Gagarin Level 1 of the Dungeon (0, 0, D:1) a +0 whip a stone a +0 club (1, 1, D:1) 12 arrows (3, 0, D:1) a stone (6, 19, D:1) a +0 club (8, 9, D:1) a +0 short sword (9, 22, D:1) a +0 pair of boots (12, -6, D:1) 31 arrows (13, -21, D:1) a +0 club (13, -5, D:1) 10 sling bullets (14, 28, D:1) a +0 scale mail (15, 9, D:1) a +0 dagger (18, 11, D:1) a +0 mace (18, 17, D:1) a +0 hand axe (22, -9, D:1) a +0 hunting sling (22, 39, D:1) a +0 club (23, 28, D:1) a +0 club (24, 21, D:1) a +0 mace (25, 28, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (0, 4, D:2) a +0 short sword of protection (1, 24, D:2) a +0 club (16, -8, D:2) a cursed +0 hand axe (18, -4, D:2) a +0 club (35, 17, D:2) 2 large rocks (46, 7, D:2) a +0 club (46, 8, D:2) 3 stones (47, 7, D:2) a +0 dagger a +0 short sword a +0 leather armour (48, 7, D:2) a stone (52, -4, D:2) 19 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 robe (10, -12, D:3) a +0 dagger (16, -2, D:3) a +0 club (28, -4, D:3) a +0 dagger a +0 dagger (31, -2, D:3) a +0 ring mail (32, -25, D:3) 17 stones (37, -2, D:3) a +0 leather armour (39, -4, D:3) a +0 robe (50, -31, D:3) a +0 trident (50, -20, D:3) a cursed -2 whip a +0 robe (52, -15, D:3) a +0 club (56, -10, D:3) 21 stones (57, -31, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (3, 6, D:4) a +0 leather armour (10, 15, D:4) 21 arrows (14, 19, D:4) a +0 club a +0 leather armour (26, -14, D:4) a stone (26, -12, D:4) a +0 dagger a +0 robe (26, -11, D:4) a +0 short sword 16 stones a +0 leather armour a +0 hand axe 3 tomahawks a +0 leather armour (27, -14, D:4) a stone (27, -13, D:4) 2 tomahawks a +0 ring mail (27, -12, D:4) 2 stones (27, -10, D:4) a +0 hand axe (28, -12, D:4) a +0 leather armour (29, -16, D:4) a +0 short sword a +0 robe a +0 spear (29, -14, D:4) a +0 club a +0 chain mail a +0 flail (32, -18, D:4) a +0 ring mail a +0 falchion (32, -17, D:4) a +0 short sword a +0 scale mail (32, -16, D:4) a +0 ring mail (32, 19, D:4) 26 sling bullets (35, 14, D:4) 12 poisoned needles Level 5 of the Dungeon [Shop] Enguelar's Armour Emporium a +0 chain mail (58 gold) a +2 ring mail of cold resistance (273 gold) a +0 ring mail (52 gold) a +0 chain mail (58 gold) a cursed +0 ring mail (13 gold) a +0 leather armour (26 gold) a +0 leather armour (26 gold) a +0 pair of gloves (58 gold) a +0 robe (9 gold) a +0 robe (9 gold) a +0 ring mail (52 gold) the +0 leather armour "Lorarirgh" {rPois MR+ rCorr} (317 gold) It protects you from poison. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. a +0 scale mail (52 gold) a +0 robe (9 gold) (0, 0, D:5) 20 arrows (5, -26, D:5) a +0 club (15, -48, D:5) a +0 flail a +0 club a +0 club (16, -46, D:5) a +0 rapier (18, -34, D:5) a +0 leather armour (19, -5, D:5) 25 stones (22, -30, D:5) a +0 short sword a +0 dagger a +0 robe a +0 hand axe (23, -31, D:5) a +0 dagger a +0 robe (38, -40, D:5) a +0 scale mail (67, -48, D:5) 23 stones Level 6 of the Dungeon (0, 0, D:6) 14 stones (13, 21, D:6) a +0 leather armour (16, -16, D:6) 24 sling bullets (52, 13, D:6) a +0 scale mail (55, 10, D:6) a +0 quarterstaff (60, 3, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (9, -14, D:7) 19 arrows (10, 19, D:7) a +0 robe (12, 34, D:7) 21 stones (13, -13, D:7) a +0 leather armour (26, 6, D:7) 15 poisoned needles (32, -3, D:7) 13 sling bullets (33, 28, D:7) a tomahawk (34, 22, D:7) a +0 club (34, 26, D:7) a tomahawk (34, 27, D:7) a tomahawk (37, 42, D:7) a +1 short sword of protection (41, -2, D:7) 27 sling bullets (43, -3, D:7) 15 stones (44, 27, D:7) a +0 quarterstaff (45, 18, D:7) a +0 shortbow 6 arrows (47, 18, D:7) 2 arrows (48, -5, D:7) a +0 leather armour (48, -3, D:7) 16 bolts (48, 18, D:7) an arrow (50, 18, D:7) 2 arrows (52, 18, D:7) 2 arrows Level 8 of the Dungeon (0, 0, D:8) 22 sling bullets (15, -34, D:8) a +0 giant club a +0 flail a +0 mace (27, -20, D:8) a +0 leather armour (28, -20, D:8) a +0 dagger a +0 robe a +0 mace (28, -14, D:8) a +0 club (34, -50, D:8) a +0 long sword (46, -24, D:8) 22 arrows (47, -42, D:8) 13 arrows (59, -2, D:8) a +0 giant club (65, -28, D:8) a +0 giant club a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 morningstar (1, 5, D:9) a +0 helmet (4, 36, D:9) a +0 great sword a +0 robe (10, 35, D:9) a +0 trident a +0 robe (16, 46, D:9) a +0 chain mail a +0 dagger a +0 robe (16, 48, D:9) a +0 trident (29, 16, D:9) a +0 giant club a +0 giant club (29, 42, D:9) a +0 robe (35, 2, D:9) a +0 whip (42, 7, D:9) 14 stones (44, 3, D:9) 11 bolts (49, 30, D:9) 18 stones (50, 36, D:9) 27 arrows (51, 36, D:9) an arrow (52, 32, D:9) a +0 shortbow 18 arrows (52, 34, D:9) an arrow (52, 35, D:9) an arrow Level 10 of the Dungeon (0, 0, D:10) a +0 robe (7, -13, D:10) an arrow (9, -16, D:10) a +0 falchion a +0 leather armour an arrow (9, -15, D:10) a +0 giant spiked club a +0 giant club (9, -14, D:10) a +0 shortbow 15 arrows (18, 23, D:10) 25 stones (36, -7, D:10) a +0 dagger (46, -4, D:10) a +0 club a cursed -2 dagger (47, -13, D:10) a stone (47, -7, D:10) a +0 dagger (48, -1, D:10) 24 bolts (49, 1, D:10) a +0 flail (50, 4, D:10) 15 arrows Level 1 of the Lair of Beasts (0, 0, Lair:1) a spiny frog corpse (8, -26, Lair:1) a +0 quarterstaff a +0 hunting sling 21 sling bullets a +0 leather armour the human skeleton of Joseph (9, -23, Lair:1) a sling bullet (9, -22, Lair:1) a sling bullet (15, 9, Lair:1) 23 stones (19, 9, Lair:1) a +0 short sword (27, 0, Lair:1) a scroll of teleportation (28, -2, Lair:1) a scroll of identify (30, -6, Lair:1) 3 scrolls of torment (45, -35, Lair:1) a wand of random effects (34/48) a wand of disintegration (6/24) a wand of flame (9/48) (45, -34, Lair:1) 4 needles of frenzy 10 javelins (46, -34, Lair:1) a +1 flail of holy wrath the +7 hand axe of Offence {flame, Int+4 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+2). the +3 quarterstaff of Corporal Punishment {drain, *Corrode rPois MP+9 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from poison. It affects your magic capacity (+9). It may corrode you when you take damage. the +6 dagger "Veitteet" {pierce, rC+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. a +1 flail of protection a +0 giant spiked club