Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 2, D) a +2 dagger 2 curare-tipped needles 8 poisoned needles a +0 blowgun (6, 2, D) a +5 dagger (7, 5, D) 4 meat rations (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 28, D) an uncursed staff of cold (35, 0, D) a +0 trident of protection (35, 14, D) a sack of spiders (35, 15, D) a +3 chain mail of fire resistance (35, 28, D) a box of beasts (35, 29, D) an uncursed ring of positive energy (36, 0, D) a book of Annihilations (36, 1, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (36, 14, D) a book of Minor Magic (36, 15, D) a book of Unlife (36, 29, D) a sack of spiders (37, 0, D) a +2 battleaxe of electrocution (37, 1, D) a +2 war axe of electrocution (37, 14, D) the +7 war axe of Mionosahu {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (37, 15, D) a +2 war axe of venom (37, 28, D) a +2 shield of reflection (37, 29, D) the cursed +1 plate armour of Bitterness {rPois rF+} It protects you from fire. It protects you from poison. It has a curse placed upon it. (38, 0, D) a +0 lajatang a +0 robe a +1 troll leather armour the spriggan corpse of Agnes (38, 1, D) a +2 ring of strength (38, 14, D) the ring of Okyes {rElec rN+ Dex+4 Slay-5 SInv} [ring of dexterity] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (38, 15, D) a +0 chain mail of poison resistance (38, 28, D) the cursed +1 shortbow "Xic Owinu" {flame, +Inv Dex+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It lets you turn invisible. It has a curse placed upon it. Dithmenos disapproves of the use of such an item. (38, 29, D) a +2 ring of strength (39, 0, D) a +3 arbalest of freezing (39, 1, D) 3 royal jellies (39, 14, D) a scroll of brand weapon (39, 15, D) an uncursed staff of power (39, 28, D) an uncursed staff of air (39, 29, D) a +3 plate armour of positive energy (40, 0, D) a phial of floods (40, 1, D) an uncursed staff of conjuration (40, 14, D) a +0 long sword of flaming (40, 15, D) a +3 vampiric scythe (40, 28, D) a +2 double sword of freezing (40, 29, D) a box of beasts (41, 0, D) the amulet "Samope" {Inacc Str+5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+5). (41, 1, D) a +0 rapier of protection (41, 14, D) a scroll of brand weapon (41, 15, D) an uncursed ring of fire (41, 28, D) a lamp of fire (41, 29, D) an uncursed staff of conjuration (42, 0, D) a +1 glaive of protection (42, 1, D) the cursed +0 chain mail "Laojyxef" {rPois Dex+5 Slay+3} It affects your dexterity (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It has a curse placed upon it. (42, 14, D) a +2 arbalest of freezing (42, 15, D) the +4 shortbow of Galewind's Woe {velocity, rC+ MP+9} Any arrow fired from it inflicts extra damage. It protects you from cold. It affects your magic capacity (+9). (42, 28, D) the cursed +0 hand axe of Dishonour {flame, +Inv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you turn invisible. It has a curse placed upon it. Dithmenos disapproves of the use of such an item. (42, 29, D) a +2 rapier of electrocution (43, 14, D) a cursed -3 ring of evasion (43, 15, D) a +7 war axe of venom (43, 28, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (43, 29, D) a +0 spear of piercing (44, 28, D) the +5 flail of the Endless Expanse {venom, +Fly Str+4 Int-4} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (-4). It lets you fly. (49, 0, D) a +0 chain mail (49, 1, D) an uncursed staff of wizardry (49, 9, D) a bolt (49, 12, D) a +0 lightning rod (11/11) (49, 24, D) a disc of storms (49, 36, D) a +0 trident (49, 37, D) a book of Annihilations (50, 0, D) a phial of floods (50, 1, D) a scroll of brand weapon (50, 6, D) 2 large rocks (50, 12, D) a +1 robe of positive energy (50, 13, D) a crystal ball of energy (50, 24, D) the +6 morningstar "Ubaonlua" {flame, rElec Dex+4 SInv} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It insulates you from electricity. It lets you see invisible. Dithmenos disapproves of the use of such an item. a +0 dagger (still there?) (50, 25, D) the +2 pair of gloves "Dunecepye" {rF+ SInv} It protects you from fire. It lets you see invisible. (50, 36, D) an uncursed staff of power (50, 39, D) a javelin a tomahawk (51, 0, D) a bolt (still there?) a +0 bardiche (still there?) (51, 1, D) a fan of gales (51, 4, D) a bolt (51, 12, D) a +6 blowgun (51, 13, D) a Necronomicon (51, 24, D) a +0 dagger (51, 25, D) an uncursed amulet of the gourmand (51, 30, D) a +1 quarterstaff of pain (unseen) (51, 31, D) a +0 giant club (unseen) (51, 33, D) a tomahawk (51, 36, D) a +1 short sword of electrocution (51, 37, D) the Handbook of Enchantment and Changing Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Passwall Transmutation/Earth 2 d - Tukima's Dance Hexes 3 e - Fulminant Prism Conjuration/Hexes 4 f - Ice Form Ice/Transmutation 4 g - Petrify Transmutation/Earth 4 (51, 43, D) a javelin (52, -1, D) a large rock (52, 0, D) a +0 halberd (52, 1, D) a book of Minor Magic (52, 6, D) 2 large rocks (unseen) (52, 12, D) a +5 blowgun (52, 13, D) a phial of floods (52, 24, D) a +0 long sword (52, 25, D) an uncursed staff of poison (52, 29, D) a +0 war axe of chopping a +0 robe (52, 30, D) a +3 long sword of pain a +0 chain mail a +0 large shield a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (52, 33, D) a tomahawk (52, 36, D) a book of Flames (53, 1, D) an uncursed ring of flight (53, 12, D) a +5 giant spiked club (53, 24, D) a book of Alchemy (53, 25, D) a +1 short sword of electrocution (53, 30, D) a +0 trident (unseen) (53, 31, D) a +0 club (unseen) (53, 36, D) a +5 shortbow of freezing (53, 37, D) the Collected Works on Dusty Dark Secrets Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Death Channel Necromancy 6 c - Shatter Earth 9 (54, 0, D) a sack of spiders (54, 1, D) an uncursed staff of wizardry (54, 12, D) a lamp of fire (54, 13, D) a phial of floods (54, 24, D) a +5 blowgun (54, 25, D) a sack of spiders (54, 36, D) the Incunabulum of Gliding Poisoning Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Conjure Ball Lightning Conjuration/Air 6 (55, 0, D) the cursed +0 mace of Gialim {crush, Str+8} It inflicts extra damage upon your enemies. It affects your strength (+8). It has a curse placed upon it. (55, 1, D) a fan of gales (55, 12, D) an uncursed staff of summoning (55, 13, D) the +7 battleaxe "Gram" {chop, MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. (55, 24, D) a crystal ball of energy (59, 36, D) a +2 buckler of cold resistance (59, 37, D) an uncursed amulet of faith (60, 36, D) a +2 quarterstaff of protection (60, 37, D) the Catalogue of Dark Rites and Flames Spells Type Level a - Animate Skeleton Necromancy 1 b - Animate Dead Necromancy 4 c - Bolt of Draining Conjuration/Necromancy 5 d - Delayed Fireball Conjuration/Fire 7 (61, 0, D) a disc of storms (61, 8, D) a +0 dagger (still there?) a +6 rapier of venom (still there?) (61, 26, D) a manual of Bows (61, 36, D) a disc of storms (61, 37, D) the cursed +1 short sword of Arbitration {pierce, rElec rF+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (62, 0, D) the Handbook of Bewitching Protection Spells Type Level a - Infusion Charms 1 b - Confusing Touch Hexes 1 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Ring of Flames Charms/Fire 7 (62, 1, D) a book of Battle (62, 8, D) a +0 hand axe a +0 scale mail a lamp of fire (62, 9, D) a +0 vampiric hand axe a +4 chain mail of magic resistance (62, 16, D) a phial of floods (62, 17, D) the +10 trident of Geproegh {holy, +Fly rN+ Str-3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-3). It protects you from negative energy. It lets you fly. It makes you more stealthy. (62, 26, D) the +8 chain mail "Gemurer" {+Blink +Inv rN+} It protects you from negative energy. It lets you turn invisible. It lets you blink. (62, 27, D) a +2 scale mail of cold resistance (62, 36, D) a book of Geomancy (62, 37, D) a +1 trident of venom (63, 0, D) a phial of floods (63, 8, D) a +0 flail (still there?) an uncursed ring of magical power (still there?) (63, 16, D) an uncursed staff of fire (63, 17, D) a phantom mirror (63, 26, D) a +4 glaive of protection (63, 27, D) a lamp of fire (63, 36, D) a book of Cantrips (63, 37, D) an uncursed ring of see invisible (64, 16, D) a sack of spiders (64, 17, D) +0 mottled dragon scales (still there?) +0 mottled dragon scales (still there?) (64, 26, D) the +5 morningstar "Kafecs" {protect, MP+9} It protects the one who uses it against injury (+AC on strike). It affects your magic capacity (+9). (64, 27, D) a phial of floods (65, 26, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (67, 0, D) an uncursed ring of positive energy (68, 0, D) a +0 spear of piercing (69, 0, D) a +0 hand axe of freezing (69, 36, D) a +1 troll leather armour (70, 8, D) a +2 helmet of intelligence (70, 9, D) a +1 ring mail of fire resistance (70, 36, D) a +0 rapier a +0 robe a +2 pair of boots of stealth (70, 37, D) a +2 rapier of draining a cursed +0 robe a +0 buckler the +9 armour of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (71, 8, D) the cursed +0 falchion of Woazyoz {slice, rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (71, 16, D) a +3 rapier of draining (71, 17, D) an uncursed staff of power (71, 26, D) a +1 plate armour of cold resistance (71, 27, D) a +2 short sword of protection (71, 37, D) a +0 dagger a cursed +0 robe (72, 8, D) an uncursed amulet of the gourmand (72, 9, D) a +0 dire flail (still there?) Qyckoruf's Catalogue of Mutagenic Attacks (still there?) Spells Type Level a - Sticky Flame Conjuration/Fire 4 b - Fireball Conjuration/Fire 5 c - Blade Hands Transmutation 5 d - Freezing Cloud Conjuration/Ice/Air 6 (72, 16, D) a +4 morningstar of protection (72, 26, D) a crystal ball of energy (72, 27, D) 4 scrolls of enchant weapon (72, 36, D) a +0 quarterstaff (still there?) the cursed +2 glaive "Dudelax" {venom, rElec} (still there?) It poisons the flesh of those it strikes. It insulates you from electricity. It has a curse placed upon it. (72, 37, D) a +2 hand crossbow of flaming (73, 1, D) a Young Poisoner's Handbook (73, 16, D) an uncursed staff of summoning (73, 26, D) a +4 glaive of flaming (73, 27, D) a +0 hunting sling of flaming (73, 36, D) a +0 short sword (still there?) a +5 ring of evasion (still there?) (73, 37, D) a +0 short sword (still there?) the +6 great sword "Pix Buqu" {speed, Int+7} (still there?) Attacks with this weapon are significantly faster. It affects your intelligence (+7). (75, 1, D) an uncursed staff of power