Galewin Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, -13, D:1) a +0 club (unseen) (6, -10, D:1) a +0 dagger (14, -5, D:1) a +0 club (14, 26, D:1) a +0 whip (15, 18, D:1) a stone (16, 19, D:1) a stone (18, 13, D:1) 19 stones (20, -11, D:1) 28 stones (20, 7, D:1) a throwing net (22, 21, D:1) a potion of mutation (31, -28, D:1) 19 stones (31, 7, D:1) a +0 ring mail (32, -7, D:1) 20 sling bullets (33, -7, D:1) a +0 whip (35, -10, D:1) 13 poisoned needles (40, -12, D:1) a +0 club (52, 28, D:1) a potion of mutation (53, 13, D:1) a stone (53, 17, D:1) a +0 whip (59, 27, D:1) 11 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -3, D:2) a +0 club (10, -20, D:2) 16 arrows (13, -15, D:2) a +0 ring mail (15, -9, D:2) 28 bolts (16, -18, D:2) a quokka corpse (skeletalised by now) (16, -16, D:2) 18 arrows (20, -11, D:2) 19 stones (20, -10, D:2) an uncursed ring of fire (22, -26, D:2) a +0 scale mail (22, -9, D:2) a giant newt skeleton (24, 14, D:2) 2 javelins (25, 21, D:2) a jackal skeleton a jackal corpse (26, -18, D:2) a giant newt skeleton (31, -16, D:2) a jackal skeleton (33, 3, D:2) a +0 club (47, 2, D:2) a +0 quarterstaff