Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +6 longbow of Legh {freeze, Dex+4 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It lets you see invisible. (60, 37, D) a +0 halberd of venom (61, 0, D) +1 ice dragon scales (61, 8, D) an uncursed staff of wizardry (61, 12, D) a +0 club (61, 16, D) a +3 ring mail of fire resistance (61, 26, D) an uncursed staff of fire (61, 37, D) a +2 war axe of chopping (62, 0, D) an uncursed amulet of guardian spirit (62, 9, D) the cursed +0 scale mail of the Equinox {rElec rC+ Dex-5} It affects your dexterity (-5). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (62, 12, D) a +2 dire flail of draining a cursed -2 club (62, 16, D) a book of Spatial Translocations (62, 17, D) a +6 flail of protection (62, 26, D) the cursed +1 ring mail of Hearhaih {rElec Int-5 Dex+2} It affects your intelligence (-5). It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (62, 27, D) a +0 short sword (still there?) a Fen Folio (still there?) (62, 37, D) a lamp of fire (63, 8, D) a +0 short sword (63, 11, D) a cursed +0 whip (63, 16, D) a phial of floods (63, 17, D) the +3 chain mail of the Empire {rCorr} It protects you from acid and corrosion. (63, 22, D) a Young Poisoner's Handbook (63, 26, D) a +0 short sword a +0 leather armour a phantom mirror (63, 27, D) a +1 scimitar of flaming a +4 vampiric great sword an elf corpse (63, 37, D) a +4 longbow (64, 16, D) an uncursed staff of earth (64, 17, D) +0 fire dragon scales (64, 26, D) an uncursed staff of wizardry (64, 27, D) a +0 short sword (still there?) an uncursed staff of conjuration (still there?) (64, 28, D) a cursed -1 dagger (unseen) (65, 26, D) a +1 plate armour of positive energy (66, 0, D) an uncursed staff of air (67, 0, D) a +0 dagger (68, 1, D) a +0 dagger a +0 plate armour of fire resistance (69, 1, D) an uncursed staff of death (69, 36, D) an uncursed staff of death (69, 37, D) a rime drake corpse (70, 9, D) an uncursed staff of wizardry (70, 36, D) a +2 fustibalus of freezing a rime drake corpse (70, 37, D) an uncursed staff of death (71, 8, D) an uncursed staff of wizardry (71, 12, D) a book of Cantrips (71, 17, D) a +0 long sword a +0 robe an uncursed staff of power (71, 18, D) a +0 war axe (71, 26, D) a phial of floods (71, 27, D) a book of Callings (71, 36, D) an uncursed staff of air (71, 37, D) a book of Misfortune (72, 8, D) the cursed +1 ring mail "Qaetenk" {MR+ Regen+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (72, 9, D) a +2 halberd of flaming (72, 16, D) a crystal ball of energy (72, 17, D) a +0 hand axe of venom (72, 18, D) a +0 war axe (72, 27, D) the ring of Noep {rPois Stlth+} [ring of stealth] It protects you from poison. It makes you more stealthy. (72, 31, D) a book of Minor Magic (72, 36, D) a lightning rod (4/4) (72, 37, D) a book of Necromancy a rime drake corpse (73, 1, D) a +3 hand axe of freezing (73, 16, D) a +3 shortbow (73, 17, D) the cursed +1 halberd "Ydghyez" {flame, -Tele MR+ Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (73, 27, D) the +7 halberd of Action {chop, +Fly Int+4 Dex-5} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-5). It lets you fly. (73, 36, D) a book of Changes (73, 37, D) a fan of gales (73, 38, D) an acid dragon corpse (75, 1, D) a +2 quarterstaff of protection