Galewind the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +1 dagger a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) 4 meat rations (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (18, 24, D) 2 large rocks (19, 0, D) the +11 flail of Wugov {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (19, 1, D) a +2 dagger of electrocution (19, 16, D) a +2 great sword of slicing (19, 17, D) the ring "Hunuim" {rF+ rC+ Stlth+} [ring of protection from cold] It protects you from fire. It protects you from cold. It makes you more stealthy. (20, 0, D) a +0 great sword a +0 arbalest 19 bolts a +0 plate armour an orc corpse (20, 1, D) a +0 glaive a +0 plate armour a +2 leather armour of fire resistance (20, 16, D) the ring "Geylasta" {rC+ rN+ Str+4 SInv Stlth-} [ring of protection from cold] It affects your strength (+4). It protects you from cold. It protects you from negative energy. It lets you see invisible. It makes you less stealthy. (20, 17, D) an uncursed staff of power (21, 0, D) a +0 flail a +0 ring mail (21, 1, D) a +0 giant club a +0 flail the +5 hunting sling "Verhush" {freeze, rPois rF+ Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from fire. It protects you from poison. an ogre corpse (21, 2, D) a +0 giant club (21, 16, D) a lightning rod (4/4) (21, 17, D) a phial of floods (22, 0, D) a +1 battleaxe a +0 plate armour a +0 great sword a +0 plate armour a +0 giant club a +2 battleaxe of holy wrath a +0 plate armour a cursed staff of death an orc corpse (22, 1, D) a +0 battleaxe a +0 plate armour a +0 giant club a +0 dagger a +2 robe of magic resistance a +3 leather armour of cold resistance an ogre corpse (22, 2, D) a +0 giant club (22, 3, D) a +0 robe a +6 ring of strength a +6 ring of strength a +0 robe (22, 16, D) the cursed +0 shortbow of Hospitality {venom, MR+ MP+9 Int+4} It poisons the ammo it fires. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (22, 17, D) 2 large rocks (still there?) a large rock (still there?) (22, 18, D) a large rock (22, 19, D) a +2 battleaxe of freezing (unseen) (23, 0, D) a +0 war axe a cursed +0 plate armour a +0 war axe a +0 ring mail the cursed +1 long sword of Uskayaw's Hope {venom, Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+2). It makes you more stealthy. It has a curse placed upon it. an orc corpse an orc corpse (23, 1, D) the +8 plate armour "Vuedeodgh" {+Fly Regen+} It lets you fly. It increases your rate of regeneration. (23, 16, D) a +3 ring mail of fire resistance (23, 17, D) Sif Muna's Handbook of Translocation and Attacks Spells Type Level a - Blink Translocation 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 (23, 18, D) a large rock (still there?) an uncursed staff of summoning (still there?) (24, 16, D) a +1 vampiric hand axe (24, 17, D) a box of beasts (24, 18, D) a +0 dagger of speed (25, 0, D) a +0 long sword a +0 chain mail an uncursed staff of death (25, 1, D) a cursed -3 ring of strength (25, 16, D) a +2 blowgun (25, 17, D) a +1 spear of piercing (25, 18, D) the Catalogue of Helpful Sinister Magic Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Swiftness Charms/Air 2 d - Shroud of Golubria Charms/Translocation 2 e - Excruciating Wounds Charms/Necromancy 5 f - Simulacrum Ice/Necromancy 6 (26, 1, D) an uncursed staff of poison (26, 16, D) 3 scrolls of brand weapon (26, 17, D) a +3 flail of protection (27, 0, D) a +2 fustibalus of velocity (27, 1, D) a +0 great sword of freezing (27, 3, D) a +0 war axe (unseen) (27, 16, D) the +7 mace of Piseer {flame, -Tele +Inv rC++ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It greatly protects you from cold. It lets you turn invisible. It prevents most forms of teleportation. (27, 17, D) a book of Beasts (28, 0, D) an uncursed staff of summoning (28, 1, D) a book of Conjurations (28, 2, D) a +0 club an orc corpse (28, 16, D) a book of Debilitation (28, 17, D) a book of Cantrips (29, 0, D) a cursed staff of cold (29, 1, D) a +0 whip of draining (29, 16, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (29, 17, D) an uncursed staff of conjuration (34, 28, D) a book of Transfigurations (35, 0, D) a lamp of fire (35, 14, D) a book of Changes (35, 15, D) an uncursed staff of power (35, 28, D) an uncursed staff of earth (35, 29, D) an uncursed ring of ice (36, 0, D) a lightning rod (4/4) (36, 1, D) a sack of spiders (36, 14, D) a +6 blowgun (36, 15, D) an uncursed staff of air (36, 28, D) a +2 robe of magic resistance (36, 29, D) a +6 mace of draining (37, 0, D) the Almanac of the Rocks and the Entourage Spells Type Level a - Sandblast Earth 1 b - Lee's Rapid Deconstruction Earth 5 c - Shadow Creatures Summoning 6 d - Malign Gateway Summoning/Translocation 7 (37, 1, D) an uncursed amulet of faith (37, 14, D) an uncursed staff of wizardry (37, 15, D) a +2 helmet of intelligence (37, 28, D) a +2 robe (37, 29, D) a +1 ring mail of fire resistance (38, 0, D) a lamp of fire (38, 1, D) the +3 scythe of Denletyl {freeze, rPois rF+ Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from fire. It protects you from poison. (38, 4, D) a +0 dagger (unseen) (38, 14, D) a +7 whip of venom (38, 15, D) a +6 spear (38, 28, D) a +3 ring of dexterity (38, 29, D) a potion of might (39, 0, D) a book of the Sky (39, 1, D) an uncursed amulet of harm (39, 14, D) an uncursed staff of earth (39, 15, D) a +2 scale mail of fire resistance (39, 28, D) 4 potions of heal wounds (39, 29, D) a book of Summonings (40, 0, D) the +3 buckler "Xerepuoh" {Stlth+} It makes you more stealthy. (40, 1, D) a manual of Shields (40, 14, D) a +3 glaive of venom (40, 15, D) a +0 shield of protection (40, 28, D) an uncursed staff of conjuration (40, 29, D) a book of Battle (41, 1, D) a book of Burglary (41, 14, D) a +0 helmet of see invisible (41, 15, D) the Volume of Mutagenic Calling Spells Type Level a - Call Imp Summoning 2 b - Sticks to Snakes Transmutation 2 c - Summon Lightning Spire Summoning/Air 4 d - Hydra Form Transmutation 6 e - Statue Form Transmutation/Earth 6 (41, 28, D) a lightning rod (4/4) (41, 29, D) a book of Power (42, 0, D) a +2 ring mail of magic resistance (42, 1, D) an uncursed staff of summoning (42, 14, D) a +0 hand crossbow of velocity (42, 15, D) an uncursed staff of poison (42, 28, D) a +3 triple sword of distortion (42, 29, D) a manual of Translocations (43, 14, D) a phantom mirror (43, 15, D) a book of Ice (43, 28, D) a box of beasts (44, 28, D) a +2 ring of strength (47, 27, D) 2 large rocks (49, 0, D) a +1 scale mail of magic resistance (49, 1, D) a +4 long sword of holy wrath (49, 12, D) a +1 pair of boots of stealth (49, 24, D) a large rock (still there?) the Incunabulum of Conjuration (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Bolt of Draining Conjuration/Necromancy 5 (49, 36, D) a +1 hand axe of electrocution (49, 37, D) a +1 flail of venom (50, 1, D) a book of Alchemy (50, 4, D) a +0 great sword (unseen) (50, 12, D) an uncursed staff of summoning (50, 24, D) a +0 giant club (still there?) a +3 ring of dexterity (still there?) (50, 25, D) the +1 crystal plate armour of the Morning {rElec Int-5 SInv} It affects your intelligence (-5). It insulates you from electricity. It lets you see invisible. (50, 36, D) a box of beasts (50, 37, D) a +0 spear 13 javelins a +0 leather armour a +2 helmet of see invisible (50, 38, D) Sif Muna's Reference Book on Captivating Air Spells Type Level a - Confusing Touch Hexes 1 b - Airstrike Air 4 c - Lightning Bolt Conjuration/Air 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 (51, 1, D) a Fen Folio (51, 12, D) an uncursed staff of cold (51, 13, D) a +2 war axe of draining (51, 24, D) an uncursed staff of summoning (51, 25, D) a +3 chain mail of poison resistance (51, 36, D) an uncursed ring of protection from magic (51, 37, D) a +0 trident of freezing (still there?) the +5 quick blade "Koishriru" {protect, rC+} (still there?) It protects the one who uses it against injury (+AC on strike). It protects you from cold. (52, 1, D) a fan of gales (52, 4, D) a +5 dagger (unseen) (52, 12, D) a +3 ring of dexterity (52, 13, D) a fan of gales (52, 24, D) a sack of spiders (52, 25, D) a +0 giant club 3 large rocks (52, 36, D) an uncursed staff of death (52, 37, D) a +2 demon trident of draining (still there?) an uncursed staff of air (still there?) (53, 1, D) a crystal ball of energy (53, 12, D) the +10 broad axe of Fate {vamp, rElec} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. (53, 13, D) a +3 buckler (53, 19, D) a +0 trident (53, 24, D) a large rock (still there?) a lamp of fire (still there?) (53, 25, D) a cursed +0 giant club a +0 giant club a book of the Warp (53, 26, D) 5 large rocks (53, 36, D) a +3 leather armour of fire resistance (53, 37, D) a scroll of brand weapon (54, 1, D) a +0 vampiric broad axe (54, 3, D) a cursed +4 war axe a +1 shortbow of freezing a cursed +0 robe an uncursed ring of resist corrosion (54, 12, D) the +1 pair of boots "Lucisch" {rC+ MP+9 Str+4 Dex+3} It affects your strength (+4). It affects your dexterity (+3). It protects you from cold. It affects your magic capacity (+9). (54, 13, D) a +2 fustibalus of flaming (54, 21, D) a +2 glaive of flaming a +0 plate armour (54, 24, D) a +4 plate armour of cold resistance (54, 25, D) an uncursed staff of cold (54, 26, D) 4 large rocks (54, 36, D) an uncursed ring of ice (55, 1, D) a +3 mace of protection (55, 3, D) a +0 dagger (unseen) (55, 4, D) Delahirch's Incunabulum of Supportive Ice Spells Type Level a - Freeze Ice 1 b - Summon Ice Beast Ice/Summoning 4 c - Ice Form Ice/Transmutation 4 d - Metabolic Englaciation Hexes/Ice 5 e - Aura of Abjuration Summoning 5 f - Simulacrum Ice/Necromancy 6 g - Summon Greater Demon Summoning 7 (55, 12, D) +1 fire dragon scales (55, 13, D) an uncursed staff of summoning (55, 21, D) a +0 war axe (55, 24, D) a +0 hand crossbow of freezing (56, 28, D) a large rock (59, 36, D) a book of Alchemy (59, 37, D) a +2 ring mail of fire resistance (60, 36, D) a crystal ball of energy (60, 37, D) an uncursed ring of protection from cold (61, 0, D) a +1 glaive of flaming (61, 8, D) an uncursed staff of cold (61, 16, D) a +1 leather armour of cold resistance (61, 26, D) the +7 flail "Ekowosk" {venom, +Fly rC- Str+8 Stlth-} It poisons the flesh of those it strikes. It affects your strength (+8). It makes you vulnerable to cold. It lets you fly. It makes you less stealthy. (61, 36, D) a book of Misfortune (61, 37, D) a +5 scimitar of draining (62, 0, D) a +0 short sword an uncursed staff of death (62, 1, D) a +3 plate armour of fire resistance (62, 8, D) a sack of spiders (62, 22, D) a +0 troll leather armour (unseen) (62, 26, D) a +1 helmet of intelligence (62, 27, D) an uncursed ring of fire (62, 36, D) a +2 plate armour of cold resistance (62, 37, D) 4 potions of haste (63, 0, D) the Collected Works on Black Rituals and the Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Excruciating Wounds Charms/Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Death Channel Necromancy 6 (63, 8, D) an uncursed ring of magical power (63, 17, D) a crystal ball of energy (63, 36, D) the +0 robe "Soent" {rC+} It protects you from cold. (63, 37, D) an uncursed staff of death (64, 16, D) a +1 war axe of electrocution (64, 17, D) 2 large rocks a lightning rod (4/4) (64, 26, D) an uncursed staff of fire (64, 27, D) a +2 broad axe of chopping (65, 20, D) a +0 giant spiked club (unseen) (66, 19, D) a +0 giant club (66, 21, D) a +0 troll leather armour (unseen) (67, 0, D) an uncursed ring of see invisible (67, 18, D) a +0 troll leather armour (68, 0, D) an uncursed ring of poison resistance (69, 0, D) a box of beasts (69, 36, D) a book of Burglary (70, 8, D) the +5 hunting sling of the Warrior {speed, rElec rC++ Str-5 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (-5). It greatly protects you from cold. It insulates you from electricity. It makes you more stealthy. (70, 9, D) a lamp of fire (70, 36, D) the ring "Baxtysat" {+Fly rC- Int+5 Stlth-} [ring of loudness] It affects your intelligence (+5). It makes you vulnerable to cold. It lets you fly. It makes you less stealthy. (70, 37, D) Weirphyrr's Almanac of the Mountains and Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Passwall Transmutation/Earth 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Lee's Rapid Deconstruction Earth 5 e - Shatter Earth 9 (71, 8, D) the +6 war axe of Fate {freeze, +Fly rC- rN+++ Int-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It makes you vulnerable to cold. It renders you almost immune to negative energy. It lets you fly. (71, 16, D) a +0 short sword (still there?) an uncursed ring of positive energy (still there?) (71, 17, D) a +0 short sword (still there?) the ring of Ifubluaff {rCorr rPois MR- Dex+2} (still there?) [ring of resist corrosion] It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. (71, 26, D) a +0 short sword (still there?) an uncursed staff of fire (still there?) (71, 27, D) a +0 club (still there?) the +0 robe of Discretion {+Blink MR++ Int-3} (still there?) It affects your intelligence (-3). It affects your resistance to hostile enchantments. It lets you blink. (71, 36, D) a +2 lajatang of venom (71, 37, D) an uncursed staff of fire (72, 8, D) a crystal ball of energy (72, 16, D) a +3 halberd of freezing a lamp of fire (72, 17, D) a +3 chain mail of fire resistance (72, 26, D) a +0 dagger a +0 robe an uncursed staff of air (72, 27, D) a +3 plate armour of poison resistance (72, 36, D) an uncursed staff of death (72, 37, D) an uncursed staff of summoning (73, 1, D) a +0 short sword (still there?) the ring "Zinkub" {rPois Str+4} (still there?) [ring of poison resistance] It affects your strength (+4). It protects you from poison. (73, 17, D) a +0 long sword (still there?) an uncursed staff of power (still there?) (73, 26, D) a +0 dagger (still there?) a phantom mirror (still there?) (73, 27, D) a +0 dagger (still there?) a +4 spear of distortion (still there?) (73, 36, D) the ring of Wuwul {Wiz rPois rN+ Str-2 Int+3} [ring of wizardry] It improves your spell success rate. It affects your strength (-2). It affects your intelligence (+3). It protects you from poison. It protects you from negative energy. (73, 37, D) a manual of Unarmed Combat (75, 1, D) a +0 rapier (still there?) a +1 vampiric dagger (still there?)