Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 16, D) a +1 crystal plate armour (61, 22, D) a +0 quarterstaff a +0 robe a spriggan corpse (61, 23, D) a +0 rapier a +0 robe a +0 short sword a +0 robe a +0 short sword a +0 robe a spriggan corpse a spriggan corpse a spriggan corpse (61, 26, D) a phial of floods (61, 32, D) an arrow (still there?) a throwing net (still there?) (61, 33, D) a tomahawk (62, 0, D) the +6 long sword "Haurex" {pain, +Blink Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It lets you blink. (62, 1, D) an uncursed staff of energy (62, 8, D) a phantom mirror (62, 9, D) a book of Clouds (62, 16, D) a book of Dreams (62, 17, D) a phantom mirror (62, 26, D) a +0 trident (62, 27, D) a +0 trident (63, 0, D) a +2 spear of venom (63, 8, D) Arreusit's Handbook of Creation and Moulding Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Mana Viper Hexes/Summoning 5 c - Shadow Creatures Summoning 6 d - Dragon Form Transmutation 7 (63, 16, D) a +1 chain mail of fire resistance (63, 17, D) a +3 chain mail of cold resistance (63, 26, D) a book of Alchemy (64, 16, D) Idonueg's Disquisition on Enhancements and Bewitchment Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Portal Projectile Hexes/Translocation 3 d - Deflect Missiles Charms/Air 6 e - Discord Hexes 8 (64, 26, D) a +0 trident (64, 27, D) a box of beasts (65, 23, D) a wolf corpse (65, 26, D) a +0 trident (67, 0, D) a phantom mirror (67, 1, D) a +0 long sword a +0 longbow 19 arrows a +0 leather armour (68, 0, D) a lightning rod (4/4) (68, 2, D) a +1 long sword of flaming (68, 3, D) an arrow (68, 5, D) an arrow (69, 0, D) a +2 scale mail of cold resistance (69, 2, D) a +0 rapier (unseen) (69, 5, D) an arrow (70, 9, D) a +0 trident of freezing (70, 11, D) a +2 vampiric scimitar (71, 8, D) a +1 ring mail of poison resistance (71, 17, D) an uncursed staff of summoning (71, 26, D) a crystal ball of energy (72, 8, D) a fan of gales (72, 9, D) a book of Spatial Translocations (72, 16, D) a +2 rapier of speed (72, 17, D) a +1 halberd of venom (72, 26, D) the cursed +1 chain mail "Vyse" {Int+9} It affects your intelligence (+9). It has a curse placed upon it. (72, 27, D) an uncursed staff of cold (72, 28, D) a rime drake corpse (72, 29, D) a swamp drake corpse an acid dragon corpse (73, 16, D) a +1 scale mail of magic resistance (73, 17, D) the +3 plate armour of Disappointment {+Inv rC+} It protects you from cold. It lets you turn invisible. (73, 30, D) a swamp drake corpse (75, 1, D) an uncursed staff of poison