Galewind the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail a +0 long sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +15 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) an uncursed staff of air (35, 11, D) a curare-tipped needle (36, 0, D) a +4 broad axe of freezing (36, 1, D) 3 curare-tipped needles (still there?) 2 curare-tipped needles (still there?) (36, 3, D) a +3 dire flail of crushing (unseen) (36, 11, D) a curare-tipped needle (37, 0, D) a +2 hand crossbow of freezing (37, 1, D) an arrow (unseen) (37, 7, D) a +3 longbow of flaming (still there?) 2 arrows (still there?) (38, 0, D) the cursed +3 rapier of Uxkiq {drain, rElec Str+8 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+8). It insulates you from electricity. It makes you less stealthy. It has a curse placed upon it. (38, 1, D) a manual of Stealth (38, 4, D) a +0 robe (still there?) a +3 scimitar of flaming (still there?) (39, 0, D) a Grand Grimoire (39, 1, D) a +3 falchion of holy wrath (39, 4, D) a +0 scimitar (unseen) (39, 5, D) 2 curare-tipped needles a +4 dagger of chaos a +0 robe (39, 6, D) a javelin (40, 0, D) an uncursed staff of summoning (40, 1, D) the +4 shortbow "Nizai" {speed, Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). (40, 4, D) a +0 troll leather armour {Purgy} (unseen) (41, 0, D) a +1 animal skin (41, 1, D) an uncursed ring of fire (42, 0, D) a +3 vampiric halberd (42, 1, D) a +4 glaive of pain (44, 1, D) an arrow (49, 0, D) a book of Misfortune (49, 1, D) the Incunabulum of Vitriolic Changing Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Alistair's Intoxication Transmutation/Poison 5 e - Blade Hands Transmutation 5 (49, 12, D) a cursed staff of conjuration (49, 15, D) a hell hog skeleton (49, 16, D) a +1 great sword of flaming (49, 17, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (49, 24, D) a +0 long sword (49, 36, D) an uncursed staff of poison (49, 37, D) a +3 eveningstar of crushing (50, 0, D) a +0 trident (50, 1, D) the Handbook of the Oath and Clay Spells Type Level a - Confusing Touch Hexes 1 b - Passwall Transmutation/Earth 2 c - Iron Shot Conjuration/Earth 6 d - Shatter Earth 9 (50, 5, D) a +0 trident of venom (unseen) (50, 12, D) a book of Necromancy (50, 13, D) the +11 rapier "Allumyoc" {freeze, rN+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from negative energy. (50, 17, D) a fire dragon skeleton (50, 24, D) an uncursed amulet of harm (50, 25, D) a +6 quarterstaff of protection (50, 36, D) a lamp of fire (50, 37, D) a +2 robe (50, 40, D) 5 large rocks (50, 41, D) a +0 giant club (unseen) (50, 42, D) 6 large rocks (51, 0, D) a +3 ring of dexterity (51, 1, D) an uncursed staff of wizardry (51, 3, D) a +2 halberd of protection (unseen) (51, 4, D) a snapping turtle corpse (51, 5, D) a +1 rapier of holy wrath a +0 robe a merfolk corpse (51, 6, D) a +1 rapier of electrocution a +0 robe a merfolk corpse (51, 12, D) a +1 hand crossbow of flaming (51, 13, D) a +1 plate armour of fire resistance (51, 37, D) a manual of Throwing (51, 40, D) a +0 troll leather armour a cursed -3 giant club (51, 44, D) a large rock (52, 0, D) an uncursed staff of power (52, 1, D) a +1 trident of venom (52, 2, D) a +0 trident a throwing net (52, 3, D) a +3 trident of pain a +0 leather armour a merfolk corpse (52, 4, D) a snapping turtle corpse (52, 12, D) a phantom mirror (52, 25, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Int-3 Slay+3 *Curse} [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (52, 36, D) a box of beasts (52, 37, D) a +2 crystal plate armour (52, 40, D) 3 large rocks (unseen) (52, 41, D) a +0 giant club (unseen) (53, 0, D) a Young Poisoner's Handbook (53, 4, D) a +2 glaive of pain (unseen) (53, 5, D) a +3 trident (still there?) a sea snake corpse (still there?) (53, 12, D) an uncursed ring of wizardry (53, 13, D) a phantom mirror (53, 14, D) a +6 ring of strength a +6 ring of strength (53, 25, D) a sack of spiders (53, 36, D) a +2 chain mail of poison resistance (53, 37, D) a +2 pair of gloves of strength (54, 0, D) a lamp of fire (54, 1, D) the Papyrus of the Lethal Voyage Spells Type Level a - Pain Necromancy 1 b - Blink Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Passage of Golubria Translocation 4 e - Dispel Undead Necromancy 5 f - Summon Forest Summoning/Translocation 5 (54, 12, D) a +0 short sword of venom (54, 13, D) a +2 flail of draining (54, 25, D) a +3 mace of draining (54, 36, D) a +2 robe of fire resistance (55, 0, D) the +10 fire dragon scales of the Lobster {*Slow rF++ rC- Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. It may slow you when you take damage. (55, 1, D) a disc of storms (55, 12, D) a cursed ring of loudness (55, 13, D) a fan of gales (55, 24, D) a +0 dagger (59, 36, D) a lamp of fire (59, 37, D) a +2 falchion of protection (60, 36, D) an uncursed staff of power (60, 37, D) a +2 mace of crushing (60, 41, D) a +4 dire flail of protection (unseen) (60, 42, D) a +0 war axe (unseen) (61, 0, D) a +0 long sword of flaming (61, 8, D) a +3 great sword of slicing (61, 10, D) a cursed -3 long sword (unseen) (61, 16, D) a +2 rod of clouds (12/12) (61, 26, D) a +2 ring mail of fire resistance (61, 36, D) the +10 plate armour of Boredom {+Inv rF+ Int+2} It affects your intelligence (+2). It protects you from fire. It lets you turn invisible. (61, 37, D) an uncursed staff of poison (61, 40, D) a +0 war axe (62, 0, D) an uncursed amulet of faith (62, 1, D) a +2 whip of freezing (62, 9, D) a book of Maledictions (62, 10, D) a +0 glaive a +0 robe (62, 16, D) a +4 iron rod (9/9) (62, 17, D) an uncursed staff of cold (62, 26, D) a potion of might (62, 27, D) a lamp of fire (62, 36, D) a +0 club (62, 37, D) a crystal ball of energy (62, 40, D) a +0 dagger a +1 robe of positive energy (62, 41, D) a +0 giant spiked club (62, 42, D) a +0 giant club (unseen) (63, 0, D) a +3 arbalest of freezing (63, 8, D) an uncursed staff of earth (63, 16, D) a +1 flail of protection (63, 26, D) a phial of floods (63, 27, D) the +6 battleaxe "Arcanum" {protect, rC+ MR+ Str+4} It protects the one who uses it against injury (+AC on strike). It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. (63, 36, D) the +7 scimitar of Caetafre {flame, rElec rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. (63, 37, D) an uncursed amulet of harm (63, 41, D) a +6 rod of clouds (13/13) (64, 16, D) a lamp of fire (64, 17, D) a book of Power (64, 26, D) a +2 ring mail of cold resistance (64, 27, D) an uncursed staff of conjuration (65, 26, D) a +1 scale mail of fire resistance (67, 0, D) a +7 blowgun (68, 0, D) a book of Necromancy (69, 0, D) a book of Transfigurations (69, 38, D) 5 large rocks (69, 39, D) 3 large rocks (unseen) (70, 9, D) a crystal ball of energy (70, 11, D) a cursed +0 mace (unseen) (70, 12, D) a +2 dagger of freezing (unseen) (70, 36, D) a large rock a +1 plate armour of poison resistance (70, 37, D) the Catalogue of the Shifting Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Petrify Transmutation/Earth 4 c - Hydra Form Transmutation 6 d - Dragon's Call Summoning 9 (70, 38, D) 2 large rocks a +2 whip of flaming a +0 arbalest 23 bolts (71, 11, D) a +5 vampiric long sword a +0 dagger a +0 robe (71, 17, D) the ring of Finar {rPois rC+ Int+7} [ring of poison resistance] It affects your intelligence (+7). It protects you from cold. It protects you from poison. (71, 26, D) an uncursed staff of poison (71, 27, D) an uncursed ring of ice (71, 29, D) a +1 trident of flaming a +0 plate armour (71, 38, D) a +1 halberd of freezing a +0 shortbow 23 arrows (71, 40, D) an arrow (71, 41, D) a large rock an arrow (71, 43, D) 3 arrows (72, 8, D) a +0 club (72, 9, D) a +3 plate armour of ponderousness (72, 11, D) a +0 dagger (unseen) (72, 16, D) a book of Cantrips (72, 17, D) an uncursed ring of see invisible (72, 26, D) a book of Fire (72, 27, D) a crystal ball of energy (72, 30, D) an uncursed staff of air a +0 robe a cursed +0 short sword a +0 plate armour (72, 37, D) a phantom mirror (72, 38, D) a +0 shortbow (unseen) (72, 39, D) a +0 longbow (still there?) 2 arrows (still there?) (73, 1, D) the +4 hand axe of Foolhardiness {venom, rPois rC+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from poison. (73, 16, D) a book of Beasts (73, 17, D) a book of Misfortune (73, 26, D) a +0 club (73, 27, D) a +0 dagger (73, 30, D) a +0 whip (unseen) (73, 37, D) a cursed ring of loudness (73, 39, D) a +0 shortbow (unseen) (74, 30, D) an uncursed staff of death (unseen) (74, 39, D) an arrow (75, 1, D) a +2 antimagic rapier (75, 37, D) an arrow