Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +3 scale mail of poison resistance (49, 37, D) a lamp of fire (50, 36, D) the +8 hand axe of Hatred {elec, MR++ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your resistance to hostile enchantments. (50, 37, D) an uncursed ring of protection from fire (51, 36, D) an uncursed staff of energy (51, 37, D) a +2 shortbow of freezing (52, 36, D) a +1 great mace of protection (52, 37, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (53, 36, D) a box of beasts (53, 37, D) an uncursed staff of summoning (54, 36, D) a +5 mace of venom (59, 36, D) a +0 mace (59, 37, D) the ring "Hygoff" {rPois Str+6 Stlth+} [ring of stealth] It affects your strength (+6). It protects you from poison. It makes you more stealthy. (60, 36, D) a phial of floods (60, 37, D) a +1 shortbow of freezing (60, 38, D) the Incunabulum of Cloudy Self-Knowledge Spells Type Level a - Shock Conjuration/Air 1 b - Song of Slaying Charms 2 c - Ozocubu's Armour Charms/Ice 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Tornado Air 9 (61, 0, D) an uncursed staff of summoning (61, 2, D) a +3 battleaxe a cursed +0 robe (61, 8, D) a crystal ball of energy (61, 26, D) the cursed +1 scimitar "Itapa" {slice, rElec MR++ Int-4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (61, 36, D) the Reference Book on the Arsonist and Displacement Spells Type Level a - Inner Flame Hexes/Fire 3 b - Portal Projectile Hexes/Translocation 3 c - Recall Summoning/Translocation 3 d - Summon Forest Summoning/Translocation 5 e - Dispersal Translocation 6 (61, 37, D) a +2 flail of crushing (61, 39, D) an adder corpse (61, 40, D) a +0 hand axe of electrocution a +0 robe a +0 whip a +0 robe a naga corpse a guardian serpent corpse a naga corpse (61, 42, D) a +0 trident 4 scrolls of enchant weapon an anaconda corpse (62, 0, D) a +1 ring mail of poison resistance (62, 1, D) a +9 blowgun (62, 9, D) a +4 antimagic lajatang (62, 17, D) a +1 great mace of crushing (62, 26, D) a phantom mirror (62, 27, D) the cursed +0 quarterstaff of Ragnarok {pain, *Corrode rC+++ Int+2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It renders you almost immune to cold. It lets you see invisible. It may corrode you when you take damage. It has a curse placed upon it. (62, 36, D) The Second Course in Spellcasting Spells Type Level a - Bolt of Cold Conjuration/Ice 6 b - Darkness Hexes 6 c - Ozocubu's Refrigeration Ice 6 d - Simulacrum Ice/Necromancy 6 e - Dispersal Translocation 6 f - Statue Form Transmutation/Earth 6 (62, 37, D) an uncursed staff of summoning (62, 40, D) a guardian serpent corpse (63, 0, D) the +2 war axe "Ganoseta" {speed, rC++} Attacks with this weapon are significantly faster. It greatly protects you from cold. (63, 8, D) a +2 spear of piercing (63, 17, D) a sack of spiders (63, 22, D) a +3 chain mail of fire resistance (63, 28, D) a wolf corpse (63, 36, D) a book of the Earth (64, 17, D) a sack of spiders (64, 26, D) an uncursed staff of conjuration (64, 27, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +3 ring of strength a +5 quick blade of flaming a +6 ring of strength a +6 ring of dexterity a river rat corpse (64, 28, D) a spiny frog corpse (65, 26, D) a lightning rod (1/4) (65, 27, D) a wolf corpse (68, 0, D) a cursed -3 dagger a +0 robe the +8 mace "Bewuw" {crush, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (68, 1, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (69, 0, D) a +1 antimagic dagger (69, 36, D) a +2 leather armour of fire resistance (69, 39, D) a rime drake corpse (70, 9, D) an uncursed ring of poison resistance (70, 36, D) a sack of spiders (70, 37, D) a +1 mace of draining (71, 8, D) a +2 great sword of protection (71, 17, D) a +0 robe (71, 26, D) a fan of gales (71, 27, D) the amulet "Lulesch" {Reflect rElec rF- rC+ SH+3 Stlth+} [amulet of reflection] It shields you and reflects attacks. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your SH (+3). It makes you more stealthy. (71, 36, D) a +3 ring of slaying (71, 37, D) a +3 ring of strength (71, 38, D) a polar bear corpse (72, 8, D) the +12 fustibalus of Fragile Peace {speed, rPois rN+} Attacks with this weapon are significantly faster. It protects you from poison. It protects you from negative energy. (72, 9, D) a +4 hand axe of freezing (72, 16, D) a lightning rod (1/4) (72, 32, D) a book of Unlife (72, 36, D) a +4 shortbow of freezing (72, 37, D) a lightning rod (1/4) (73, 1, D) an uncursed ring of magical power (73, 16, D) an uncursed staff of poison (73, 17, D) a +1 longbow of flaming (73, 22, D) a +0 hunting sling of flaming (73, 27, D) the scarf "Gaseoko" {rPois rC- Str+4 Dex-2} It affects your strength (+4). It affects your dexterity (-2). It makes you vulnerable to cold. It protects you from poison. (73, 36, D) a fan of gales (75, 1, D) a +2 hunting sling of freezing