Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +4 double sword "Woyboro" {slice, +Rage rElec Str-5} It inflicts extra damage upon your enemies. It affects your strength (-5). It insulates you from electricity. It lets you go berserk. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 16, D) an uncursed staff of poison a wolf skeleton (61, 17, D) a +0 rapier a +0 robe a spriggan skeleton (61, 26, D) a sack of spiders (62, 1, D) a +2 spear of venom (62, 8, D) a fan of gales (62, 9, D) a +2 chain mail of poison resistance (62, 16, D) a book of Transfigurations (62, 17, D) a +0 spear a +0 pair of boots of stealth (62, 26, D) a +3 scimitar of freezing (62, 27, D) a +3 ring of protection (63, 8, D) an uncursed staff of air (63, 16, D) a +0 spear a +1 shortbow of flaming a spriggan skeleton (63, 17, D) Sif Muna's Volume of Necromancy and the Escort Spells Type Level a - Sublimation of Blood Necromancy 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Death Channel Necromancy 6 d - Summon Hydra Summoning 7 a black bear skeleton (63, 18, D) a +0 rapier a +0 robe a spriggan skeleton (63, 26, D) a book of Flames (64, 17, D) a +4 ring mail of poison resistance (64, 26, D) the cursed +1 ring mail of Chimes {rC- rN+ Regen+ Str+2} It affects your strength (+2). It makes you vulnerable to cold. It protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (64, 27, D) the +5 spear of Reason {speed, Dex+5 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It lets you see invisible. (65, 26, D) the cursed +0 halberd "Zedai" {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It has a curse placed upon it. (67, 0, D) a phantom mirror (68, 0, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (69, 0, D) the +4 lajatang of the Globe {freeze, rN+ Dex+4 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from negative energy. It makes you less stealthy. (70, 9, D) a +2 short sword of freezing (71, 8, D) an uncursed staff of poison (71, 26, D) a +7 broad axe of chopping (72, 8, D) a lightning rod (4/4) (72, 10, D) a +2 ring of evasion (72, 17, D) a manual of Throwing (72, 19, D) a +0 trident (72, 20, D) the ring of Eternal Harmony {*Contam Str+4 Int-5 Slay+3 Stlth-} [ring of loudness] It affects your strength (+4). It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It causes magical contamination when unequipped. It makes you less stealthy. a +0 trident 2 throwing nets a +0 trident (72, 27, D) a +0 robe (73, 1, D) a +4 plate armour of poison resistance (73, 16, D) a +6 whip of flaming (73, 17, D) the ring "Geleelar" {+Blink Int+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It lets you blink. It makes you more stealthy. (73, 26, D) a +5 dire flail of protection (73, 27, D) a +3 hunting sling of freezing (75, 1, D) an uncursed ring of flight