Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) a +0 shield a +0 scale mail a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) an uncursed staff of fire (50, 37, D) the ring of the Illusory Stars {rElec rF- Str+4 Slay+2 Stlth+} [ring of stealth] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It insulates you from electricity. It makes you more stealthy. (50, 44, D) a hornet corpse (still there?) a wolf spider corpse (still there?) (51, 37, D) the cursed +0 shadow dragon scales of Rimant {rF+ Stlth++++} It protects you from fire. It makes you much more stealthy. It has a curse placed upon it. (52, 37, D) the cursed +1 long sword "Seguis" {protect, rC+ MR++ Str-4} It protects the one who uses it against injury (+AC on strike). It affects your strength (-4). It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (53, 37, D) the Collected Works on the Supportive Compass Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Blink Translocation 2 d - Lesser Beckoning Translocation 3 e - Passage of Golubria Translocation 4 f - Summon Forest Summoning/Translocation 5 (59, 36, D) the +8 shortbow "Kemuetwe" {freeze, Str+4 Int-2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (-2). It makes you more stealthy. (59, 37, D) the +1 leather armour "Cerhauwa" {Str+6} It affects your strength (+6). (60, 36, D) the Catalogue of Supportive Self-Knowledge Spells Type Level a - Infusion Charms 1 b - Summon Butterflies Summoning 1 c - Aura of Abjuration Summoning 5 d - Shadow Creatures Summoning 6 e - Ring of Flames Charms/Fire 7 (61, 0, D) a +4 ring mail of fire resistance (61, 8, D) a box of beasts (61, 16, D) a +8 short sword of venom (61, 36, D) a +2 ring mail of fire resistance (61, 37, D) a lamp of fire (61, 44, D) the +27 Lear's hauberk (62, 0, D) a lamp of fire (62, 1, D) a phial of floods (62, 9, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (62, 16, D) an uncursed staff of poison (62, 22, D) (unseen) (62, 26, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (62, 27, D) a +0 dagger (62, 31, D) a +0 dagger a +0 robe an orc corpse (62, 32, D) a +0 dagger a +0 robe (62, 37, D) a +0 robe (62, 43, D) a necrophage corpse (63, 0, D) a +1 robe (63, 8, D) an uncursed amulet of harm (63, 16, D) a box of beasts (63, 17, D) the ring of Puurikk {+Blink rPois Str+4 Dex-5 Stlth-} [ring of loudness] It affects your strength (+4). It affects your dexterity (-5). It protects you from poison. It lets you blink. It makes you less stealthy. (63, 23, D) 3 javelins of returning (63, 26, D) a +0 halberd (63, 27, D) a +2 leather armour of poison resistance (63, 31, D) a +0 hand axe a +0 chain mail a +1 rapier of distortion a +0 chain mail a +0 club an orc corpse (63, 32, D) a +3 dagger of speed a +0 robe (63, 36, D) a fan of gales (63, 37, D) an uncursed staff of cold (64, 16, D) an uncursed ring of see invisible (64, 17, D) a box of beasts (64, 26, D) a +2 robe of cold resistance (64, 27, D) a +0 short sword (64, 32, D) an uncursed staff of poison a +4 rapier of speed a +0 chain mail an orc corpse (65, 26, D) a +0 dagger (67, 2, D) a +0 trident a cursed +0 leather armour (67, 3, D) a +0 scimitar of holy wrath (68, 0, D) a +0 helmet of see invisible (68, 3, D) a +0 club (69, 36, D) a +5 flail of protection (70, 9, D) an uncursed ring of resist corrosion (70, 37, D) a sack of spiders (70, 43, D) a hell hound corpse (71, 8, D) a +1 mace of crushing (71, 17, D) a +2 ring mail of fire resistance (71, 27, D) a fan of gales (71, 36, D) a +5 lightning rod (13/13) (71, 37, D) a crystal ball of energy (72, 8, D) an uncursed amulet of guardian spirit (72, 9, D) the +7 dagger "Dragonslayer" {pierce, rF+ rC+ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from fire. It protects you from cold. (72, 17, D) an uncursed ring of wizardry (72, 26, D) the ring of Ulutuk {Int+3 Dex+3 Stlth+} [ring of stealth] It affects your intelligence (+3). It affects your dexterity (+3). It makes you more stealthy. (72, 27, D) a +2 broad axe of flaming (72, 33, D) a wolf corpse (skeletalised by now) (72, 37, D) a +2 halberd of chopping (73, 1, D) a fan of gales (73, 16, D) an uncursed staff of poison (73, 17, D) a +2 mace of holy wrath (73, 26, D) a +3 ring mail of magic resistance (73, 27, D) a +1 chain mail of poison resistance (73, 36, D) a cursed staff of earth (75, 1, D) a +3 shortbow of freezing