Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +0 trident a +0 scale mail (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a sack of spiders (49, 37, D) a book of Battle (50, 36, D) a +1 dire flail of protection (50, 37, D) a disc of storms (50, 42, D) a ball python corpse (51, 36, D) a +3 giant club (51, 37, D) Sif Muna's Reference Book on Calling and Protection Spells Type Level a - Summon Small Mammal Summoning 1 b - Repel Missiles Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Regeneration Charms/Necromancy 3 (51, 40, D) a ball python corpse (51, 41, D) a naga corpse (52, 36, D) a sack of spiders (52, 37, D) a book of Annihilations (52, 41, D) an adder corpse (53, 36, D) a fan of gales (53, 37, D) the +6 falchion of Quarrel {slice, Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It makes you more stealthy. (54, 36, D) a book of Annihilations (59, 36, D) the ring "Syhuro" {Fire rPois} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (59, 37, D) a cursed ring of see invisible (60, 36, D) a phial of floods (60, 37, D) a +1 dagger of electrocution (61, 3, D) an adder corpse (skeletalised by now) (61, 8, D) a lamp of fire (61, 16, D) a +0 dagger (61, 26, D) a crystal ball of energy (61, 36, D) the +5 hand crossbow of Citod {elec, rF- Int+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+7). It makes you vulnerable to fire. (61, 37, D) the +2 robe "Govus" {rPois rN+} It protects you from poison. It protects you from negative energy. (62, 0, D) Acoud's Disquisition on Ignition and Boosts Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Repel Missiles Charms/Air 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 (62, 1, D) the Collected Works on the Destructive Rocks Spells Type Level a - Sandblast Earth 1 b - Searing Ray Conjuration 2 c - Sticky Flame Conjuration/Fire 4 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Orb of Destruction Conjuration 7 (62, 3, D) a ball python corpse (skeletalised by now) (62, 8, D) a book of Summonings (62, 11, D) a cursed +0 short sword a +0 robe (62, 16, D) an uncursed staff of air (62, 17, D) a sack of spiders (62, 19, D) a +0 hand axe (62, 21, D) a +0 whip (unseen) (62, 26, D) +1 mottled dragon scales (62, 27, D) the +5 glaive "Concordance" {chop, rPois rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. (62, 30, D) a +3 hand crossbow of flaming (62, 37, D) the +2 short sword "Haulal" {pierce, +Rage rF+ Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from fire. It lets you go berserk. (62, 40, D) a basilisk corpse (63, 0, D) a book of Cantrips (63, 4, D) a water moccasin corpse (skeletalised by now) (63, 16, D) an uncursed staff of energy (63, 17, D) a phantom mirror (63, 20, D) a +0 scimitar a +0 chain mail (63, 26, D) a crystal ball of energy (63, 27, D) a Grand Grimoire (63, 36, D) a +2 blowgun (63, 37, D) a +3 ring of dexterity (63, 42, D) a +2 quarterstaff of speed (64, 16, D) a +3 chain mail of magic resistance (64, 17, D) the +6 spear of Gallantry {protect, +Inv rF+ Dex-5} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (-5). It protects you from fire. It lets you turn invisible. (64, 19, D) a +0 dagger (unseen) (64, 20, D) a +0 flail (unseen) (64, 21, D) a +4 war axe of distortion (unseen) (64, 27, D) an uncursed ring of see invisible (65, 26, D) a cursed amulet of the gourmand (68, 0, D) the cursed +3 shortbow of Axtek {velocity, rC+} Any arrow fired from it inflicts extra damage. It protects you from cold. It has a curse placed upon it. (69, 0, D) an uncursed ring of flight (70, 8, D) a disc of storms (70, 9, D) a book of Ice (70, 11, D) a +6 iron rod (9/9) a +0 shortbow 18 arrows a +0 leather armour an elf corpse (skeletalised by now) (70, 12, D) a +0 short sword (unseen) (70, 36, D) the Handbook of Transformation and Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Dragon Form Transmutation 7 (70, 37, D) a +4 chain mail of fire resistance (70, 42, D) a +1 scimitar of flaming (70, 43, D) a +3 scimitar of flaming (71, 11, D) a +0 short sword (unseen) (71, 12, D) an arrow (71, 16, D) an uncursed staff of wizardry (71, 17, D) a +2 eveningstar of holy wrath (71, 20, D) a river rat corpse (skeletalised by now) (still there?) a porcupine corpse (skeletalised by now) (still there?) (71, 26, D) the +1 cloak of Ilidomud {rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. (71, 27, D) a +2 cloak of magic resistance (71, 31, D) an adder corpse (skeletalised by now) (71, 36, D) an uncursed staff of earth (71, 37, D) the +3 plate armour "Aho Gada" {rElec MP-9 Slay+3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It affects your magic capacity (-9). It makes you more stealthy. (71, 41, D) a +4 scimitar of flaming a potion of might (72, 8, D) a +0 dagger (72, 9, D) a +0 short sword (72, 11, D) a +4 war axe of chopping (still there?) a scroll of brand weapon (still there?) (72, 16, D) an uncursed staff of conjuration (72, 26, D) a +1 leather armour of magic resistance (72, 30, D) a +0 long sword a +0 robe a naga corpse (skeletalised by now) (72, 36, D) an uncursed staff of poison (72, 37, D) a book of Minor Magic (72, 43, D) a hell hog corpse (73, 1, D) a +3 large shield the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. (73, 16, D) a +3 ring mail of cold resistance (73, 26, D) an uncursed staff of fire (73, 27, D) a book of Conjurations (73, 30, D) a +0 short sword (unseen) (73, 36, D) a book of Changes (73, 37, D) an uncursed staff of power