Galewind the Dungeon (0, 0, D) a +0 hand axe a poisoned tomahawk an orc corpse (skeletalised by now) (1, 0, D) a +0 giant club (5, 0, D) a +2 ring mail (7, 0, D) a poisoned tomahawk (8, 0, D) a +2 scimitar of flaming a +4 quarterstaff of speed a +2 halberd of venom a +2 dire flail of protection a +3 war axe of freezing a +2 rapier of venom (9, 0, D) an uncursed staff of energy (47, 0, D) a +0 dagger (48, 0, D) a +0 club