?) (12, 52, D) a +0 long sword (still there?) a +0 scale mail of magic resistance (still there?) (12, 53, D) a +0 long sword (unseen) (13, 32, D) the +8 bardiche of Infinite Pain {venom, +Blink Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It lets you blink. (13, 33, D) a +2 hand crossbow (13, 34, D) a +1 long sword of slicing (13, 50, D) a fan of gales (13, 51, D) the cursed +1 hand crossbow of Vanity {freeze, rElec rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (unseen) (13, 52, D) a +3 bardiche of venom (13, 53, D) a +0 halberd (unseen) (14, 50, D) a +0 long sword (14, 52, D) a +0 trident (still there?) the +4 arc blade {discharge, rElec} (still there?) It insulates you from electricity. (18, 48, D) a book of Maledictions (18, 49, D) an uncursed staff of death (18, 50, D) a +2 spear of freezing (19, 0, D) an uncursed staff of conjuration (19, 1, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (19, 16, D) a book of Summonings (19, 17, D) the +8 falchion of Tuaxian {flame, rPois rN+ Str-4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-4). It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. (19, 32, D) an uncursed ring of fire (19, 33, D) a book of Battle (19, 48, D) an uncursed staff of death (19, 49, D) a cursed staff of energy (19, 50, D) an uncursed staff of conjuration (20, 0, D) a +0 broad axe of freezing (20, 1, D) the +3 dagger of Disharmony {protect, *Corrode rElec Int+3 Dex+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It affects your dexterity (+2). It insulates you from electricity. It may corrode you when you take damage. (20, 16, D) the Reference Book on Sinister Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Icicle Conjuration/Ice 4 c - Animate Dead Necromancy 4 d - Venom Bolt Conjuration/Poison 5 e - Agony Necromancy 5 (20, 17, D) a book of Conjurations (20, 32, D) a +0 shortbow of velocity (20, 33, D) the ring "Zeol" {Fire Str+4} [ring of fire] It enhances your fire magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. (20, 48, D) a book of Party Tricks (20, 49, D) the +9 falchion "Ulyixt" {freeze, rElec Str+2 Dex+2 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+2). It insulates you from electricity. It makes you less stealthy. (20, 50, D) a +3 glaive of venom (21, 0, D) an uncursed amulet of regeneration (21, 1, D) a +6 ring of dexterity (21, 3, D) a +0 trident (21, 4, D) a +0 trident (21, 16, D) an uncursed staff of summoning (21, 17, D) a +1 antimagic glaive (21, 32, D) a +4 ring mail of fire resistance (21, 33, D) a +3 flail of protection (21, 34, D) a +3 amulet of reflection (21, 48, D) an uncursed staff of air (21, 49, D) a +3 ring of strength (21, 50, D) a +2 ring of dexterity (22, 0, D) the +1 chain mail of the Onion {*Drain rElec MR+ Dex+3} It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. (22, 2, D) a +6 ring of intelligence the +7 lajatang of Order {silver, rMut} It protects you from mutation. an uncursed ring of flight a +6 ring of strength (22, 16, D) a phantom mirror (22, 17, D) a +5 hand crossbow of velocity (22, 32, D) an uncursed ring of protection from cold (22, 33, D) the +4 hunting sling "Ixaidy" {speed, *Drain Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. It causes draining when unequipped. (22, 34, D) a book of Fire (22, 48, D) an uncursed ring of poison resistance (22, 49, D) an uncursed ring of flight (22, 50, D) a +2 scimitar of holy wrath (23, 1, D) a +1 vampiric hand axe (still there?) a book of Frost (still there?) (23, 16, D) an uncursed staff of cold (23, 17, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (23, 19, D) an uncursed ring of protection from cold (23, 32, D) the +0 robe "Rosootri" {rF+ MR- Dex+4} It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. (23, 33, D) a cursed amulet of inaccuracy (23, 34, D) an uncursed staff of conjuration (23, 41, D) Sif Muna's Last Grimoire of the Archmage Spells Type Level a - Monstrous Menagerie Summoning 7 b - Summon Greater Demon Summoning 7 c - Summon Hydra Summoning 7 d - Dragon Form Transmutation 7 (23, 48, D) a +4 shortbow of flaming (23, 49, D) a +4 antimagic dagger (23, 50, D) an uncursed ring of stealth (24, 0, D) an uncursed staff of wizardry (24, 1, D) a box of beasts (24, 2, D) a +0 trident (24, 8, D) a book of Misfortune (24, 16, D) a +0 leather armour of cold resistance (24, 17, D) a cursed -3 ring of intelligence (24, 18, D) the +6 arbalest "Damnation" {damnation} (24, 25, D) Sif Muna's Tome of Lightness and Bewitchment Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Portal Projectile Hexes/Translocation 3 c - Airstrike Air 4 d - Summon Lightning Spire Summoning/Air 4 e - Summon Mana Viper Hexes/Summoning 5 f - Freezing Cloud Conjuration/Ice/Air 6 g - Darkness Hexes 6 h - Chain Lightning Conjuration/Air 8 (24, 32, D) a book of Beasts (24, 33, D) a +0 quarterstaff of protection (24, 48, D) a crystal ball of energy (24, 49, D) an uncursed ring of see invisible (24, 50, D) a +0 halberd of flaming (24, 57, D) Emikait's Catalogue of Self-Knowledge Spells Type Level a - Song of Slaying Charms 2 b - Excruciating Wounds Charms/Necromancy 5 c - Deflect Missiles Charms/Air 6 d - Ring of Flames Charms/Fire 7 e - Death's Door Charms/Necromancy 8 Sif Muna's Disquisition on Combat Magic Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Throw Flame Conjuration/Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Iron Shot Conjuration/Earth 6 Sif Muna's Reference Book on Shape Shifting Spells Type Level a - Petrify Transmutation/Earth 4 b - Irradiate Conjuration/Transmutation 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Hydra Form Transmutation 6 (25, 0, D) a +2 quarterstaff of draining (25, 1, D) a lightning rod (4/4) (25, 16, D) a +3 chain mail of cold resistance (25, 17, D) an uncursed staff of death (25, 18, D) a +3 ring of slaying (25, 25, D) Uhitek's Reference Book on Torrid Beguiling Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Fireball Conjuration/Fire 5 e - Silence Hexes/Air 5 f - Bolt of Fire Conjuration/Fire 6 g - Invisibility Hexes 6 (25, 32, D) the amulet "Esuh Gada" {Gourm -Tele Str+6 Dex-3 SInv} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+6). It affects your dexterity (-3). It lets you see invisible. It prevents most forms of teleportation. (25, 33, D) the +8 scimitar of Entrepreneurial Spirit {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). (25, 34, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (25, 48, D) an uncursed staff of fire (25, 49, D) the +2 ring mail of Kumuew {rElec rC+ MR+} It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (25, 50, D) a +2 quarterstaff of holy wrath (26, 0, D) a +2 ring of intelligence (26, 1, D) a book of Summonings (26, 16, D) the +7 whip "Miblio" {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. (26, 17, D) a box of beasts (26, 32, D) the +6 spear of Governance {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (26, 33, D) a book of Unlife (26, 34, D) a book of Misfortune (26, 48, D) a book of the Sky (26, 49, D) a +0 ring mail of fire resistance (26, 50, D) the cursed +0 great sword "Qiloemog" {protect, rElec MR+} (still there?) It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. a fan of gales (still there?) (26, 57, D) Sif Muna's Papyrus of Lightness and the Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Airstrike Air 4 c - Fireball Conjuration/Fire 5 d - Deflect Missiles Charms/Air 6 e - Freezing Cloud Conjuration/Ice/Air 6 f - Chain Lightning Conjuration/Air 8 g - Fire Storm Conjuration/Fire 9 (26, 60, D) Iskenderun's Almanac of Confrontation Spells Type Level a - Searing Ray Conjuration 2 b - Throw Icicle Conjuration/Ice 4 c - Venom Bolt Conjuration/Poison 5 d - Freezing Cloud Conjuration/Ice/Air 6 e - Spellforged Servitor Conjuration/Summoning 7 f - Glaciate Conjuration/Ice 9 Sif Muna's Collected Works on the Frostbite and Aid Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Summon Ice Beast Ice/Summoning 4 c - Metabolic Englaciation Hexes/Ice 5 d - Deflect Missiles Charms/Air 6 (27, 0, D) the cursed +3 trident of Dung {pierce, rPois rN+ Int-5 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (27, 1, D) a lamp of fire (27, 15, D) an uncursed staff of wizardry (27, 16, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (27, 17, D) a manual of Slings (27, 32, D) an uncursed staff of energy (27, 33, D) an uncursed staff of air (27, 34, D) a +4 shortbow of velocity (27, 49, D) the amulet "Lifruimeov" {RegenMP rPois Str+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). It protects you from poison. (27, 50, D) a +4 long sword of electrocution (27, 61, D) Sif Muna's Tome of Companions and Ignition Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Summon Lightning Spire Summoning/Air 4 c - Fireball Conjuration/Fire 5 d - Fire Storm Conjuration/Fire 9 e - Dragon's Call Summoning 9 (28, 0, D) an uncursed ring of positive energy (28, 1, D) a phial of floods (28, 4, D) a cursed -1 trident (28, 16, D) Rutiraal's Handbook of Boosting Transformation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Blade Hands Transmutation 5 c - Hydra Form Transmutation 6 d - Ring of Flames Charms/Fire 7 (28, 32, D) a book of Summonings (28, 33, D) a phial of floods (28, 48, D) an uncursed staff of fire (28, 49, D) a +2 morningstar of holy wrath (28, 50, D) a sack of spiders (29, 0, D) Sif Muna's Disquisition on Toxic Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Poisonous Vapours Poison/Air 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Ring of Flames Charms/Fire 7 (29, 1, D) a +2 battleaxe of chopping (29, 16, D) the +5 bardiche "Ynohinus" {flame, Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). (29, 32, D) the ring "Gane" {+Fly MR+ Str-3 Stlth+} [ring of protection from magic] It affects your strength (-3). It affects your resistance to hostile enchantments. It lets you fly. It makes you more stealthy. (29, 33, D) an uncursed ring of ice (29, 48, D) a +1 hunting sling of velocity (29, 49, D) an uncursed staff of summoning (29, 50, D) a book of Necromancy (30, 48, D) 4 potions of haste (30, 49, D) a sack of spiders (30, 50, D) a +0 falchion of holy wrath (30, 51, D) a +3 hand crossbow of velocity (30, 61, D) Sif Muna's Disquisition on Battle Magic Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Bolt of Fire Conjuration/Fire 6 d - Iron Shot Conjuration/Earth 6 e - Poison Arrow Conjuration/Poison 6 f - Glaciate Conjuration/Ice 9 (31, 48, D) a +0 flail of protection (31, 49, D) the +4 scale mail of Hopscotch {Regen+ Stlth+} It increases your rate of regeneration. It makes you more stealthy. (31, 50, D) a lamp of fire (32, 48, D) a book of Spatial Translocations (32, 49, D) the cursed +1 fire dragon scales "Tehisaol" {+Blink rF++ rC- Regen+ Int-2} It affects your intelligence (-2). It greatly protects you from fire. It makes you vulnerable to cold. It lets you blink. It increases your rate of regeneration. It has a curse placed upon it. (32, 50, D) a +1 scimitar of electrocution (33, 48, D) a sack of spiders (33, 49, D) the Guide on Ashen Venom Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Poisonous Vapours Poison/Air 2 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 f - Alistair's Intoxication Transmutation/Poison 5 (33, 50, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (34, 28, D) the +9 battleaxe "Geus Jin" {drain, rC++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. (34, 49, D) the +0 buckler of Patterns {MR++ Int-5 Stlth+} It affects your intelligence (-5). It affects your resistance to hostile enchantments. It makes you more stealthy. (34, 50, D) a +4 vampiric scythe (35, 0, D) Sif Muna's Collected Works on Lethal Weightlessness Spells Type Level a - Magic Dart Conjuration 1 b - Throw Frost Conjuration/Ice 2 c - Poisonous Vapours Poison/Air 2 d - Dazzling Spray Conjuration/Hexes 3 e - Conjure Flame Conjuration/Fire 3 f - Spellforged Servitor Conjuration/Summoning 7 (35, 14, D) a phial of floods (35, 15, D) a +0 shortbow of flaming (35, 28, D) a phantom mirror (35, 30, D) a +6 ring of intelligence (36, 1, D) Joliges's Reference Book on Spatial Intoxication Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Spider Form Transmutation/Poison 3 c - Force Lance Conjuration/Translocation 4 d - Olgreb's Toxic Radiance Poison 4 e - Dispersal Translocation 6 (36, 14, D) an uncursed staff of conjuration (36, 15, D) the Compendium of Malediction and the Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Confusing Touch Hexes 1 c - Slow Hexes 2 d - Cause Fear Hexes 4 e - Leda's Liquefaction Hexes/Earth 4 f - Metabolic Englaciation Hexes/Ice 5 (36, 28, D) a +4 ring of dexterity (36, 29, D) an uncursed staff of power (37, 0, D) the Collected Works on Displacement and Beguiling Spells Type Level a - Lesser Beckoning Translocation 3 b - Fulminant Prism Conjuration/Hexes 4 c - Leda's Liquefaction Hexes/Earth 4 d - Disjunction Translocation 8 (37, 1, D) the +1 robe of Fun and Games {rC+ rCorr Str-5} It affects your strength (-5). It protects you from cold. It protects you from acid and corrosion. (37, 4, D) a +0 scimitar of flaming (37, 14, D) an uncursed ring of resist corrosion (37, 16, D) a manual of Unarmed Combat (37, 22, D) a book of Unlife Ixioniug's Reference Book on Hurtful Hexes Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Conjure Flame Conjuration/Fire 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 g - Chain Lightning Conjuration/Air 8 Xorchutz's Handbook of Attacks and Beguiling Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Iskenderun's Mystic Blast Conjuration 4 d - Conjure Ball Lightning Conjuration/Air 6 e - Invisibility Hexes 6 f - Chain Lightning Conjuration/Air 8 a book of Changes (37, 28, D) a +4 mace of crushing (37, 29, D) a book of Debilitation (38, 0, D) a crystal ball of energy (38, 1, D) a +5 scythe a +1 falchion of protection (38, 14, D) a +3 trident of venom (38, 15, D) a +0 robe of fire resistance (38, 28, D) a +1 shield of poison resistance (38, 29, D) a +3 halberd of distortion (38, 35, D) a book of Beasts (38, 48, D) a crystal ball of energy (38, 49, D) a book of the Earth (38, 50, D) a +2 hunting sling of freezing (39, 0, D) a crystal ball of energy (39, 1, D) a +0 short sword of electrocution (39, 2, D) a +1 antimagic halberd (39, 4, D) a +0 trident (39, 14, D) the +1 chain mail "Xerec" {rN++ Int+4} It affects your intelligence (+4). It greatly protects you from negative energy. (39, 15, D) +1 acid dragon scales (39, 28, D) a +0 hunting sling of velocity (39, 29, D) the cursed +0 mace of the New World {drain, rF+ Str-5 Dex+6 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your dexterity (+6). It protects you from fire. It lets you see invisible. It has a curse placed upon it. (39, 48, D) a +4 ring of evasion (39, 49, D) a +2 ring of evasion (39, 50, D) a book of the Earth (40, 0, D) a lightning rod (4/4) (40, 1, D) a book of the Earth (40, 14, D) an uncursed staff of summoning (40, 15, D) a +5 flail of holy wrath (still there?) a +5 flail of holy wrath (still there?) (40, 28, D) an uncursed ring of protection from magic (40, 48, D) a +2 demon trident of draining (40, 50, D) the +2 ring mail "Biuphe" {Int+5} It affects your intelligence (+5). (41, 0, D) a +0 leather armour of cold resistance (41, 1, D) a +2 double sword of freezing (41, 14, D) a +5 long sword of holy wrath (41, 15, D) the cursed +0 helmet "Nuuguub" {rElec rPois rC+++ Str-4} (still there?) It affects your strength (-4). It renders you almost immune to cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. the cursed +0 helmet "Nuuguub" {rElec rPois rC+++ Str-4} (still there?) It affects your strength (-4). It renders you almost immune to cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (41, 28, D) a lightning rod (4/4) (41, 29, D) the +6 spear of the Assorted Nights {pierce, rElec Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It insulates you from electricity. (41, 48, D) a sack of spiders (41, 49, D) a phial of floods (41, 50, D) a +2 war axe of flaming (42, 0, D) a sack of spiders (42, 1, D) a +1 vampiric short sword (42, 14, D) a +4 hunting sling of flaming (42, 15, D) the +7 morningstar "Daviu" {crush, rElec rF+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. (42, 28, D) an uncursed ring of wizardry (42, 29, D) a cursed staff of power (42, 48, D) a +1 glaive of protection (42, 49, D) an uncursed staff of death (42, 50, D) the +8 mace of Bloodstone {elec, -Tele Str+3 Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+4). It prevents most forms of teleportation. (43, 14, D) a +4 trident of venom (43, 15, D) a cursed staff of energy (43, 28, D) a +2 chain mail of poison resistance (43, 29, D) a +2 longbow of freezing (43, 48, D) a +3 great sword of freezing (43, 49, D) a sack of spiders (43, 50, D) an uncursed staff of fire (43, 52, D) a +2 scythe of freezing (44, 28, D) a book of the Sky (44, 49, D) the Volume of Bewitching Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Dazzling Spray Conjuration/Hexes 3 c - Inner Flame Hexes/Fire 3 d - Leda's Liquefaction Hexes/Earth 4 (44, 50, D) a sack of spiders (44, 53, D) a hell hound corpse (skeletalised by now) (45, 48, D) a phantom mirror (45, 49, D) a +2 buckler of cold resistance (45, 50, D) a +2 spear of piercing the cursed +0 chain mail of the Everdark {rElec rPois Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. a +3 hunting sling of freezing an uncursed staff of death (45, 51, D) a +2 scimitar of freezing (46, 48, D) a lamp of fire (46, 49, D) a +0 mace of protection (46, 50, D) a +2 hand axe of flaming (46, 51, D) the ring of Surprise {rPois rC++ Str+3 Int-3 Dex+3} [ring of strength] It affects your strength (+3). It affects your intelligence (-3). It affects your dexterity (+3). It greatly protects you from cold. It protects you from poison. (46, 52, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (unseen) (46, 57, D) Sif Muna's Tome of Weightlessness and Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Swiftness Charms/Air 2 c - Static Discharge Conjuration/Air 3 d - Poison Arrow Conjuration/Poison 6 e - Freezing Cloud Conjuration/Ice/Air 6 f - Chain Lightning Conjuration/Air 8 Sif Muna's Reference Book on the Destructive Blaze Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Ring of Flames Charms/Fire 7 e - Orb of Destruction Conjuration 7 f - Glaciate Conjuration/Ice 9 (47, 48, D) a box of beasts (47, 50, D) a +2 dagger of venom (47, 51, D) an uncursed ring of magical power (48, 48, D) a +0 trident (48, 49, D) an uncursed staff of earth (48, 50, D) a +2 demon trident of electrocution (still there?) an uncursed staff of energy (still there?) (49, 0, D) Diararu's Grimoire of Arcane Weapons and Enchantment Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Portal Projectile Hexes/Translocation 3 d - Irradiate Conjuration/Transmutation 5 e - Orb of Destruction Conjuration 7 (49, 1, D) a +2 dagger of venom (49, 12, D) the +1 buckler of the Will of the Gods {rPois} It protects you from poison. (49, 24, D) a +0 trident of protection (49, 36, D) the +5 long sword of the Big Fish {flame, +Fly MR- Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you fly. (49, 37, D) a sack of spiders (49, 48, D) an uncursed amulet of regeneration (49, 49, D) a crystal ball of energy (49, 50, D) a +0 demon trident of electrocution (50, 0, D) a +1 plate armour of poison resistance (50, 1, D) a +1 robe of resistance (50, 12, D) the cursed +3 rapier of Dissatisfaction {vamp, Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It has a curse placed upon it. (50, 13, D) a +0 short sword a +0 robe an uncursed staff of poison (50, 24, D) a +4 hunting sling of flaming (50, 25, D) a +3 chain mail of fire resistance (50, 37, D) Sif Muna's Incunabulum of Aerial Envenoming Spells Type Level a - Shock Conjuration/Air 1 b - Olgreb's Toxic Radiance Poison 4 c - Lightning Bolt Conjuration/Air 5 d - Silence Hexes/Air 5 e - Alistair's Intoxication Transmutation/Poison 5 (50, 48, D) an uncursed staff of death (50, 49, D) an uncursed staff of wizardry (50, 50, D) the +1 dagger of Harmony {pierce, MR+ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It affects your resistance to hostile enchantments. (50, 51, D) a hell hog corpse (skeletalised by now) (51, 0, D) an uncursed staff of energy (51, 12, D) a +2 spear of venom a +0 mace (51, 13, D) a cursed +0 great mace a +0 plate armour 2 potions of blood (51, 24, D) a +1 spear of distortion (51, 25, D) a +1 robe of positive energy (51, 36, D) a +1 spear of venom (51, 37, D) a cursed -2 dagger a +0 robe an uncursed amulet of rage (51, 38, D) an uncursed staff of fire (51, 39, D) a +2 great mace a +0 chain mail (51, 42, D) a book of Debilitation (51, 48, D) a +3 leather armour of positive energy (51, 49, D) a +2 lajatang of speed (51, 50, D) the +3 ring mail of Lilacs {rF+} It protects you from fire. (52, 0, D) a phial of floods (52, 1, D) a +0 demon whip (52, 7, D) a book of Spatial Translocations a book of Alchemy Sif Muna's Almanac of Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Aura of Abjuration Summoning 5 d - Shadow Creatures Summoning 6 e - Spellforged Servitor Conjuration/Summoning 7 f - Haunt Necromancy/Summoning 7 g - Summon Hydra Summoning 7 (52, 12, D) a +0 great mace a +0 plate armour a potion of blood the Collected Works on Helpful Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Venom Bolt Conjuration/Poison 5 e - Ring of Flames Charms/Fire 7 (52, 13, D) a +0 robe a potion of blood a +4 mace of protection (52, 14, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (52, 19, D) a book of Conjurations a book of Battle (52, 24, D) an uncursed staff of poison (52, 36, D) an uncursed staff of death (52, 37, D) a phantom mirror (52, 49, D) the ring "Ciyn" {MR+ Str+4 Int+3} [ring of protection from magic] It affects your strength (+4). It affects your intelligence (+3). It affects your resistance to hostile enchantments. a +1 hunting sling of freezing (52, 50, D) a +0 demon trident of draining a +2 longbow of velocity a book of Beasts (53, 0, D) a +1 broad axe of distortion (53, 2, D) an uncursed ring of wizardry (53, 12, D) a +0 quarterstaff of protection (53, 24, D) a +5 dagger of electrocution (53, 25, D) a +3 scimitar of holy wrath (53, 37, D) a lightning rod (4/4) (53, 38, D) a cursed +3 morningstar a +0 robe (53, 48, D) a +2 whip of freezing (53, 50, D) a +0 triple sword of holy wrath (54, 0, D) a +4 ring of intelligence (54, 1, D) an uncursed staff of cold (54, 12, D) an uncursed staff of fire (54, 24, D) a +3 plate armour of fire resistance (54, 25, D) the Incunabulum of Shape Shifting and Enhancements Spells Type Level a - Song of Slaying Charms 2 b - Ozocubu's Armour Charms/Ice 3 c - Ice Form Ice/Transmutation 4 d - Petrify Transmutation/Earth 4 e - Dragon Form Transmutation 7 (54, 36, D) a phantom mirror (54, 48, D) the +9 staff of Wucad Mu {channel} (54, 49, D) an uncursed staff of wizardry (54, 50, D) an uncursed staff of wizardry (55, 0, D) an uncursed amulet of regeneration (55, 1, D) the Disquisition on the Supportive Oath Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Inner Flame Hexes/Fire 3 d - Cause Fear Hexes 4 e - Summon Lightning Spire Summoning/Air 4 f - Spellforged Servitor Conjuration/Summoning 7 (55, 12, D) a +2 robe of cold resistance (55, 13, D) an uncursed staff of conjuration (55, 24, D) a sack of spiders (58, 47, D) a book of Air (58, 48, D) the ring of Beaptuem {+Blink rN+ Int+2 Dex+3 Stlth-} [ring of loudness] It affects your intelligence (+2). It affects your dexterity (+3). It protects you from negative energy. It lets you blink. It makes you less stealthy. (58, 49, D) an uncursed staff of summoning (59, 36, D) a +1 robe (59, 37, D) a +1 scale mail of cold resistance (59, 47, D) an uncursed ring of protection from fire (59, 48, D) an uncursed staff of power (59, 49, D) a +2 vampiric scimitar (60, 36, D) an uncursed staff of power (60, 37, D) a cursed +5 war axe a +0 robe the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (60, 47, D) the +4 rapier "Kathril" {pierce, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (60, 48, D) a book of Debilitation (60, 49, D) a crystal ball of energy (61, 8, D) a phantom mirror (61, 26, D) a +2 glaive of venom (61, 35, D) an uncursed amulet of the gourmand (61, 36, D) a Fen Folio (61, 37, D) an uncursed staff of death (61, 41, D) a +2 mace of protection (61, 47, D) a +0 whip of venom (61, 48, D) a +2 ring of slaying (61, 49, D) an uncursed staff of air (62, 1, D) the +8 chain mail of the Vacuum {*Contam +Blink rPois Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It lets you blink. It causes magical contamination when unequipped. (62, 8, D) a +6 scythe of venom (62, 9, D) an uncursed staff of summoning (62, 26, D) the +2 plate armour "Nijy" {rElec rPois MP+9 Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (62, 27, D) a lightning rod (4/4) (62, 28, D) a +0 short sword a +0 robe (62, 36, D) an uncursed staff of wizardry (62, 37, D) a +0 mace (62, 47, D) the cursed +1 pearl dragon scales of Kiexilug {rC- rN+ Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (62, 48, D) a +2 trident of venom (62, 49, D) a +2 ring mail of positive energy (62, 50, D) a +2 battleaxe of freezing (63, 0, D) a +1 hand axe of venom (63, 10, D) a +0 short sword (unseen) (63, 16, D) a sack of spiders (63, 17, D) a +0 dagger a +0 robe (63, 18, D) a +0 spear a +2 robe of cold resistance a +0 buckler a +0 blowgun a +0 spear a curare-tipped needle (63, 21, D) a +0 spear the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (63, 23, D) a curare-tipped needle (63, 26, D) a +5 giant club (63, 27, D) a +0 quarterstaff a cursed +0 robe an uncursed ring of see invisible (63, 28, D) a +0 spear (63, 36, D) a cursed amulet of inaccuracy (63, 47, D) an uncursed ring of protection from fire (unseen) (63, 48, D) a scroll of brand weapon (63, 49, D) a phial of floods (63, 50, D) a +4 hunting sling (64, 17, D) a book of Necromancy (64, 18, D) a +0 short sword a +0 robe (64, 26, D) a box of beasts (64, 27, D) a +4 hand crossbow (64, 28, D) a +0 rapier a +0 robe (64, 29, D) a +0 rapier a +0 robe a +2 buckler (64, 47, D) a phial of floods a rime drake corpse (64, 48, D) a +2 battleaxe of freezing (still there?) a +6 trident of venom (still there?) (64, 49, D) a +0 war axe of electrocution (64, 50, D) 3 royal jellies (65, 27, D) a +6 ring of strength a +6 ring of dexterity a +0 robe (65, 29, D) a +0 spear (65, 47, D) a +3 ring mail of fire resistance a rime drake corpse (65, 48, D) a potion of agility (65, 49, D) 4 potions of heal wounds (65, 50, D) a manual of Armour (65, 52, D) a rime drake corpse (66, 26, D) a book of Flames (66, 48, D) the Volume of Dark Rites and Beguiling Spells Type Level a - Vampiric Draining Necromancy 3 b - Control Undead Necromancy 4 c - Metabolic Englaciation Hexes/Ice 5 d - Agony Necromancy 5 (66, 49, D) a +1 great mace of venom (66, 50, D) +0 ice dragon scales the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. an ice dragon corpse (66, 51, D) a +2 battleaxe of freezing a cursed +2 ring of evasion a book of Misfortune (66, 55, D) Sif Muna's Disquisition on Creative Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Malign Gateway Summoning/Translocation 7 (66, 56, D) Sif Muna's Collected Works on Burning Sinister Rituals Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Agony Necromancy 5 c - Dispel Undead Necromancy 5 d - Haunt Necromancy/Summoning 7 e - Fire Storm Conjuration/Fire 9 Sif Muna's Disquisition on Destructive Cold Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Stone Arrow Conjuration/Earth 3 c - Sticky Flame Conjuration/Fire 4 d - Throw Icicle Conjuration/Ice 4 e - Venom Bolt Conjuration/Poison 5 f - Poison Arrow Conjuration/Poison 6 g - Iron Shot Conjuration/Earth 6 (67, 0, D) a sack of spiders (67, 47, D) a sack of spiders (67, 48, D) a +1 rapier of speed (67, 50, D) a lamp of fire (68, 0, D) a +5 battleaxe of holy wrath (68, 48, D) a +1 helmet of see invisible (68, 49, D) a book of the Warp (68, 50, D) a book of Summonings (69, 0, D) the +1 chain mail "Ofabbets" {rC+ Dex+2} It affects your dexterity (+2). It protects you from cold. (69, 36, D) a +0 spear of piercing (69, 47, D) a book of Enchantments (69, 48, D) an uncursed amulet of the gourmand (69, 49, D) a Fen Folio (69, 50, D) a Young Poisoner's Handbook (70, 8, D) a +0 helmet of intelligence (70, 9, D) a +1 morningstar of crushing (70, 36, D) a +0 dagger a +0 robe a +0 buckler a +5 hunting sling of velocity (70, 37, D) a +0 quarterstaff a +0 robe an uncursed staff of power (70, 47, D) a sack of spiders (70, 48, D) a +2 whip of pain (70, 49, D) an uncursed staff of energy (70, 50, D) a +4 battleaxe of freezing (unseen) (71, 8, D) a +3 leather armour of poison resistance (71, 16, D) a sack of spiders (71, 17, D) a phial of floods (71, 26, D) a +2 mace of protection (71, 35, D) an uncursed staff of power (71, 37, D) a +1 hunting sling of flaming (71, 47, D) the ring "Efudytt" {rPois AC+3 Int+3} [ring of protection] It affects your AC (+3). It affects your intelligence (+3). It protects you from poison. (71, 48, D) a book of the Sky (71, 49, D) an uncursed staff of fire (71, 50, D) a polar bear corpse (72, 8, D) a cursed -5 ring of strength (72, 26, D) a +2 battleaxe of chopping (72, 27, D) the cursed +0 scimitar of Qithraoff {slice, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It has a curse placed upon it. (72, 30, D) a cursed +0 trident a +6 hand crossbow of flaming (72, 36, D) a +1 short sword of speed (72, 37, D) a +0 dagger a +0 robe (72, 47, D) a book of Conjurations (72, 48, D) a +2 battleaxe of chopping (72, 49, D) the Volume of Fire Spells Type Level a - Inner Flame Hexes/Fire 3 b - Sticky Flame Conjuration/Fire 4 c - Fireball Conjuration/Fire 5 d - Ignition Fire 8 (72, 50, D) a polar bear corpse (73, 1, D) a +0 short sword (still there?) the +3 ring mail of Shielding {Int+2} (still there?) It affects your intelligence (+2). (73, 2, D) a +2 hand axe of freezing (73, 16, D) a box of beasts (73, 17, D) a +2 morningstar of holy wrath (73, 27, D) an uncursed amulet of guardian spirit (73, 36, D) a book of Frost (73, 37, D) a +2 morningstar of freezing (73, 47, D) a +5 great sword of slicing (73, 48, D) the +1 hand axe "Suty Ukya" {holy, +Rage +Fly rF+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from fire. It lets you fly. It lets you go berserk. (73, 49, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (74, 47, D) an uncursed ring of flight (74, 48, D) a +2 great sword of slicing (74, 49, D) Ygadam's Guide on Dislocation and Beguiling Spells Type Level a - Apportation Translocation 1 b - Confuse Hexes 3 c - Tukima's Dance Hexes 3 d - Gell's Gravitas Translocation 3 e - Cause Fear Hexes 4 f - Darkness Hexes 6 (75, 1, D) the +6 hunting sling "Hoycus" {freeze, +Inv rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It lets you turn invisible. (75, 47, D) a +5 arbalest of flaming (75, 48, D) a +0 dagger of draining (75, 49, D) a +0 quarterstaff of protection