Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a book of Minor Magic (59, 37, D) a fan of gales (59, 42, D) a +0 long sword (60, 36, D) a +2 scale mail of cold resistance (60, 37, D) a disc of storms (61, 0, D) a +2 rapier of freezing (61, 8, D) the +1 hand crossbow of Somewhere Else {speed, rPois Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It protects you from poison. (61, 16, D) a +1 helmet of see invisible (61, 36, D) an uncursed staff of power (61, 37, D) a cursed ring of loudness (62, 0, D) a +1 hand axe of holy wrath (62, 1, D) an uncursed staff of conjuration (62, 8, D) a box of beasts (62, 9, D) Yjeyha's Guide on the Shifting Frostbite Spells Type Level a - Sticks to Snakes Transmutation 2 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Ice Form Ice/Transmutation 4 f - Hydra Form Transmutation 6 (62, 11, D) a +0 trident a +0 shield a +0 scale mail (62, 16, D) a +5 ring of dexterity (62, 17, D) a lamp of fire (62, 26, D) a +2 morningstar of protection (62, 27, D) an uncursed staff of summoning (62, 37, D) a +2 dire flail of holy wrath (62, 44, D) a +0 war axe (unseen) (63, 0, D) a book of Necromancy (63, 8, D) a +2 battleaxe of draining (63, 16, D) a crystal ball of energy (63, 26, D) a +1 pair of boots of running (63, 27, D) a +1 falchion of electrocution (63, 36, D) a sack of spiders (63, 37, D) a scroll of brand weapon (64, 17, D) a book of Battle (64, 26, D) the +1 quarterstaff "Beul" {holy, Str+5 Dex+4 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It affects your dexterity (+4). It makes you less stealthy. (64, 27, D) an uncursed staff of cold (64, 32, D) 6 needles of confusion (65, 26, D) a disc of storms (67, 0, D) a +3 giant spiked club (67, 3, D) a +0 short sword (68, 0, D) the Disquisition on Icy Self-Improvement Spells Type Level a - Infusion Charms 1 b - Freeze Ice 1 c - Shroud of Golubria Charms/Translocation 2 d - Ice Form Ice/Transmutation 4 e - Excruciating Wounds Charms/Necromancy 5 f - Ring of Flames Charms/Fire 7 (68, 3, D) a +0 dagger a +0 robe (69, 0, D) a +2 chain mail of fire resistance (69, 36, D) the cursed +0 robe of the Cuttlefish {+Fly rN+++ rCorr Int-2} It affects your intelligence (-2). It renders you almost immune to negative energy. It lets you fly. It protects you from acid and corrosion. It has a curse placed upon it. (70, 8, D) a +1 robe of magic resistance (70, 9, D) a book of Necromancy (70, 12, D) a +0 long sword (70, 37, D) an uncursed staff of wizardry (70, 42, D) a shapeshifter corpse (71, 11, D) the +5 halberd of Ymnaal {distort, +Rage rN+++ Str-3 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (-3). It renders you almost immune to negative energy. It lets you go berserk. It makes you more stealthy. (71, 12, D) a +1 long sword of draining (71, 16, D) a disc of storms (71, 17, D) a +0 whip of draining (71, 26, D) an uncursed staff of energy (71, 27, D) a sack of spiders (71, 36, D) a Fen Folio (71, 37, D) a phial of floods (71, 41, D) an uncursed staff of poison (71, 42, D) an ugly thing corpse (71, 43, D) a +6 antimagic dagger (72, 8, D) a +0 long sword (72, 9, D) a Young Poisoner's Handbook (72, 12, D) a +0 short sword a cursed +0 leather armour (72, 16, D) the cursed ring "Hida" {rN+ AC-2 Str+4 Int+4 Slay+2} [ring of protection] It affects your AC (-2). It affects your strength (+4). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It has a curse placed upon it. (72, 17, D) a +6 scimitar of slicing (72, 26, D) an uncursed staff of death (72, 27, D) a phantom mirror (72, 31, D) a cursed +0 dagger a +0 robe (72, 36, D) a +3 broad axe of freezing (72, 42, D) an ugly thing corpse (still there?) a shapeshifter corpse (still there?) (72, 43, D) a shapeshifter corpse (73, 1, D) a book of the Earth (73, 13, D) a +0 dagger (unseen) (73, 16, D) a manual of Staves (73, 17, D) an uncursed ring of protection from magic (73, 27, D) the +7 morningstar of Mamo {drain, Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). (73, 36, D) the cursed +1 short sword "Nokkaloox" {freeze, Str+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It lets you see invisible. It has a curse placed upon it. (73, 37, D) a cursed staff of power (75, 1, D) a lamp of fire