Galewind the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 robe (still there?) a +0 robe (still there?) a +3 shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (11, 1, D) a +0 spear (still there?) a +0 spear (still there?) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +14 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +0 mace of Variability {chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) a +0 demon blade of flaming (49, 1, D) a +0 whip of draining (49, 12, D) the +6 mace of the Enemy {crush, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (49, 37, D) a +1 war axe of chopping (50, 0, D) a +3 flail of draining (50, 1, D) a +1 ring of evasion (50, 12, D) a lamp of fire (50, 13, D) a +1 flail of draining (50, 24, D) a +4 ring mail of fire resistance (50, 25, D) a +5 hand crossbow of flaming (50, 36, D) a box of beasts (50, 37, D) the +3 leather armour of Vaosupneull {*Drain rElec Int+4 Stlth+} It affects your intelligence (+4). It insulates you from electricity. It causes draining when unequipped. It makes you more stealthy. (50, 42, D) +0 shadow dragon scales (unseen) (51, 0, D) a +1 robe of the Archmagi (51, 1, D) an uncursed staff of earth (51, 12, D) a box of beasts (51, 13, D) an uncursed amulet of harm (51, 25, D) a lamp of fire (51, 30, D) a +2 robe of magic resistance a +2 short sword of venom a +2 hunting sling of velocity a +0 dagger a +0 robe a human skeleton (51, 31, D) the +5 lajatang of Fatigue {vamp, +Blink rElec rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It insulates you from electricity. It lets you blink. a +0 robe (51, 36, D) an uncursed staff of summoning (51, 37, D) a +1 plate armour of fire resistance (52, 0, D) a +2 robe (52, 1, D) a phantom mirror (52, 12, D) the +0 quarterstaff of the Desert {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (52, 25, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Int-3 Slay+3 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (52, 30, D) a +0 dagger a +0 robe a human skeleton (52, 31, D) Fegrulun's Handbook of Shape Shifting Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Irradiate Conjuration/Transmutation 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 g - Alistair's Intoxication Transmutation/Poison 5 (52, 36, D) an uncursed amulet of harm (52, 37, D) a box of beasts (53, 0, D) a +1 short sword of freezing (53, 1, D) a crystal ball of energy (53, 12, D) a crystal ball of energy (53, 24, D) Hothrat's Handbook of Stones and Flight Spells Type Level a - Sandblast Earth 1 b - Repel Missiles Charms/Air 2 c - Airstrike Air 4 d - Petrify Transmutation/Earth 4 e - Freezing Cloud Conjuration/Ice/Air 6 (53, 31, D) the ring "Restris" {-Tele +Fly rElec rN+ Int-2} [ring of positive energy] It affects your intelligence (-2). It insulates you from electricity. It protects you from negative energy. It lets you fly. It prevents most forms of teleportation. an uncursed staff of energy a +6 ring of strength a +6 ring of strength (53, 32, D) a +0 mace (unseen) (53, 36, D) a +0 war axe of venom (53, 37, D) an uncursed staff of earth (54, 0, D) the ring "Xidghono" {rCorr rC+} [ring of resist corrosion] It protects you from cold. (54, 1, D) a +0 hand axe of venom (54, 12, D) a fan of gales (54, 24, D) a phial of floods (54, 36, D) a +2 morningstar of protection (55, 0, D) a manual of Shields (55, 1, D) a +3 plate armour of poison resistance (55, 12, D) a phial of floods (55, 13, D) an uncursed staff of fire (55, 24, D) a +4 flail (59, 37, D) a +2 spear of piercing (60, 36, D) a Young Poisoner's Handbook (60, 41, D) a +1 broad axe of venom a +0 chain mail a +0 dagger a +0 robe (60, 42, D) a +3 battleaxe a +0 arbalest 20 bolts a +0 plate armour (60, 43, D) a +0 giant club (61, 0, D) a +2 vampiric rapier (61, 11, D) a cursed +1 dagger (unseen) (61, 26, D) a +1 plate armour of fire resistance (61, 37, D) a cursed -3 ring of evasion (61, 41, D) a +0 flail a +2 shortbow of freezing a +0 chain mail the +6 spear of Spontaneous Combustion {pierce, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). a +0 leather armour (61, 42, D) a +0 giant club (61, 43, D) a +0 dagger a cursed +0 robe (62, 1, D) a +4 flail of protection (62, 8, D) a +4 halberd of freezing (62, 9, D) a cursed -4 ring of strength (62, 16, D) the +6 short sword "Earthworm" {pierce, MR+ Int+4 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (62, 17, D) a disc of storms (62, 27, D) an uncursed staff of earth (62, 36, D) a book of Spatial Translocations (62, 37, D) a +0 hand axe (62, 41, D) a +0 giant club a +0 giant club (63, 8, D) a +1 vampiric long sword (63, 17, D) a +0 broad axe of chopping (63, 20, D) a +0 short sword a +0 shortbow 18 arrows a +0 leather armour (63, 23, D) a +4 long sword (63, 26, D) an uncursed staff of fire (63, 27, D) a sack of spiders (63, 31, D) a +3 war axe the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. a +0 robe (63, 36, D) a +0 war axe (63, 37, D) a +2 plate armour of cold resistance (64, 16, D) the +5 ring mail of Cowardice {rElec rC++ MR+ Dex+4} It affects your dexterity (+4). It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (64, 17, D) a +2 amulet of reflection (64, 20, D) a +0 short sword a +0 leather armour (64, 26, D) the +8 short sword of Innocence {flame, rC+ MR+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. (64, 27, D) a disc of storms (65, 26, D) the +7 flail of Vaumel {crush, rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. (67, 0, D) an uncursed staff of poison (69, 0, D) a +3 leather armour of magic resistance (69, 36, D) a book of Cantrips (70, 12, D) an uncursed staff of cold (70, 36, D) an uncursed staff of conjuration (70, 37, D) a +6 dagger of speed (71, 16, D) a disc of storms (71, 17, D) a +4 plate armour of magic resistance (71, 20, D) a +0 hand axe (unseen) (71, 21, D) a +0 flail (unseen) (71, 26, D) the cursed +0 falchion "Ponao" {slice, Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). It has a curse placed upon it. (71, 27, D) an uncursed staff of cold (71, 36, D) an uncursed staff of cold (71, 37, D) a +5 rod of shadows (14/14) (72, 9, D) a crystal ball of energy (72, 16, D) a +5 blowgun (72, 17, D) a box of beasts (72, 19, D) a +0 trident a +0 chain mail (72, 20, D) a +0 hand axe a +0 chain mail (72, 36, D) a cursed staff of conjuration (72, 37, D) a +1 quarterstaff of protection (73, 1, D) a +2 scale mail of positive energy (73, 16, D) an uncursed ring of ice (73, 17, D) a phial of floods (73, 21, D) a +0 battleaxe (unseen) (73, 27, D) a box of beasts (73, 36, D) a cursed amulet of inaccuracy (73, 37, D) a cursed amulet of inaccuracy (75, 1, D) the +5 hand crossbow of Psychosis {flame, rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison.