Galewind the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +0 shield a +0 scale mail a +0 trident (9, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (59, 36, D) a Necronomicon (59, 37, D) the +2 pair of gloves of Hooruirch {rF+ Str+3} It affects your strength (+3). It protects you from fire. (60, 36, D) an uncursed staff of summoning (60, 37, D) a +2 short sword of venom (61, 0, D) a book of Power (61, 12, D) a +0 rapier (unseen) (61, 16, D) an uncursed staff of conjuration (61, 26, D) a manual of Maces & Flails (61, 36, D) an uncursed staff of poison (61, 37, D) a +2 shortbow of freezing (62, 0, D) a lamp of fire (62, 8, D) a +2 mace of crushing (62, 9, D) an uncursed amulet of the gourmand (62, 12, D) a +2 short sword of freezing a +0 robe a +0 buckler (62, 16, D) a book of Transfigurations (62, 17, D) a book of Maledictions (62, 23, D) a +0 rapier (unseen) (62, 26, D) a +2 ring of evasion (62, 27, D) the ring of Miudoq {+Fly Dex+4} [ring of flight] It affects your dexterity (+4). It lets you fly. (62, 36, D) an uncursed staff of power (62, 37, D) an uncursed ring of protection from fire (63, 0, D) a lamp of fire (63, 8, D) a fan of gales (63, 16, D) a +3 leather armour of cold resistance (63, 17, D) an uncursed staff of power (63, 21, D) a +0 spear (63, 27, D) the ring of the Tick {rElec rPois MP-9 AC+4 Stlth+} [ring of protection] It affects your AC (+4). It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). It makes you more stealthy. (63, 36, D) the Reference Book on the Arsonist and Malediction Spells Type Level a - Corona Hexes 1 b - Inner Flame Hexes/Fire 3 c - Leda's Liquefaction Hexes/Earth 4 d - Fireball Conjuration/Fire 5 e - Invisibility Hexes 6 (63, 37, D) a +2 hunting sling of flaming (64, 16, D) a lamp of fire (64, 17, D) a manual of Fire Magic (64, 26, D) an uncursed staff of poison (64, 27, D) a +3 large shield (65, 26, D) a +2 quarterstaff of distortion (67, 0, D) a book of Dreams (67, 2, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (unseen) (68, 0, D) a +0 dagger (68, 2, D) a +0 flail a +0 whip (69, 0, D) an uncursed staff of death (69, 36, D) the Grimoire of Displaced Enhancements Spells Type Level a - Infusion Charms 1 b - Recall Summoning/Translocation 3 c - Lesser Beckoning Translocation 3 d - Excruciating Wounds Charms/Necromancy 5 e - Controlled Blink Translocation 8 (69, 40, D) a +0 trident (unseen) (70, 8, D) a sack of spiders (70, 9, D) a +2 ring mail of magic resistance (70, 41, D) a large rock (unseen) (70, 42, D) a +2 halberd of protection (unseen) (71, 16, D) a disc of storms (71, 17, D) a +0 trident (71, 19, D) a +0 trident (71, 21, D) a +2 war axe of freezing (unseen) (71, 26, D) a cursed amulet of inaccuracy (71, 27, D) a +0 ring mail of magic resistance (71, 36, D) a disc of storms (71, 41, D) a +0 trident (71, 42, D) 10 arrows (71, 43, D) 5 arrows a throwing net (72, 8, D) the cursed +0 plate armour of Foapugryhun {rElec rC- MP+9 Int+2} It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. (72, 9, D) an uncursed staff of poison (72, 17, D) a disc of storms (72, 19, D) a +0 trident (72, 21, D) 3 large rocks (72, 27, D) a disc of storms (72, 36, D) the +5 robe of the Princess {Dex+3} It affects your dexterity (+3). (72, 37, D) an uncursed staff of conjuration (72, 41, D) a +0 trident (72, 42, D) a +2 vampiric falchion (unseen) (73, 1, D) a +0 spear of venom (73, 16, D) a +2 battleaxe of freezing (73, 17, D) a book of Geomancy (73, 26, D) a crystal ball of energy (73, 27, D) a book of Transfigurations (73, 40, D) a +3 trident (unseen) (74, 1, D) the ring of Hyijoklu {Wiz Int+6} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+6).