Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +5 executioner's axe a +0 scale mail a +0 war axe the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 14, D) a +2 trident of flaming (35, 15, D) an uncursed staff of cold (35, 28, D) a +0 pair of gloves of dexterity (35, 29, D) the ring "Panlynna" {rElec rF+ Str+4 Int+3} [ring of protection from fire] It affects your strength (+4). It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. (36, 1, D) the ring "Gapseurr" {+Blink rElec EV+1 Str-5 Dex+3} [ring of evasion] It affects your evasion (+1). It affects your strength (-5). It affects your dexterity (+3). It insulates you from electricity. It lets you blink. (36, 14, D) an uncursed staff of energy (36, 15, D) an uncursed staff of power (36, 29, D) a +1 arbalest of velocity (37, 0, D) a phantom mirror (37, 1, D) a +2 flail of distortion (37, 5, D) a cursed -3 glaive (37, 6, D) a +0 war axe (unseen) (37, 15, D) the +2 war axe of No More Talking {holy, rN+ Str-3 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-3). It affects your dexterity (+3). It protects you from negative energy. (37, 29, D) a manual of Summonings (38, 0, D) an uncursed staff of wizardry (38, 1, D) an uncursed staff of fire (38, 4, D) a +0 hand axe (unseen) (38, 6, D) 2 large rocks (unseen) (38, 14, D) an uncursed ring of positive energy (38, 15, D) the cursed +1 plate armour of Qoipruem {rF+ Str+5} It affects your strength (+5). It protects you from fire. It has a curse placed upon it. (38, 18, D) a +0 trident (38, 28, D) a lamp of fire (38, 29, D) a +5 amulet of reflection (38, 34, D) a +0 rapier (unseen) (38, 35, D) a +0 robe (unseen) (39, 0, D) a fan of gales (39, 1, D) a +5 hunting sling (39, 4, D) a +0 giant club (39, 5, D) a +0 trident a +0 chain mail (39, 6, D) a +0 giant club (39, 7, D) 2 large rocks (39, 15, D) an uncursed staff of conjuration (39, 17, D) a +0 trident (still there?) a +3 hand axe of freezing (still there?) (39, 19, D) a hell hound corpse (39, 22, D) a potion of haste (39, 28, D) an uncursed ring of positive energy (39, 29, D) a +0 quarterstaff (39, 35, D) a stone (40, 0, D) a +1 shortbow of freezing (40, 1, D) a book of Maledictions (40, 5, D) a +0 dagger (unseen) (40, 6, D) a +0 mace (unseen) (40, 7, D) a +0 dire flail (unseen) (40, 14, D) a +0 broad axe of electrocution (40, 28, D) the cursed +0 plate armour of the Heavens {Int+7 Dex-3} It affects your intelligence (+7). It affects your dexterity (-3). It has a curse placed upon it. (40, 29, D) an uncursed staff of cold (40, 34, D) a +0 quarterstaff (unseen) (40, 35, D) a +0 rapier (unseen) (41, 1, D) an uncursed staff of earth (41, 14, D) a +4 ring of strength (41, 15, D) a +2 ring mail of fire resistance (41, 28, D) a book of Burglary (41, 29, D) an uncursed staff of air (42, 0, D) the +3 leather armour of the Moon {Int+2} It affects your intelligence (+2). (42, 1, D) a sack of spiders (42, 15, D) a +1 great mace of holy wrath (42, 28, D) a book of Changes (42, 29, D) a +1 scythe of freezing (43, 14, D) a +5 vampiric spear (43, 15, D) a +1 demon trident of electrocution (unseen) (43, 28, D) a +0 glaive of venom (43, 29, D) a +2 chain mail of positive energy (44, 28, D) the Guide on the Helpful Compass Spells Type Level a - Blink Translocation 2 b - Summon Forest Summoning/Translocation 5 c - Deflect Missiles Charms/Air 6 d - Ring of Flames Charms/Fire 7 (49, 0, D) a book of the Sky (49, 1, D) a book of Maledictions (49, 12, D) a +1 robe of magic resistance (49, 24, D) a +2 flail of venom (49, 36, D) a book of Dreams (49, 37, D) 2 potions of haste (49, 40, D) a +0 giant club (unseen) (49, 41, D) 3 large rocks (50, 1, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (50, 12, D) a +1 rapier of venom (50, 13, D) a +0 scale mail of fire resistance (50, 24, D) the +3 chain mail of Baldness {rC- Str+4} It affects your strength (+4). It makes you vulnerable to cold. (50, 25, D) a +2 glaive of freezing (50, 36, D) a phial of floods (50, 37, D) a +6 blowgun (50, 40, D) 5 large rocks a +0 giant spiked club a +0 giant club (50, 41, D) 4 large rocks (51, 0, D) a +1 scale mail of fire resistance (51, 1, D) a +2 hand crossbow of velocity (51, 12, D) an uncursed staff of conjuration (51, 13, D) a sack of spiders (51, 24, D) a +3 long sword of slicing (51, 25, D) a +2 trident of venom (51, 36, D) a +1 rapier of protection (51, 40, D) a large rock a cursed -3 giant spiked club a +0 giant club a cursed +0 dire flail a +0 giant club (51, 41, D) a +0 giant club (unseen) (51, 43, D) 2 large rocks (51, 44, D) a large rock (52, 0, D) a +5 rod of shadows (14/14) (52, 1, D) a book of Clouds (52, 2, D) a +6 ring of dexterity (52, 12, D) a book of the Dragon (52, 13, D) a +0 shield (52, 24, D) a +2 hunting sling of freezing (52, 25, D) a +3 rapier of holy wrath (52, 36, D) the +9 war axe "Hiec" {chop, rC- Str+4 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+2). It makes you vulnerable to cold. (52, 37, D) a +0 crystal plate armour (52, 39, D) a large rock (53, 0, D) a +0 great sword of electrocution (53, 1, D) a +1 glaive of venom (53, 12, D) a +2 mace of draining (53, 13, D) a +2 short sword of venom (53, 24, D) the +3 war axe of the Pillar {chop, *Corrode rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It may corrode you when you take damage. (53, 25, D) an uncursed staff of fire (53, 36, D) a box of beasts (53, 37, D) Sif Muna's Incunabulum of Talismans and Enchantment Spells Type Level a - Slow Hexes 2 b - Tukima's Dance Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Metabolic Englaciation Hexes/Ice 5 e - Ring of Flames Charms/Fire 7 (54, 0, D) a cursed -3 ring of protection (54, 1, D) a book of Cantrips (54, 12, D) a crystal ball of energy (54, 13, D) an uncursed ring of protection from magic (54, 24, D) the +8 ice dragon scales "Kaolud" {rElec rF- rC++ SInv} It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It lets you see invisible. (54, 25, D) a +5 rapier of holy wrath (54, 36, D) a sack of spiders (55, 0, D) an uncursed staff of energy (55, 12, D) a +5 dagger of venom (55, 13, D) a box of beasts (55, 24, D) a sack of spiders (59, 36, D) a disc of storms (60, 36, D) an uncursed staff of summoning (60, 37, D) a disc of storms (61, 0, D) a +1 falchion of holy wrath (61, 3, D) a +0 dire flail (unseen) (61, 8, D) a +0 dagger (61, 10, D) a +2 falchion of holy wrath (unseen) (61, 16, D) Finacass's Guide on Ashen Intoxication Spells Type Level a - Sandblast Earth 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (61, 26, D) the cursed +2 quarterstaff of the Depths {speed, *Slow +Fly Str+9} Attacks with this weapon are significantly faster. It affects your strength (+9). It lets you fly. It may slow you when you take damage. It has a curse placed upon it. (61, 41, D) the cursed +1 dagger of Oggan {vamp, *Rage rF++ Int+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It greatly protects you from fire. It may make you go berserk in combat. It has a curse placed upon it. (62, 0, D) the +9 staff of Olgreb {rPois} It protects you from poison. (62, 1, D) a book of Death (62, 8, D) an uncursed ring of flight (62, 10, D) an uncursed staff of earth a +0 robe a cursed -3 falchion a +0 leather armour (62, 17, D) a +3 halberd of venom (62, 26, D) a box of beasts (62, 27, D) a +2 scythe of slicing (62, 36, D) a disc of storms (62, 37, D) a +2 lajatang of pain (63, 8, D) a +1 flail of draining (63, 17, D) a +1 dagger of venom (63, 26, D) an uncursed ring of resist corrosion (63, 36, D) a book of Maledictions (63, 37, D) a book of Party Tricks (64, 16, D) Sif Muna's Papyrus of Damage Dealing and Transformation Spells Type Level a - Spider Form Transmutation/Poison 3 b - Lightning Bolt Conjuration/Air 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 (64, 17, D) a book of Death (64, 26, D) an uncursed staff of fire (64, 27, D) the +5 chain mail "Koich" {*Corrode +Blink Str-3 Int+8} It affects your strength (-3). It affects your intelligence (+8). It lets you blink. It may corrode you when you take damage. (65, 26, D) a +2 ring mail of cold resistance (67, 0, D) a sack of spiders (68, 0, D) a +0 quarterstaff of distortion (69, 0, D) a +1 war axe of electrocution (69, 3, D) a +2 great sword (unseen) (69, 12, D) a cursed +0 long sword (unseen) (69, 36, D) a box of beasts (70, 8, D) a book of the Warp (70, 9, D) a +0 short sword (70, 36, D) a +0 cloak of magic resistance (70, 37, D) a +4 great mace of crushing (71, 11, D) a +1 halberd of flaming (71, 13, D) a +0 short sword (unseen) (71, 16, D) a +0 short sword (71, 17, D) a lamp of fire (71, 21, D) a +0 rapier (unseen) (71, 26, D) a +2 mace of draining (71, 27, D) the cursed +2 trident "Zunga" {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It has a curse placed upon it. (71, 36, D) an uncursed staff of death (71, 37, D) an uncursed staff of poison (72, 8, D) a box of beasts (72, 12, D) the +6 whip "Intadaep" {pain, rElec Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It insulates you from electricity. a +2 short sword of freezing (72, 16, D) a +2 robe of magic resistance (72, 17, D) an uncursed staff of power (72, 26, D) a book of Transfigurations (72, 27, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (72, 36, D) an uncursed staff of summoning (72, 37, D) a phantom mirror (73, 1, D) the +4 hunting sling of Supply {flame, Str+3 Int-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (-2). (73, 16, D) a fan of gales (73, 17, D) Advanced Witchcraft Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Lee's Rapid Deconstruction Earth 5 d - Silence Hexes/Air 5 e - Aura of Abjuration Summoning 5 f - Blade Hands Transmutation 5 (73, 21, D) a +8 rod of shadows (4/13) (still there?) a +0 dagger (still there?) (73, 26, D) a +2 ring mail of magic resistance (73, 27, D) a +2 plate armour of poison resistance (73, 36, D) a crystal ball of energy (73, 40, D) a +3 falchion of freezing (unseen) (75, 2, D) a +0 dagger (unseen)