Galewind the Dungeon (1, 34, D) the +2 plate armour of Sif Muna's Benevolence {rElec} It insulates you from electricity. (2, 14, D) a +0 falchion of holy wrath (2, 16, D) an uncursed staff of conjuration (2, 20, D) an arrow (2, 34, D) a fan of gales (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a book of the Tempests (3, 15, D) a lamp of fire (3, 16, D) a +4 iron rod (12/12) (3, 19, D) a +3 morningstar of venom (3, 20, D) an arrow a +3 short sword a +0 chain mail (3, 23, D) a +0 long sword (3, 34, D) a +2 broad axe of flaming (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +5 arbalest (4, 15, D) a +0 short sword (4, 19, D) an arrow a +0 long sword a +0 buckler a cursed ring of loudness (4, 22, D) an arrow a +0 long sword a +0 chain mail the ring "Xerecsuo" {rF+ Int+3 Dex+2} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+2). It protects you from fire. a +2 hand axe of venom an elf corpse (skeletalised by now) (4, 34, D) a +1 scale mail of magic resistance (5, 16, D) a +3 arbalest of velocity (5, 18, D) an arrow (5, 34, D) a +0 helmet of intelligence (6, 14, D) a +2 hunting sling of velocity (6, 15, D) a fan of gales (6, 16, D) Visoqac's Papyrus of Lethal Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Pain Necromancy 1 c - Throw Flame Conjuration/Fire 2 d - Conjure Flame Conjuration/Fire 3 e - Vampiric Draining Necromancy 3 f - Fireball Conjuration/Fire 5 g - Bolt of Draining Conjuration/Necromancy 5 (6, 23, D) a +0 rapier (unseen) (6, 34, D) Apnis Ynloi's Primer on Sorcery Spells Type Level a - Song of Slaying Charms 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Sublimation of Blood Necromancy 2 d - Blink Translocation 2 e - Sticks to Snakes Transmutation 2 (7, 14, D) a book of Debilitation (7, 15, D) a +4 spear of venom (7, 16, D) the +2 leather armour of True Grit {Dex+4} It affects your dexterity (+4). (7, 23, D) an arrow (7, 34, D) a Necronomicon (8, 14, D) an uncursed staff of poison (8, 16, D) a cursed staff of fire (8, 34, D) a phantom mirror (9, 14, D) 4 scrolls of enchant armour (9, 16, D) a book of Geomancy (9, 34, D) a Young Poisoner's Handbook (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 6, D) an uncursed staff of energy (unseen) (10, 14, D) a +0 dagger (10, 15, D) a +0 dagger (10, 16, D) a +0 short sword (10, 34, D) an uncursed staff of summoning (11, 1, D) a +0 shield a +0 scale mail a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) a scroll of brand weapon (11, 16, D) a +0 short sword (11, 34, D) a +4 blowgun (12, 14, D) an uncursed staff of air (12, 16, D) a book of Power (12, 34, D) a box of beasts (13, 34, D) a phantom mirror (17, 22, D) 6 large rocks (17, 23, D) a large rock a +4 trident of protection (18, 21, D) 3 large rocks (18, 22, D) a cursed -1 dire flail quicksilver dragon scales (18, 24, D) a +0 mace (19, 0, D) a fan of gales (19, 1, D) a +1 scale mail of positive energy (19, 16, D) a +0 morningstar of protection (19, 17, D) a +4 ring of dexterity (20, 0, D) a book of Burglary (20, 2, D) the ring "Meiguota" {Wiz rF+++} [ring of wizardry] It improves your spell success rate. It renders you almost immune to fire. (20, 16, D) a +4 ring mail of magic resistance (20, 17, D) a +3 hand axe of chopping (20, 22, D) a large rock (20, 32, D) a +1 pair of gloves of archery (20, 33, D) a +1 mace of crushing (21, 0, D) a fan of gales (21, 16, D) a +1 war axe of electrocution (21, 17, D) a +4 ring of intelligence (21, 32, D) an uncursed staff of earth (21, 34, D) the cursed +1 scale mail "Nuwaafig" {-Tele Int+4 Slay+3} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It prevents most forms of teleportation. It has a curse placed upon it. (21, 39, D) a +2 great sword (unseen) (22, 0, D) the +6 mace of Dedityc {venom, MR+ Str+3 Int+3} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your intelligence (+3). It affects your resistance to hostile enchantments. (22, 1, D) a disc of storms (22, 16, D) a cursed staff of death (22, 17, D) the +2 pair of gloves of Pride {Dex+2} It affects your dexterity (+2). (22, 33, D) the Handbook of Mutagenic Hexes Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Inner Flame Hexes/Fire 3 d - Fulminant Prism Conjuration/Hexes 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Darkness Hexes 6 (22, 39, D) a +0 long sword a +0 robe (22, 42, D) a +0 halberd (unseen) (23, 0, D) the +1 leather armour of Vyggahe {-Cast +Fly rElec} It insulates you from electricity. It lets you fly. It prevents spellcasting. (23, 1, D) a +2 vampiric trident (23, 8, D) a +0 club (unseen) (23, 16, D) the +2 hand axe "Grom" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (23, 17, D) a +1 flail of crushing (23, 18, D) a book of Minor Magic (23, 32, D) a +2 cloak of poison resistance (23, 34, D) a book of Changes (23, 39, D) a +0 dagger a +0 robe (23, 40, D) the +6 halberd "Egaomoy" {pain, *Contam rC++ rN+++ Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It greatly protects you from cold. It renders you almost immune to negative energy. It causes magical contamination when unequipped. a +0 chain mail (23, 41, D) the +6 scimitar "Woampyly" {venom, rPois Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from poison. It makes you more stealthy. a +0 robe (23, 42, D) a +2 plate armour of fire resistance (23, 43, D) a +0 battleaxe a +4 antimagic hand axe a +1 robe of the Archmagi a +0 great sword a cursed +0 chain mail a wand of heal wounds (5/9) (23, 44, D) a +5 trident of protection (24, 0, D) an uncursed amulet of regeneration (24, 1, D) a phantom mirror (24, 6, D) a +0 glaive a +0 robe (24, 7, D) a +0 mace a +0 scimitar (24, 8, D) the +9 fustibalus "Loacvu" {flame, rPois rF- rN+ MR+++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (24, 9, D) a +0 spear (unseen) (24, 16, D) a +0 scale mail of cold resistance (24, 17, D) a box of beasts (24, 18, D) a box of beasts (24, 24, D) 2 large rocks (24, 32, D) a lamp of fire (24, 38, D) a cursed staff of cold a +0 robe (24, 44, D) a +2 spear of flaming (still there?) a +0 falchion (still there?) (25, 0, D) a +1 scale mail of magic resistance (25, 1, D) the +11 plate armour of the Maze {rC+} It protects you from cold. (25, 6, D) a cursed +0 trident a +0 shield (25, 7, D) a +0 whip (25, 8, D) a +0 short sword (25, 16, D) a book of Burglary (25, 18, D) a sack of spiders (25, 32, D) an uncursed staff of wizardry (25, 33, D) a +0 long sword (25, 34, D) an uncursed staff of summoning (25, 37, D) a +0 dagger (unseen) (25, 43, D) a cursed +0 falchion (unseen) (26, 0, D) a +3 whip of draining (26, 1, D) a disc of storms (26, 16, D) a +2 morningstar of holy wrath (26, 17, D) an uncursed ring of poison resistance (26, 32, D) a book of Beasts (26, 34, D) a +3 broad axe of venom (26, 39, D) a +1 hand axe of freezing (unseen) (27, 1, D) a +2 flail of protection (27, 16, D) a +2 buckler of positive energy (27, 17, D) a +3 quarterstaff of speed (27, 32, D) a disc of storms (27, 33, D) a +0 long sword (27, 34, D) the +8 flail of Modesty {holy, rPois Str+2 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It protects you from poison. It makes you more stealthy. (28, 0, D) a +1 scale mail of cold resistance (28, 16, D) an uncursed ring of wizardry (28, 17, D) a +0 hand axe of venom (28, 32, D) a +0 long sword (28, 33, D) an uncursed staff of wizardry (29, 0, D) a +1 chain mail of fire resistance (29, 1, D) an uncursed ring of flight (29, 16, D) an uncursed staff of conjuration (29, 17, D) an uncursed ring of protection from fire (29, 32, D) a +5 blowgun (29, 33, D) an uncursed staff of earth (34, 28, D) a lamp of fire (35, 0, D) a +1 hand crossbow of freezing (35, 14, D) a +1 ring mail of cold resistance (35, 15, D) an uncursed amulet of magic regeneration (35, 28, D) a crystal ball of energy (35, 29, D) a +2 dagger of venom (36, 0, D) a cursed amulet of inaccuracy (36, 1, D) a +2 robe of magic resistance (36, 14, D) the ring of Letaorad {Fire rPois MR+ Stlth+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (36, 15, D) an uncursed staff of power (36, 28, D) the cursed +1 leather armour of Keishreutoi {rC+ Dex+6} It affects your dexterity (+6). It protects you from cold. It has a curse placed upon it. (37, 0, D) a +2 quarterstaff of crushing (37, 1, D) a box of beasts (37, 14, D) an uncursed staff of poison (37, 15, D) the +9 plate armour of the Sailor {rC+ Stlth+} It protects you from cold. It makes you more stealthy. (37, 28, D) a book of Cantrips (37, 29, D) a +0 antimagic flail (38, 0, D) a +2 buckler of fire resistance (38, 1, D) a +0 glaive (38, 9, D) a +0 dire flail (38, 14, D) a +2 chain mail of fire resistance (38, 15, D) a disc of storms (38, 28, D) a disc of storms (38, 29, D) a disc of storms (39, 0, D) an uncursed staff of death (39, 1, D) an uncursed staff of fire (39, 7, D) a +3 battleaxe of electrocution (39, 9, D) a +0 flail a +0 robe (39, 14, D) a +0 shortbow of freezing (39, 15, D) a manual of Axes (39, 29, D) an uncursed ring of wizardry a book of Beasts (39, 36, D) 2 stones 2 arrows (40, 0, D) an uncursed staff of earth (40, 1, D) a +2 robe of magic resistance (40, 8, D) a +0 whip a +0 robe (40, 14, D) an uncursed staff of power (40, 15, D) the +1 scale mail "Reuhynoa" {rCorr Str+8 Dex-4 Stlth-} It affects your strength (+8). It affects your dexterity (-4). It protects you from acid and corrosion. It makes you less stealthy. (40, 28, D) a +2 plate armour of magic resistance (40, 29, D) an uncursed ring of magical power (41, 0, D) a +4 hand crossbow of flaming (41, 1, D) the +8 flail of Tatek {crush, Str+2 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you more stealthy. (41, 15, D) a book of Ice (41, 29, D) an uncursed ring of poison resistance (42, 0, D) a +2 plate armour of poison resistance (42, 1, D) an uncursed staff of wizardry (42, 14, D) the +7 hand axe "Beastbane" {flame, rF+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from fire. (42, 15, D) a +2 ring of strength (42, 28, D) a +0 quarterstaff of holy wrath (42, 38, D) a +10 spear of flaming a +2 spear of piercing a +0 robe (42, 39, D) a +0 spear a +0 buckler (43, 14, D) an uncursed amulet of rage (43, 15, D) the +1 war axe "Bialeode" {protect, rElec} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. (43, 28, D) a +0 quarterstaff of draining (43, 29, D) an uncursed staff of poison (43, 38, D) a +0 quarterstaff a +0 robe a +0 longbow a +0 quarterstaff a +0 longbow a +0 spear 44 arrows a +0 war axe a +0 animal skin a +1 antimagic quarterstaff a +0 animal skin a +1 antimagic quarterstaff a +0 animal skin a +1 antimagic flail a cursed -1 animal skin (43, 39, D) a +0 hunting sling a +0 club 11 stones a cursed +0 robe a +1 scimitar of slicing a +0 animal skin (44, 28, D) a +0 rapier (44, 38, D) the +6 hand axe of Xom's Whim {freeze, rF- rN+ Str+4 Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from negative energy. a +0 animal skin a +5 quick blade a cursed +0 robe a +0 buckler (44, 39, D) 8 arrows a stone (47, 29, D) a +0 trident (49, 0, D) a sack of spiders (49, 1, D) a book of Summonings (49, 12, D) the cursed ring of Finality {MR++ MP-9 Str-5} [ring of strength] It affects your strength (-5). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It has a curse placed upon it. the cursed +0 flail of Katt {venom, rC- Int+7 Dex+3} It poisons the flesh of those it strikes. It affects your intelligence (+7). It affects your dexterity (+3). It makes you vulnerable to cold. It has a curse placed upon it. (49, 24, D) a manual of Crossbows a box of beasts (49, 36, D) a crystal ball of energy (49, 37, D) a +0 glaive (50, 0, D) the ring of Nohar {Int+5 Slay+3 Stlth+} [ring of intelligence] It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you more stealthy. (50, 1, D) the +1 quarterstaff of Hatred {venom, MR++} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (50, 13, D) a +2 ring of strength (50, 17, D) a +2 spear of venom (unseen) (50, 25, D) a book of Ice (50, 36, D) a box of beasts (50, 37, D) a lamp of fire (50, 41, D) a +1 halberd a +0 robe (50, 42, D) a +0 short sword a +0 robe (50, 44, D) a +2 rod of shadows (2/10) (51, 0, D) a book of Changes (51, 1, D) the +1 robe of Sunlight {-Cast Str+4} It affects your strength (+4). It prevents spellcasting. (51, 13, D) a Necronomicon (51, 17, D) a +0 trident (unseen) (51, 18, D) a +2 hand axe of chopping (unseen) (51, 24, D) a +3 long sword of flaming (51, 25, D) a crystal ball of energy (51, 29, D) a +0 scimitar of flaming a +0 chain mail (51, 30, D) the +12 flail "Neisic" {crush, +Fly MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you fly. (unseen) (51, 36, D) a book of Minor Magic (51, 37, D) a book of Annihilations (51, 42, D) a +0 dire flail a +1 battleaxe of electrocution (52, 0, D) a fan of gales (52, 7, D) the +2 robe "Apseceops" {rF+ Regen+ Str-4} It affects your strength (-4). It protects you from fire. It increases your rate of regeneration. (52, 12, D) a crystal ball of energy (52, 13, D) a crystal ball of energy (52, 17, D) a +2 spear of venom a +0 trident (52, 18, D) a cursed -1 rapier a cursed +0 robe (52, 19, D) a +3 vampiric trident a +2 trident of flaming 6 javelins a tomahawk (52, 20, D) a tomahawk 3 javelins (52, 24, D) a +5 blowgun (52, 25, D) an uncursed ring of flight (52, 29, D) a +4 scythe of flaming (52, 36, D) a phantom mirror (52, 37, D) a +3 whip of holy wrath (52, 42, D) a +0 dagger (unseen) (53, 0, D) a +10 rapier (53, 1, D) the Collected Works on Clay and Ice Spells Type Level a - Freeze Ice 1 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Cold Conjuration/Ice 6 d - Freezing Cloud Conjuration/Ice/Air 6 (53, 12, D) a +4 whip of pain (53, 13, D) the cursed +0 leather armour of Docrur {rN+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It has a curse placed upon it. (53, 17, D) a +0 spear (unseen) (53, 21, D) a javelin (53, 24, D) a +0 long sword of holy wrath (53, 25, D) a +0 rod of inaccuracy (12/12) (53, 36, D) a +2 morningstar of holy wrath (54, 0, D) a +2 dagger of draining (54, 12, D) a +0 trident (54, 13, D) a phantom mirror (54, 17, D) a +0 trident (unseen) (54, 18, D) a +3 spear (unseen) (54, 24, D) a +4 great mace of crushing (54, 25, D) an uncursed amulet of harm (54, 36, D) an uncursed staff of earth (55, 0, D) a box of beasts (55, 1, D) a +1 short sword of holy wrath (55, 13, D) an uncursed staff of air (55, 24, D) the cursed +0 leather armour "Emaasef" {rC- rN+ Dex+3 SInv} It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (59, 36, D) a +1 plate armour of fire resistance (59, 37, D) an uncursed staff of power (60, 36, D) a +0 short sword (60, 37, D) a +1 scale mail of magic resistance (60, 41, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. the amulet "Naycko" {Faith rPois Str+3 Dex-5 SInv} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+3). It affects your dexterity (-5). It protects you from poison. It lets you see invisible. (60, 43, D) a +0 leather armour a +0 dagger a +0 ring mail a +0 long sword of holy wrath (61, 0, D) a +5 great mace of crushing (61, 8, D) an uncursed staff of earth (61, 16, D) a book of Minor Magic (61, 26, D) a fan of gales (61, 31, D) a +0 short sword (still there?) a +4 short sword of draining (still there?) (61, 36, D) a box of beasts (61, 37, D) a cursed staff of power (61, 43, D) a +0 short sword a +0 ring mail a +0 long sword a +0 rapier a +0 rapier a +0 leather armour (61, 44, D) a +1 plate armour of poison resistance (62, 0, D) a +1 quarterstaff of draining (62, 1, D) a lamp of fire (62, 2, D) a +0 scythe a +0 robe (62, 3, D) a +3 dire flail of venom a +0 ring mail (62, 8, D) a sack of spiders (62, 9, D) a +3 leather armour of magic resistance (62, 11, D) a +0 dagger a +0 robe a +0 club a +2 dagger of venom a +0 robe (62, 16, D) the cursed +0 morningstar of the Lair of Beasts {freeze, *Corrode *Drain Str+7 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It lets you see invisible. It may corrode you when you take damage. It causes draining when unequipped. It has a curse placed upon it. (62, 17, D) an uncursed staff of death (62, 26, D) a +2 robe of resistance (62, 27, D) a book of the Earth (62, 30, D) a +0 long sword a cursed +0 chain mail (62, 31, D) a +0 dire flail of holy wrath a +0 dagger a +0 shortbow 16 arrows a +0 leather armour (62, 37, D) a crystal ball of energy (62, 43, D) a +0 scimitar a +0 leather armour a +0 buckler (62, 44, D) a +0 long sword a +0 short sword a +0 short sword (63, 0, D) a +0 war axe (63, 3, D) a cursed -3 club a +2 robe of resistance (63, 4, D) a +0 war axe of electrocution a +2 robe of fire resistance (63, 8, D) an uncursed ring of see invisible (63, 11, D) a +0 club (unseen) (63, 16, D) a +3 ring of strength (63, 17, D) an uncursed staff of wizardry (63, 26, D) a +1 glaive of freezing (63, 27, D) an uncursed ring of protection from fire (63, 30, D) a +0 long sword (63, 31, D) a +4 halberd of venom (63, 36, D) a fan of gales (63, 37, D) +5 gold dragon scales (64, 16, D) a +3 ring of dexterity (64, 17, D) a book of Beasts (64, 26, D) an uncursed staff of power (65, 26, D) an uncursed staff of earth (67, 0, D) the ring "Hytywink" {Slay+2 Stlth+} [ring of stealth] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you more stealthy. (67, 4, D) a +2 dagger of speed a +0 robe (68, 3, D) a +4 quarterstaff of chaos (69, 3, D) a +0 short sword (69, 36, D) a +0 dagger (70, 8, D) a +0 leather armour of poison resistance (70, 9, D) the +9 falchion "Pitryph" {holy, MP+9 SInv Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your magic capacity (+9). It lets you see invisible. It makes you more stealthy. (70, 36, D) an uncursed staff of fire (70, 37, D) a +5 blowgun (70, 42, D) an uncursed staff of death a +0 robe (71, 8, D) the cursed +1 ice dragon scales "Iciploruo" {rElec rF- rC++ rCorr Str+4 Dex-2} It affects your strength (+4). It affects your dexterity (-2). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It protects you from acid and corrosion. It has a curse placed upon it. (71, 11, D) a +2 short sword of holy wrath (71, 17, D) a Necronomicon (71, 26, D) an uncursed staff of summoning (71, 27, D) a +3 battleaxe of electrocution (71, 37, D) a sack of spiders (71, 42, D) a +2 rod of shadows (6/14) (71, 43, D) a +0 cloak (72, 8, D) a +2 chain mail of fire resistance (72, 9, D) a crystal ball of energy (72, 11, D) a cursed -2 rapier a +0 short sword (72, 12, D) a +0 long sword a cursed +0 buckler (72, 16, D) a phantom mirror (72, 17, D) a +0 dagger of draining (72, 26, D) a +0 robe of magic resistance (72, 27, D) a +2 robe of resistance (72, 30, D) a +0 trident 4 tomahawks (72, 31, D) 3 large rocks (72, 36, D) a +0 spear (72, 37, D) an uncursed staff of fire (73, 1, D) a +1 rapier of speed (73, 16, D) a cursed amulet of inaccuracy (73, 17, D) a +1 flail of draining (73, 27, D) a disc of storms (73, 30, D) a +0 trident 3 throwing nets (73, 36, D) a +5 shortbow (73, 37, D) the Almanac of Creative Transmutation Spells Type Level a - Aura of Abjuration Summoning 5 b - Hydra Form Transmutation 6 c - Dragon Form Transmutation 7 (75, 1, D) the ring "Gangiggu" {rElec Stlth-} [ring of loudness] It insulates you from electricity. It makes you less stealthy.