Galewind the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 2, D) a +1 dagger (7, 5, D) 4 meat rations (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) the ring "Icerretiul" {-Tele Str+5 Dex+5} [ring of strength] It affects your strength (+5). It affects your dexterity (+5). It prevents most forms of teleportation. (59, 37, D) a +2 broad axe of freezing (59, 38, D) an arrow (60, 36, D) a scroll of brand weapon (60, 37, D) an arrow (still there?) a +1 scimitar of holy wrath (still there?) (61, 0, D) a +0 club (still there?) the +8 short sword of Dosul {drain, Int+7} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). (61, 8, D) an uncursed ring of poison resistance (61, 16, D) a +3 leather armour of magic resistance (61, 36, D) a wand of heal wounds (5/9) (61, 37, D) a +4 flail of protection (62, 0, D) a +0 dagger a +0 robe a sack of spiders (62, 1, D) a cursed -3 mace a +1 rapier of protection (62, 8, D) a disc of storms (62, 9, D) a +2 mace of holy wrath (62, 16, D) a +3 scale mail of fire resistance (62, 17, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (62, 20, D) a +0 mace of draining (62, 26, D) a +3 leather armour of fire resistance (62, 36, D) the +9 mace "Leax" {drain, rElec rF- Int+8} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+8). It makes you vulnerable to fire. It insulates you from electricity. (62, 37, D) the +2 trident "Wuveusic" {holy, rF- rN+ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It makes you vulnerable to fire. It protects you from negative energy. (63, 0, D) a +0 club (still there?) a +3 broad axe of electrocution (still there?) (63, 8, D) a +2 short sword of draining (63, 9, D) a +0 dagger (unseen) (63, 16, D) a disc of storms (63, 18, D) a +0 short sword (63, 26, D) a +3 chain mail of magic resistance (63, 27, D) a +1 hunting sling of freezing (63, 36, D) the amulet of Socan {Gourm Int+8} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+8). (63, 37, D) an uncursed staff of energy (64, 16, D) a book of Flames (64, 17, D) a +8 rod of shadows (11/11) a +3 eveningstar of venom (64, 20, D) a +3 dire flail of protection (64, 26, D) a +6 mace of protection (64, 27, D) a +2 falchion of distortion (65, 26, D) the amulet of Cirubb {Faith rC+ Str+2 Int-4 Dex+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+2). It affects your intelligence (-4). It affects your dexterity (+4). It protects you from cold. (69, 36, D) +0 fire dragon scales (70, 8, D) an uncursed staff of energy (70, 36, D) a disc of storms (70, 37, D) a +0 chain mail of magic resistance (70, 38, D) a black bear corpse (71, 8, D) a sack of spiders (71, 16, D) a +6 rapier of speed (71, 17, D) a box of beasts (71, 26, D) a phantom mirror (71, 36, D) a +2 short sword of speed (71, 37, D) a +0 short sword a +1 falchion of flaming (71, 40, D) a +0 short sword a +0 robe (71, 41, D) a wolf corpse (72, 8, D) the +7 broad axe "Giuqief" {freeze, +Blink Str+3 Int-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (-4). It lets you blink. (72, 9, D) a +1 robe (72, 17, D) +5 shadow dragon scales (72, 26, D) an uncursed staff of air (72, 37, D) an uncursed staff of earth (72, 40, D) a wolf corpse (73, 1, D) a +0 shortbow (still there?) a book of the Dragon (still there?) (73, 17, D) a +2 vampiric trident (73, 26, D) an uncursed staff of air (73, 27, D) a lamp of fire (73, 36, D) the cursed +3 executioner's axe of Evolution {chop, *Drain rElec rPois} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It causes draining when unequipped. It has a curse placed upon it. (73, 37, D) the +3 scale mail of Fourhank {MR++ Int-5} It affects your intelligence (-5). It affects your resistance to hostile enchantments. (74, 42, D) a +0 quarterstaff a +0 robe (75, 1, D) a +0 shortbow (still there?) a phial of floods (still there?)