Galewind the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +0 shield the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) a stone of tremors (49, 1, D) a +0 dire flail (49, 12, D) a +3 long sword of slicing (49, 21, D) a +2 vampiric lajatang (49, 36, D) a +4 morningstar of draining (49, 37, D) the +9 great sword "Newtbane" {slice, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (50, 1, D) a +0 mace (50, 12, D) a book of Spatial Translocations (50, 13, D) a +1 lajatang of speed (50, 21, D) a wyvern corpse (50, 24, D) a +2 hand crossbow of evasion (50, 36, D) a +1 dagger of venom (50, 37, D) the +1 ring mail of Beogh's Envy {MR+ rCorr Str+2} It affects your strength (+2). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (51, 0, D) a +0 whip of venom (51, 1, D) a sack of spiders (51, 12, D) an uncursed staff of power (51, 13, D) a +4 flail of protection (51, 19, D) a steam dragon corpse (51, 20, D) a fire dragon corpse (51, 21, D) a death drake corpse (51, 24, D) a book of Power (51, 36, D) a +3 morningstar of protection (51, 37, D) a +3 great sword of distortion (51, 43, D) a +3 flail of protection (52, 1, D) a +2 ring mail of fire resistance (52, 4, D) a +0 halberd (52, 12, D) a +0 cloak of invisibility (52, 13, D) an uncursed staff of conjuration (52, 20, D) a mottled dragon corpse (52, 30, D) the +3 dire flail of the Fox {crush, rElec Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It insulates you from electricity. (52, 37, D) an uncursed staff of death (53, 1, D) a fan of gales (53, 12, D) a book of Party Tricks (53, 13, D) a book of Ice (53, 25, D) an uncursed ring of magical power (53, 36, D) an ornate deck of wonders (54, 1, D) a +0 dire flail (54, 12, D) a +4 morningstar of crushing (54, 13, D) the +27 Lear's hauberk (54, 24, D) the ring "Huatotiu" {Wiz *Contam Str+2 Dex+8} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It affects your dexterity (+8). It causes magical contamination when unequipped. (54, 25, D) an uncursed ring of fire (54, 36, D) a book of the Tempests (55, 1, D) an uncursed amulet of rage (55, 12, D) a plain deck of defence (55, 13, D) a manual of Invocations (55, 24, D) a +3 blowgun (59, 37, D) the cursed +0 robe of the Prince {rPois rF+ Int+3} It affects your intelligence (+3). It protects you from fire. It protects you from poison. It has a curse placed upon it. (60, 4, D) a +2 mace of crushing (60, 36, D) a manual of Air Magic (61, 3, D) a +0 vampiric war axe a +0 ring mail (61, 8, D) an uncursed amulet of magic regeneration (61, 16, D) a +2 hand axe of draining (61, 26, D) an uncursed staff of cold (61, 37, D) the +10 flail of Unreason {crush, *Drain +Rage +Fly Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you fly. It lets you go berserk. It causes draining when unequipped. (62, 0, D) a +0 long sword (62, 1, D) a +0 short sword of holy wrath (62, 10, D) a +0 whip (62, 17, D) a book of Fire (62, 20, D) a +0 glaive (62, 37, D) a phantom mirror (63, 0, D) a +0 morningstar of crushing (63, 8, D) a +4 shortbow of freezing (63, 10, D) an uncursed staff of conjuration (63, 11, D) a +0 club (unseen) (63, 16, D) a +1 hunting sling of velocity (63, 17, D) a +0 plate armour of poison resistance (63, 22, D) 2 poisoned javelins (63, 26, D) a sack of spiders (63, 27, D) a cursed ring of loudness (63, 32, D) a +0 rapier (unseen) (63, 33, D) a +2 morningstar of venom (unseen) (63, 37, D) a book of Alchemy (63, 42, D) a +0 trident an uncursed ring of protection from cold (64, 16, D) an uncursed amulet of rage (64, 17, D) a +0 leather armour of fire resistance (64, 26, D) a +2 robe of positive energy (64, 27, D) a box of beasts (64, 33, D) a +0 dagger (unseen) (65, 26, D) a +0 buckler (unseen) (67, 0, D) a +2 robe (68, 0, D) the +5 whip "Raapetor" {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (69, 0, D) an uncursed staff of earth (69, 36, D) a plain deck of summoning (69, 41, D) a +0 scythe (unseen) (70, 8, D) a book of Necromancy (70, 9, D) an uncursed ring of poison resistance (70, 11, D) a +0 dagger (unseen) (70, 37, D) the ring of Liberalism {rPois rC- rN+ Str+3} [ring of strength] It affects your strength (+3). It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. an uncursed staff of fire (70, 40, D) a +0 robe (unseen) (71, 8, D) an uncursed staff of air (71, 11, D) a +0 dagger (unseen) (71, 16, D) an uncursed staff of energy (71, 17, D) a +2 robe of positive energy (71, 26, D) the +7 rapier of the Pure Tales {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (71, 27, D) a book of Changes (71, 30, D) a +0 short sword (unseen) (71, 36, D) a fan of gales (71, 39, D) a +0 glaive (unseen) (71, 40, D) a +0 scimitar of flaming (unseen) (71, 41, D) a +6 giant spiked club a +0 robe a +0 rapier a +0 leather armour (71, 42, D) the +1 scale mail of the Guardian {Int+3} It affects your intelligence (+3). (72, 8, D) a +1 quarterstaff of protection (72, 11, D) a +0 dagger (unseen) (72, 12, D) a +0 dagger (72, 16, D) the +4 mace "Bomoapep" {freeze, rC- rN++ Int+4 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+3). It makes you vulnerable to cold. It greatly protects you from negative energy. (72, 26, D) a +2 broad axe of venom (72, 27, D) a +0 short sword (72, 29, D) a +5 iron rod (5/9) a +0 robe a +0 buckler (72, 37, D) a +2 dagger of pain (73, 1, D) the +5 plate armour of Intuition {rPois rC- rN+++ Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It makes you vulnerable to cold. It protects you from poison. It renders you almost immune to negative energy. (73, 16, D) a manual of Staves (73, 17, D) an uncursed staff of earth (73, 26, D) a +1 shortbow of freezing (73, 27, D) an uncursed staff of cold (73, 36, D) a +1 dagger of venom (73, 37, D) a cursed staff of cold (73, 40, D) a +0 dire flail (unseen) (73, 41, D) a +4 quarterstaff of chaos (unseen) (74, 2, D) a +0 trident (75, 2, D) a +0 trident