Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) 4 meat rations (10, 1, D) a +2 dagger (still there?) a +2 dagger (still there?) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) Magic, Part Four Spells Type Level a - Throw Icicle Conjuration/Ice 4 b - Cause Fear Hexes 4 c - Ice Form Ice/Transmutation 4 d - Control Undead Necromancy 4 e - Olgreb's Toxic Radiance Poison 4 f - Passage of Golubria Translocation 4 (36, 0, D) a +2 ring mail of poison resistance (36, 1, D) the +5 quarterstaff "Qarchutub" {elec, -Tele +Fly rF+ rC+++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It renders you almost immune to cold. It lets you fly. It prevents most forms of teleportation. (37, 0, D) a disc of storms (37, 1, D) a +1 naga barding of stealth (38, 0, D) the +7 flail of the Grave {drain, *Corrode rC+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from cold. It may corrode you when you take damage. (38, 1, D) an uncursed ring of wizardry (39, 0, D) a box of beasts (39, 1, D) an uncursed amulet of guardian spirit (40, 0, D) an uncursed staff of wizardry (40, 1, D) an uncursed staff of energy (41, 0, D) an uncursed staff of power (41, 1, D) a manual of Stealth (42, 0, D) the cursed +3 hand axe "Ladgho" {chop, rF+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (42, 1, D) a book of Geomancy (49, 0, D) an uncursed staff of summoning (49, 1, D) a phantom mirror (49, 12, D) the +0 war axe "Poohayr" {flame, *Rage rPois rC+++ MR-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to cold. It protects you from poison. It affects your resistance to hostile enchantments. It may make you go berserk in combat. Dithmenos disapproves of the use of such an item. (49, 24, D) a crystal ball of energy (49, 37, D) a +0 longbow of velocity (50, 1, D) a +4 scimitar of holy wrath (50, 12, D) an uncursed staff of conjuration (50, 13, D) a +1 ring mail of cold resistance (50, 24, D) a book of Burglary (50, 25, D) a +0 short sword (still there?) a +6 blowgun (still there?) (51, 0, D) a book of Ice (51, 12, D) a phantom mirror (51, 13, D) a +2 robe (51, 24, D) a book of Transfigurations (51, 25, D) a phantom mirror (51, 37, D) a sack of spiders a yak corpse (skeletalised by now) (51, 38, D) a rime drake corpse (skeletalised by now) (52, 0, D) a wand of hasting (3/9) (52, 12, D) a lamp of fire (52, 13, D) an uncursed staff of wizardry (52, 24, D) a +2 ring mail of cold resistance (52, 25, D) a +3 leather armour of fire resistance (52, 37, D) an uncursed ring of flight (53, 0, D) an uncursed staff of poison (53, 1, D) a phantom mirror (53, 12, D) a book of Conjurations (53, 13, D) a phial of floods (53, 24, D) a fan of gales (53, 25, D) a Young Poisoner's Handbook (53, 36, D) a +7 blowgun (53, 37, D) a box of beasts (54, 0, D) a +3 ring of strength (54, 1, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (54, 12, D) the ring "Tyokini" {+Fly rF- rC++ Dex+4 SInv} [ring of flight] It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from cold. It lets you see invisible. It lets you fly. (54, 13, D) a +0 robe a +1 arbalest of freezing (54, 24, D) a box of beasts (54, 25, D) a +4 vampiric spear (54, 36, D) a +0 hand axe of electrocution (55, 0, D) a book of Flames (55, 1, D) an uncursed staff of fire (55, 12, D) the +12 flail of Irritation {flame, rPois MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. Dithmenos disapproves of the use of such an item. (55, 13, D) a +0 robe (still there?) an uncursed staff of death (still there?) (55, 24, D) a +0 glaive of protection (59, 36, D) a +2 scythe of freezing an uncursed amulet of the gourmand (60, 36, D) a +2 leather armour of magic resistance (60, 37, D) a +5 whip of freezing (61, 0, D) a disc of storms (61, 8, D) a +0 shortbow (still there?) a book of Transfigurations (still there?) (61, 16, D) a +1 short sword of venom (61, 26, D) a +3 quarterstaff of crushing (61, 36, D) a +0 vampiric trident (61, 37, D) a +2 scythe of venom a sack of spiders (62, 1, D) an uncursed ring of resist corrosion (62, 8, D) a +0 shortbow 20 arrows the +3 trident of Imminent Death {drain, rElec Str-4 Int+2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (62, 9, D) a +0 arbalest 19 bolts an uncursed staff of poison (62, 17, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (62, 27, D) a +1 helmet of see invisible (62, 36, D) a +3 long sword of flaming (62, 37, D) a cursed -3 trident (still there?) the cursed +0 plate armour of Laigh {rF- Regen+ Str+3} (still there?) It affects your strength (+3). It makes you vulnerable to fire. It increases your rate of regeneration. It has a curse placed upon it. (63, 0, D) a +0 flail of protection (63, 8, D) a +0 shortbow (still there?) a +5 blowgun (still there?) (63, 16, D) a +3 morningstar of holy wrath (63, 17, D) a +4 morningstar of holy wrath (63, 26, D) a sack of spiders (63, 27, D) a +3 war axe of venom (63, 36, D) a phantom mirror (63, 37, D) the amulet "Diygaiss" {RegenMP Dex+2} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+2). (64, 17, D) a +0 quarterstaff of crushing (65, 26, D) a +2 broad axe of venom (67, 0, D) a +2 plate armour of cold resistance (68, 0, D) a +0 robe (69, 0, D) a cursed -3 ring of dexterity (69, 15, D) a +0 shortbow (unseen) (70, 8, D) a disc of storms (70, 9, D) a +1 hand axe of holy wrath (70, 17, D) a +0 trident (unseen) (70, 36, D) a +4 spear of distortion (70, 37, D) a disc of storms (71, 8, D) the Volume of Flamy Poisoning Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Venom Bolt Conjuration/Poison 5 c - Fireball Conjuration/Fire 5 d - Bolt of Fire Conjuration/Fire 6 (71, 16, D) a cursed ring of loudness (71, 17, D) a +0 trident 6 tomahawks a book of Debilitation (71, 26, D) a book of Dreams (71, 27, D) a cursed -2 long sword (still there?) a +4 chain mail of fire resistance (still there?) (71, 37, D) a +0 great sword of holy wrath (72, 8, D) the +4 shield of Repulsion {*Drain +Inv Int+3 SInv} It affects your intelligence (+3). It lets you see invisible. It lets you turn invisible. It causes draining when unequipped. (72, 9, D) a +1 lajatang of venom (72, 16, D) a +3 scale mail of magic resistance (72, 17, D) a phantom mirror (72, 18, D) a +0 trident 7 tomahawks (72, 26, D) a +2 short sword of electrocution a +0 arbalest of flaming (72, 27, D) a +3 glaive of chopping a +3 whip of draining (72, 36, D) a book of Unlife (73, 1, D) a +3 leather armour of fire resistance (73, 16, D) a lamp of fire (73, 17, D) a lamp of fire (73, 18, D) 4 large rocks (unseen) (73, 22, D) 2 arrows (73, 26, D) a +0 short sword (still there?) a scroll of brand weapon (still there?) (73, 27, D) an uncursed staff of cold (73, 36, D) a +0 hand axe of draining (73, 37, D) Ecaumuor's Incunabulum of Creative Feathers Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Lightning Spire Summoning/Air 4 c - Deflect Missiles Charms/Air 6 d - Malign Gateway Summoning/Translocation 7 (75, 1, D) a +1 flail of crushing