Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 24, D) a +1 helmet of see invisible (49, 24, D) a +0 robe (49, 36, D) an uncursed staff of fire (49, 37, D) a sack of spiders (50, 24, D) an uncursed staff of cold (50, 25, D) the Volume of the Alphagorgon Spells Type Level a - Vampiric Draining Necromancy 3 b - Summon Ice Beast Ice/Summoning 4 c - Animate Dead Necromancy 4 d - Summon Demon Summoning 5 (50, 37, D) a +2 ring of dexterity (51, 13, D) a phial of floods (51, 24, D) a book of Summonings (51, 25, D) the Handbook of Cold and Necromancy Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Animate Dead Necromancy 4 c - Metabolic Englaciation Hexes/Ice 5 (51, 36, D) a potion of might (51, 37, D) +0 acid dragon scales a phial of floods an acid dragon corpse (skeletalised by now) (51, 38, D) a wyvern corpse (skeletalised by now) (52, 13, D) the +8 shortbow "Hiodol" {freeze, rF++} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from fire. (52, 15, D) a +2 great mace of holy wrath (52, 24, D) the Collected Works on Frigorific Poison Spells Type Level a - Spider Form Transmutation/Poison 3 b - Venom Bolt Conjuration/Poison 5 c - Bolt of Cold Conjuration/Ice 6 d - Ozocubu's Refrigeration Ice 6 (52, 25, D) a +0 long sword (52, 27, D) a +1 morningstar of protection a +0 robe (52, 36, D) a fan of gales (52, 37, D) the cursed +3 lajatang of Kemuniha {slice, +Rage +Fly Str+4 Dex+8} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+8). It lets you fly. It lets you go berserk. It has a curse placed upon it. (53, 13, D) a +0 war axe (53, 24, D) a +2 hunting sling of flaming (53, 25, D) a book of Changes (53, 36, D) a fan of gales (53, 37, D) an uncursed ring of positive energy (54, 13, D) the Handbook of Cankerous Hexes Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Alistair's Intoxication Transmutation/Poison 5 c - Discord Hexes 8 (54, 24, D) a +2 war axe of chopping (54, 25, D) a manual of Throwing (54, 36, D) a phial of floods (55, 13, D) an uncursed staff of cold (55, 24, D) an uncursed ring of magical power (59, 37, D) an uncursed staff of poison (60, 36, D) the +7 mace "Puteb" {venom, *Drain rElec MR+ Stlth+} It poisons the flesh of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you more stealthy. (60, 37, D) a phantom mirror (60, 40, D) a +0 falchion of flaming (unseen) (61, 4, D) (unseen) (61, 8, D) a +4 dagger of electrocution (61, 16, D) the cursed +0 leather armour "Vatyecimm" {SInv} It lets you see invisible. It has a curse placed upon it. a +3 leather armour of cold resistance (61, 39, D) a +1 flail of venom (61, 40, D) a +0 dagger a +0 robe a necrophage corpse (skeletalised by now) (61, 43, D) a +0 long sword an uncursed ring of protection from fire a cursed staff of wizardry a +0 robe an uncursed ring of stealth (62, 0, D) the +4 robe of the Sixty-Six Beds {rC+ MR- Dex+4} It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. (62, 9, D) an uncursed staff of wizardry (62, 16, D) an uncursed staff of summoning (62, 27, D) an uncursed staff of wizardry (62, 28, D) a +6 ring of strength a +6 ring of strength a wand of acid (0/15) a +6 ring of dexterity (62, 36, D) a +0 mace (62, 37, D) a book of Misfortune (63, 0, D) the ring "Fevvuji" {MR+ EV+3 Stlth+} [ring of evasion] It affects your evasion (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 8, D) an uncursed staff of fire (63, 16, D) a +2 scimitar of electrocution (63, 26, D) an uncursed staff of wizardry (63, 40, D) a +3 spear (unseen) (64, 17, D) the +9 battleaxe of Quekyir {chop, +Inv rF+ rN+ Int-4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It protects you from fire. It protects you from negative energy. It lets you turn invisible. (64, 26, D) a +1 robe of magic resistance (64, 27, D) a sack of spiders (65, 26, D) a +3 mace of holy wrath (67, 0, D) a sack of spiders (70, 8, D) a phantom mirror (70, 43, D) a +0 dagger (unseen) (71, 8, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (71, 16, D) a +4 trident of flaming (71, 17, D) a box of beasts (71, 28, D) a +0 trident (71, 36, D) a +3 ring mail of fire resistance (71, 37, D) a +0 hand axe (71, 38, D) an uncursed amulet of regeneration a +0 club a +0 dagger a cursed +0 robe (71, 39, D) a +0 glaive a +0 plate armour (71, 43, D) 5 tomahawks (72, 8, D) a cursed amulet of inaccuracy (72, 9, D) an uncursed staff of death (72, 16, D) a +0 rapier a +0 robe a +2 buckler an uncursed staff of conjuration (72, 17, D) the +7 longbow of Vepig {freeze, rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. (72, 19, D) a +0 spear (72, 26, D) a +0 shortbow 28 arrows a book of Frost (72, 27, D) a +0 trident (72, 28, D) a +2 short sword of speed a +5 vampiric spear a +0 shortbow 17 arrows (72, 31, D) a +0 trident (72, 33, D) 5 tomahawks (72, 36, D) a +0 hand axe (unseen) (72, 37, D) a +0 glaive a +0 chain mail a +0 club a +0 leather armour an uncursed ring of see invisible (73, 1, D) a +1 hand axe of chopping (73, 27, D) a crystal ball of energy (73, 28, D) a +0 trident (73, 36, D) a +2 ring of protection (73, 37, D) a book of Debilitation (74, 37, D) an uncursed staff of energy