Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) an uncursed staff of power (61, 16, D) a +4 longbow of velocity (61, 18, D) a +3 scimitar of flaming (62, 1, D) a fan of gales (62, 9, D) an uncursed staff of energy a shapeshifter corpse (62, 16, D) a +4 whip of electrocution (62, 17, D) an uncursed staff of earth (63, 8, D) an uncursed staff of poison (63, 10, D) an ugly thing corpse (63, 16, D) an uncursed staff of power (63, 17, D) the +3 scale mail of Quantum Leap {Str+3} It affects your strength (+3). (63, 22, D) a hell hog corpse (63, 23, D) Sif Muna's Disquisition on Supportive Arcane Weapons Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Summon Mana Viper Hexes/Summoning 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Orb of Destruction Conjuration 7 e - Glaciate Conjuration/Ice 9 (64, 16, D) a book of Spatial Translocations (64, 17, D) 4 scrolls of enchant weapon (65, 19, D) a +0 scimitar of flaming (69, 0, D) the +0 ring mail of the Slug {rC+} It protects you from cold. (70, 9, D) a +2 spear of distortion (71, 8, D) an uncursed ring of resist corrosion (71, 9, D) a shapeshifter corpse (71, 16, D) a +0 dagger an uncursed staff of energy (71, 17, D) a +0 dagger a +0 robe an orc corpse (71, 26, D) a +2 double sword of holy wrath (72, 8, D) the Reference Book on Dark Aid Spells Type Level a - Animate Skeleton Necromancy 1 b - Spectral Weapon Hexes/Charms 3 c - Animate Dead Necromancy 4 d - Excruciating Wounds Charms/Necromancy 5 e - Dispel Undead Necromancy 5 (72, 9, D) a +1 plate armour of magic resistance (72, 16, D) a +2 leather armour of poison resistance an orc corpse (72, 17, D) a +0 glaive a +0 plate armour a +0 hand axe a +0 ring mail (72, 26, D) a +0 robe the +1 scale mail "Hiptur" {rPois Int+3 Slay-3} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. (72, 27, D) a fan of gales (73, 1, D) a phial of floods (73, 17, D) a +0 dagger the +3 scale mail "Qeilyt" {MR+} It affects your resistance to hostile enchantments. (73, 27, D) the +9 glaive "Zoir" {pain, rN+ Str+9 Int-5 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+9). It affects your intelligence (-5). It protects you from negative energy. It lets you see invisible. (74, 3, D) a jackal corpse (skeletalised by now) (75, 1, D) a phantom mirror