Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 shield a +0 scale mail a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +4 broad axe of chopping (36, 0, D) a +0 crystal plate armour (36, 1, D) an uncursed staff of energy (37, 0, D) an uncursed staff of air (37, 1, D) a +1 hand axe of chopping (38, 0, D) a +1 leather armour of positive energy (38, 1, D) a +5 ring of evasion (39, 0, D) the +7 war axe of Death {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). (39, 1, D) a +2 quick blade (40, 0, D) a +0 lajatang of speed (40, 1, D) the +4 shortbow "Caitri" {flame, rPois Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from poison. (41, 0, D) an uncursed ring of protection from cold (41, 1, D) a crystal ball of energy (42, 0, D) a +3 plate armour of cold resistance (42, 1, D) a +2 plate armour of cold resistance (48, 8, D) a jumping spider corpse (49, 0, D) a +1 triple sword of holy wrath (49, 1, D) an uncursed staff of death (49, 9, D) a +0 crystal plate armour (49, 12, D) a lamp of fire (49, 24, D) a book of Flames (49, 36, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Int-3 Slay+3 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (49, 37, D) the +8 short sword of Cowardice {elec, -Tele rElec rN++ Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It insulates you from electricity. It greatly protects you from negative energy. It prevents most forms of teleportation. (50, 0, D) a +1 troll leather armour (50, 1, D) a +1 shortbow of flaming (50, 8, D) a demonic crawler corpse a redback corpse a hornet corpse a hornet corpse (50, 9, D) a redback corpse (50, 12, D) a +4 dagger of draining (50, 13, D) an uncursed staff of poison (50, 24, D) a book of Death (50, 25, D) a +1 shield of protection (50, 30, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (unseen) (50, 36, D) a +1 robe of magic resistance (51, 0, D) the +3 leather armour of Servitude {+Blink Str+4} It affects your strength (+4). It lets you blink. (51, 1, D) an uncursed staff of poison an orb spider corpse (51, 12, D) a +3 scale mail of poison resistance (51, 13, D) a +2 leather armour of cold resistance (51, 17, D) a +1 scythe of protection (51, 18, D) a cursed +0 flail a +0 robe (51, 19, D) a cursed +3 mace of freezing (unseen) (51, 24, D) a +0 robe (51, 25, D) a +3 plate armour of cold resistance (51, 31, D) a large rock (51, 36, D) a +0 mace of holy wrath (51, 37, D) the +6 giant club "Gesesuja" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (51, 43, D) a +1 cloak of invisibility (52, 1, D) an uncursed ring of ice a box of beasts (52, 12, D) a +2 vampiric dagger (52, 13, D) a book of Transfigurations (52, 24, D) a sling bullet (52, 25, D) a +2 hand axe of chopping (52, 31, D) a +7 lightning rod (5/11) (unseen) (52, 32, D) a sling bullet a large rock 5 arrows (52, 36, D) a +1 scimitar of slicing (52, 37, D) an uncursed staff of energy (53, 0, D) the +9 staff of Olgreb {rPois} It protects you from poison. (53, 1, D) a +2 robe of fire resistance (53, 12, D) a book of Summonings (53, 13, D) a +4 long sword of slicing (53, 17, D) a +2 scythe of flaming (53, 24, D) a +2 trident of venom (53, 25, D) the Almanac of Creative Displacement Spells Type Level a - Summon Butterflies Summoning 1 b - Blink Translocation 2 c - Force Lance Conjuration/Translocation 4 d - Shadow Creatures Summoning 6 e - Summon Hydra Summoning 7 (53, 36, D) the +5 battleaxe "Welimn" {pain, *Drain rPois rC+++ MR-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It renders you almost immune to cold. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. (53, 37, D) a box of beasts (54, 1, D) a +8 blowgun (54, 13, D) a +0 morningstar of draining (54, 24, D) a +2 trident of venom (54, 25, D) a +0 demon trident of venom (54, 36, D) a +2 leather armour of cold resistance (55, 0, D) a fan of gales (55, 1, D) a +4 morningstar of crushing (55, 12, D) a +0 vampiric whip (55, 13, D) a +0 rapier of venom (55, 24, D) a phantom mirror (58, 36, D) the Grimoire of Ghastly Beguiling Spells Type Level a - Corona Hexes 1 b - Sublimation of Blood Necromancy 2 c - Dazzling Spray Conjuration/Hexes 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Inner Flame Hexes/Fire 3 f - Discord Hexes 8 (59, 36, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (59, 37, D) the Catalogue of Feathers and Contamination Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Poisonous Cloud Conjuration/Poison/Air 6 c - Tornado Air 9 (60, 36, D) a +6 ring of dexterity (60, 37, D) a sack of spiders (61, 8, D) an uncursed ring of poison resistance (61, 11, D) a +0 hand axe (61, 16, D) a +1 long sword of protection (61, 36, D) the +11 battleaxe "Orb Guardian's Doom" {holy, rElec rF+ rN+ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from fire. It insulates you from electricity. It protects you from negative energy. (61, 37, D) a +2 hand crossbow of flaming (61, 42, D) +0 shadow dragon scales (62, 0, D) a sack of spiders (62, 1, D) a +4 hand axe of freezing (62, 8, D) a +2 trident of protection (62, 9, D) an uncursed ring of resist corrosion (62, 11, D) a +0 mace a +0 leather armour (62, 16, D) an uncursed staff of power (62, 17, D) a phantom mirror (62, 26, D) a +6 battleaxe of electrocution (62, 27, D) +2 shadow dragon scales (62, 36, D) an uncursed ring of fire (62, 37, D) an uncursed ring of protection from magic (63, 0, D) a +3 falchion of holy wrath (63, 8, D) an uncursed amulet of harm (63, 16, D) the +11 whip of Outrage {drain, Str+6 Int-5 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It affects your intelligence (-5). It affects your dexterity (+4). (63, 17, D) an uncursed staff of fire (63, 26, D) a book of the Tempests (63, 27, D) a +2 plate armour of poison resistance (63, 36, D) a phantom mirror (63, 37, D) an uncursed staff of earth (64, 16, D) a fan of gales (64, 17, D) an uncursed staff of death (64, 26, D) the +5 ring mail of Mezcal {Str+2} It affects your strength (+2). (64, 27, D) a book of Power (65, 26, D) an uncursed staff of energy (68, 0, D) a book of Flames (70, 9, D) a manual of Throwing a phantom mirror (70, 40, D) a +0 trident (unseen) (70, 41, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (unseen) (71, 8, D) a book of Burglary (71, 16, D) the +2 hand crossbow of Suthuore {elec, rF++} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It greatly protects you from fire. (71, 17, D) a box of beasts (71, 22, D) (unseen) (71, 23, D) a +2 dagger of venom (unseen) (71, 26, D) a +2 dagger of venom (71, 27, D) the ring of Requ {rC+ rN+ MP+9} [ring of magical power] It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). (71, 36, D) an uncursed ring of poison resistance (71, 37, D) the Disquisition on Supportive Execration Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Forest Summoning/Translocation 5 e - Aura of Abjuration Summoning 5 (71, 40, D) a +0 trident (71, 41, D) 6 large rocks (71, 42, D) a +2 chain mail of fire resistance 5 arrows (71, 43, D) a throwing net 2 arrows (72, 8, D) a crystal ball of energy (72, 9, D) a +0 helmet of see invisible (72, 16, D) a book of Changes (72, 17, D) a +0 spear (72, 21, D) a +0 spear a +2 buckler (72, 27, D) a +1 morningstar of holy wrath (72, 36, D) an uncursed staff of death (72, 37, D) the cursed +3 hand crossbow "Zepu" {velocity, Dex+4} Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). It has a curse placed upon it. (72, 40, D) a +0 trident (unseen) (72, 42, D) a +0 shortbow (unseen) (73, 1, D) the +8 bardiche "Goblin's Funeral" {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). (73, 16, D) an uncursed staff of power (73, 17, D) an uncursed staff of fire (73, 26, D) a manual of Stealth (73, 27, D) an uncursed staff of power (73, 36, D) a lamp of fire (73, 37, D) a +3 ring of intelligence (73, 40, D) a +0 trident (unseen) (75, 1, D) a sack of spiders