Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +2 pair of gloves of dexterity (49, 37, D) 4 potions of heal wounds (49, 39, D) a +3 long sword (unseen) (50, 36, D) a +0 great mace of holy wrath (50, 37, D) a +3 scimitar of freezing (still there?) the +7 great mace "Undeadhunter" {disrupt, rN+} (still there?) It protects you from negative energy. (51, 36, D) a book of Fire (51, 37, D) a +2 cloak of invisibility (52, 36, D) a phial of floods (52, 37, D) an uncursed amulet of faith (53, 37, D) a box of beasts (54, 36, D) a sack of spiders (59, 36, D) a +2 hand axe of venom (59, 37, D) a +4 short sword of protection (60, 36, D) a phantom mirror (60, 37, D) a +7 falchion of holy wrath (60, 43, D) Sif Muna's Incunabulum of Congealing Transmutation Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Spider Form Transmutation/Poison 3 d - Irradiate Conjuration/Transmutation 5 e - Freezing Cloud Conjuration/Ice/Air 6 (61, 0, D) a lightning rod (4/4) (61, 2, D) a +0 short sword a +0 shortbow 20 arrows (61, 4, D) a +0 long sword a +0 scale mail (61, 36, D) Xytisor's Collected Works on the Earthen Voyage Spells Type Level a - Teleport Other Translocation 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Statue Form Transmutation/Earth 6 (61, 43, D) Sif Muna's Compendium of Creative Earth Spells Type Level a - Summon Demon Summoning 5 b - Summon Forest Summoning/Translocation 5 c - Iron Shot Conjuration/Earth 6 (62, 0, D) a sack of spiders (62, 1, D) a crystal ball of energy (62, 3, D) a +0 falchion (unseen) (62, 8, D) a +2 shortbow of freezing (62, 16, D) a fan of gales (62, 17, D) a +2 ring of slaying (62, 19, D) a +0 shortbow (unseen) (62, 21, D) a +0 rapier (62, 26, D) a crystal ball of energy (62, 36, D) a +1 leather armour of poison resistance (62, 37, D) a lamp of fire (63, 0, D) a +1 hunting sling of freezing (63, 8, D) the +10 plate armour of Prudence {rC++ Regen+ Str+2 Dex-4} It affects your strength (+2). It affects your dexterity (-4). It greatly protects you from cold. It increases your rate of regeneration. (63, 16, D) a +0 hand crossbow of flaming (63, 21, D) a +0 dagger a +0 scale mail an elf corpse (skeletalised by now) (63, 23, D) 5 arrows (63, 26, D) a +4 broad axe of chopping (63, 27, D) a +3 dagger of protection (63, 33, D) a +6 ring of strength a +6 ring of dexterity an uncursed staff of energy a +2 hunting sling of freezing (63, 36, D) an uncursed ring of protection from cold (63, 37, D) the +5 great sword of Mein {antimagic, +Rage rF+ rN++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It greatly protects you from negative energy. It lets you go berserk. (64, 16, D) a crystal ball of energy (64, 21, D) a +0 longbow (unseen) (64, 22, D) a +0 long sword a +0 ring mail (64, 26, D) an uncursed staff of summoning (64, 32, D) a +1 war axe of electrocution (65, 26, D) a +6 ring of intelligence (67, 0, D) an uncursed amulet of rage (68, 0, D) a +1 arbalest of velocity (69, 0, D) a +3 flail of crushing (69, 36, D) a +0 hand axe (still there?) a +2 scale mail of poison resistance (still there?) (70, 8, D) a +1 hand crossbow of flaming (70, 9, D) a fan of gales (70, 36, D) a +1 hand crossbow of velocity (70, 37, D) a +0 dagger (still there?) a +2 hand crossbow of velocity (still there?) (71, 8, D) a +1 hand crossbow of flaming (71, 16, D) a +1 halberd of distortion (71, 17, D) a +1 flail of protection (71, 27, D) a +4 ring of dexterity (71, 36, D) a book of Debilitation (71, 37, D) a +0 hand axe a +0 leather armour an uncursed staff of wizardry an orc corpse (72, 16, D) the cursed +1 flail of Xagy {crush, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. (72, 17, D) a cursed -3 long sword a phial of floods a naga corpse (skeletalised by now) (72, 18, D) a +0 war axe (72, 26, D) a +1 scale mail of poison resistance (72, 27, D) a +2 flail of protection (72, 28, D) a black bear corpse (skeletalised by now) (72, 31, D) a cursed -3 spear a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (72, 36, D) a +0 club (still there?) a +2 quarterstaff of speed (still there?) (72, 37, D) a +0 scimitar (still there?) the ring "Enahay" {MR+ SInv} (still there?) [ring of see invisible] It affects your resistance to hostile enchantments. It lets you see invisible. (73, 1, D) the amulet of Janus {Reflect *Slow Fragile rPois SH+2 Stlth+} [amulet of reflection] It shields you and reflects attacks. It protects you from poison. It may slow you when you take damage. It will be destroyed if unequipped. It affects your SH (+2). It makes you more stealthy. (73, 17, D) a +2 flail of holy wrath (73, 26, D) an uncursed staff of death (73, 27, D) a +0 dagger (unseen) (73, 36, D) a +0 war axe (still there?) a +2 plate armour of poison resistance (still there?) (73, 37, D) a +0 club (still there?) a +0 robe of cold resistance (still there?) (75, 1, D) a +0 scimitar of electrocution