Galewind the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +0 long sword (still there?) a +0 long sword (still there?) a +0 shield (still there?) a +0 scale mail (still there?) a +5 gold dragon armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 fire dragon armour (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 32, D) a +0 scimitar a +0 dire flail a cursed -3 whip a +0 short sword a black draconian corpse a purple draconian corpse a draconian corpse (59, 33, D) a +1 scimitar of holy wrath (60, 33, D) a +0 dire flail (unseen) (61, 0, D) a plain deck of changes (61, 3, D) a cursed +0 flail (unseen) (61, 8, D) a +1 spear of venom (61, 26, D) a +0 flail (62, 1, D) a +1 hunting sling of evasion (62, 8, D) a cursed -3 ring of dexterity (62, 9, D) the +0 leather armour "Nuobbupe" {rC+ Str+2} It affects your strength (+2). It protects you from cold. (62, 16, D) the ring of Isipurus {SustAt *Drain Int+5} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your intelligence (+5). It causes draining when unequipped. (62, 17, D) the +5 morningstar of the Dwarven Hall {venom, +Rage rPois} It poisons the flesh of those it strikes. It protects you from poison. It lets you go berserk. (62, 20, D) a +0 halberd a +0 robe (62, 26, D) a +2 long sword of holy wrath (62, 27, D) the +2 leather armour of Protective Custody {rF+ Regen+ MP+9 SInv} It protects you from fire. It affects your magic capacity (+9). It lets you see invisible. It increases your rate of regeneration. (63, 16, D) a +1 leather armour of poison resistance (63, 21, D) a +0 flail a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 26, D) a +5 ring of intelligence (63, 27, D) an uncursed staff of air (64, 17, D) a plain deck of summoning (64, 21, D) a +0 hand axe (unseen) (64, 22, D) a +0 robe (unseen) (64, 26, D) a +0 robe of fire resistance (64, 27, D) a plain deck of wonders (65, 26, D) the ring "Foofut" {rF+ rC+ Dex+3} [ring of protection from fire] It affects your dexterity (+3). It protects you from fire. It protects you from cold. (67, 0, D) an uncursed amulet of rage (69, 0, D) the +1 robe "Tomoh" {rElec Str+3 Slay-6} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It insulates you from electricity. (70, 8, D) the +0 leather armour "Ocluoffeph" {MR+ Str+2} It affects your strength (+2). It affects your resistance to hostile enchantments. (70, 9, D) a cursed -3 ring of protection (70, 29, D) a +0 trident (unseen) (71, 8, D) the cursed ring of Bucitz {Int-3 Dex+3} [ring of intelligence] It affects your intelligence (-3). It affects your dexterity (+3). It has a curse placed upon it. (71, 10, D) a +0 halberd (71, 16, D) an ornate deck of wonders (71, 20, D) a +0 whip (unseen) (71, 21, D) a +0 long sword (unseen) (71, 29, D) a +0 trident 4 tomahawks a merfolk corpse (skeletalised by now) (71, 30, D) a +1 shortbow of freezing 4 arrows (71, 31, D) a tomahawk 8 arrows (72, 8, D) a +1 leather armour of magic resistance (72, 9, D) a book of Enchantments (72, 16, D) the cursed +1 ring mail of Tovuagh {+Blink Str+8 Int-5 Dex-3} It affects your strength (+8). It affects your intelligence (-5). It affects your dexterity (-3). It lets you blink. It has a curse placed upon it. (72, 17, D) a +0 rapier of electrocution (72, 20, D) a +0 dagger a +0 short sword a +0 chain mail (72, 26, D) a sack of spiders (72, 27, D) an uncursed ring of protection from fire (72, 30, D) a sheep corpse (skeletalised by now) (72, 31, D) a +0 shortbow (unseen) (72, 32, D) an arrow (72, 33, D) an arrow (73, 1, D) a +1 ring mail of cold resistance (73, 16, D) a book of the Tempests (73, 17, D) the +2 scale mail of Kott {Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). (73, 20, D) a +0 dire flail (unseen) (73, 27, D) a book of Beasts (75, 1, D) a +4 scale mail of fire resistance