Fury the Dungeon (0, 52, D) a +0 short sword of speed (1, 13, D) a hippogriff corpse (1, 31, D) an uncursed ring of protection from cold (1, 32, D) a cursed staff of poison (1, 33, D) the +1 great mace of the Poles {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (1, 50, D) a +1 dagger of speed (still there?) a Young Poisoner's Handbook (still there?) (1, 51, D) a +3 spear of piercing (still there?) the +4 pair of boots of the Volcano {-Cast rF+++ Dex+3} (still there?) It affects your dexterity (+3). It renders you almost immune to fire. It prevents spellcasting. (1, 52, D) a plain deck of defence (2, 12, D) the +4 scimitar of Exhibitionism {speed, rF- MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (2, 14, D) a +0 hand axe (2, 31, D) a +1 ice dragon armour (2, 32, D) the +4 rapier of the Sun {vamp, rF+ rN+ MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (2, 50, D) an uncursed ring of stealth (2, 51, D) a +2 arbalest of evasion (2, 52, D) the cursed +1 glaive of Subterfuge {freeze, rPois rF+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 12, D) a plain deck of summoning (3, 13, D) a +0 quarterstaff (3, 31, D) an uncursed staff of air (3, 32, D) a manual of Dodging (3, 49, D) a +0 dagger (unseen) (3, 50, D) a +1 mace of holy wrath (still there?) a phantom mirror (still there?) (3, 51, D) a scroll of recharging (3, 52, D) an uncursed ring of wizardry (3, 53, D) a +2 longbow of flaming (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 13, D) an ornate deck of defence (4, 14, D) a fan of gales (4, 17, D) a +0 robe (unseen) (4, 31, D) a +3 scimitar of freezing (4, 32, D) a +7 falchion of holy wrath (4, 33, D) an uncursed staff of power (4, 50, D) the Guide on Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Irradiate Conjuration/Transmutation 5 (4, 51, D) a +2 plate armour of poison resistance (4, 52, D) a book of Necromancy (5, 12, D) a stone of tremors (5, 14, D) a Fen Folio (5, 16, D) a +0 robe (unseen) (5, 17, D) a +2 trident of venom a +0 robe (5, 18, D) a +0 robe (5, 20, D) a +0 quarterstaff (unseen) (5, 31, D) a +2 chain mail of cold resistance (5, 32, D) a +0 short sword of protection (5, 33, D) a +1 steam dragon armour (5, 50, D) an uncursed ring of sustain attributes (5, 51, D) a +3 quarterstaff of chaos (still there?) a +1 demon whip of venom (still there?) (5, 52, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (6, 12, D) an uncursed staff of power (6, 14, D) the Volume of Unstable Curses Spells Type Level a - Corona Hexes 1 b - Shroud of Golubria Charms/Translocation 2 c - Inner Flame Hexes/Fire 3 d - Gell's Gravitas Hexes/Translocation 3 e - Fulminant Prism Conjuration/Hexes 4 f - Mass Confusion Hexes 6 (6, 16, D) a +0 quarterstaff (unseen) (6, 18, D) a +0 war axe of chopping a cursed -1 animal skin a +2 flail of venom a +0 robe a +0 buckler a wasp corpse a spriggan corpse (6, 19, D) a +9 quick blade a +0 robe a +0 buckler (6, 31, D) an uncursed ring of poison resistance (6, 32, D) the ring "Focrioxepp" {MR+ Dex+8} [ring of protection from magic] It affects your dexterity (+8). It affects your resistance to hostile enchantments. the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). the ring of Lies {rF+ SInv} [ring of see invisible] It protects you from fire. It lets you see invisible. the ring of Eternity {MR+ Str-4 Dex+3 Stlth+} [ring of stealth] It affects your strength (-4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. the ring "Pukeaf" {rF+ AC-2 Slay+4} [ring of protection] It affects your AC (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. a +3 chain mail of poison resistance (6, 33, D) a +5 trident of venom (6, 50, D) an uncursed ring of poison resistance (6, 51, D) a +1 dagger of venom (6, 52, D) a +0 short sword of distortion (still there?) an uncursed staff of cold (still there?) (7, 5, D) a scroll of holy word (7, 12, D) a plain deck of wonders (7, 13, D) a Grand Grimoire (7, 14, D) a +0 war axe a +1 pearl dragon armour a spriggan corpse (7, 16, D) a +0 quarterstaff (unseen) (7, 17, D) a hornet corpse (7, 18, D) a +1 demon whip of venom (unseen) (7, 31, D) an uncursed amulet of rage (7, 32, D) a lamp of fire (7, 33, D) a +1 cloak of invisibility (7, 38, D) a hippogriff corpse (7, 50, D) a +2 lajatang of speed (7, 51, D) a +0 hat of see invisible (still there?) a book of Battle (still there?) (7, 52, D) a plain deck of destruction (7, 53, D) a +1 scimitar of flaming (still there?) the guardian serpent corpse of Aizul (still there?) (7, 54, D) a +2 robe (8, 12, D) a +0 animal skin (8, 15, D) a cursed +0 robe a spriggan corpse (8, 17, D) a +0 war axe (unseen) (8, 18, D) a +6 lajatang of speed (unseen) (8, 19, D) a +2 flail of distortion (unseen) (8, 31, D) a +3 ring of dexterity (8, 32, D) a +2 ring mail of fire resistance (8, 33, D) the cursed +1 ring mail "Osagom" {rElec rC+ rN+ MR-} It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (8, 39, D) a komodo dragon corpse (8, 50, D) a +3 short sword of protection (unseen) (8, 51, D) a +0 robe (8, 52, D) a +1 demon whip (still there?) the +4 Staff of Dispater (still there?) (9, 12, D) an uncursed staff of poison (9, 13, D) a cursed amulet of inaccuracy (9, 14, D) an uncursed ring of stealth (9, 16, D) a +0 quarterstaff (unseen) (9, 17, D) an uncursed staff of wizardry (unseen) (9, 18, D) a +0 robe (unseen) (9, 32, D) a +4 hand crossbow of velocity (9, 33, D) a +2 pair of boots of stealth (9, 38, D) a catoblepas corpse (9, 50, D) an uncursed staff of summoning (9, 51, D) a cursed staff of poison (9, 52, D) a +0 scimitar of flaming (still there?) the ring of Yddag {-Tele Str+4 Dex+3} (still there?) [ring of strength] It affects your strength (+4). It affects your dexterity (+3). It prevents most forms of teleportation. (9, 53, D) a +0 battleaxe (unseen) (9, 54, D) a +1 great sword (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 13, D) a +0 buckler (10, 14, D) a lamp of fire (10, 17, D) a yak corpse (10, 31, D) a +4 dagger of venom (10, 32, D) an uncursed amulet of faith (10, 33, D) a sack of spiders (10, 51, D) a +0 long sword (10, 52, D) the amulet "Teoc" {RegenMP rN+ Str+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). It protects you from negative energy. (10, 53, D) a +0 club (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 13, D) a book of Beasts (11, 14, D) a book of Maledictions (11, 17, D) a +0 robe (unseen) (11, 31, D) an uncursed staff of death (11, 33, D) a plain deck of changes (11, 39, D) a blink frog corpse (11, 49, D) a +0 dire flail (unseen) (11, 50, D) a +1 ring of slaying (11, 51, D) an uncursed staff of death (11, 52, D) an uncursed staff of death (12, 12, D) an uncursed amulet of faith (12, 13, D) the Handbook of Changing Spells Type Level a - Irradiate Conjuration/Transmutation 5 b - Blade Hands Transmutation 5 c - Hydra Form Transmutation 6 (12, 14, D) a book of Callings (12, 32, D) the +7 whip of Focus {venom, *Rage rPois rN++ Stlth+} It poisons the flesh of those it strikes. It protects you from poison. It greatly protects you from negative energy. It may make you go berserk in combat. It makes you more stealthy. (12, 33, D) an uncursed staff of power (12, 50, D) a +0 great mace (still there?) a +2 short sword of flaming (still there?) (12, 51, D) an uncursed staff of wizardry (12, 52, D) a +2 robe of resistance (13, 31, D) a book of Fire (13, 32, D) a cursed ring of loudness (13, 33, D) a plain deck of war (13, 50, D) an uncursed staff of wizardry (13, 52, D) an uncursed ring of stealth (14, 50, D) an uncursed ring of protection from cold (14, 51, D) an uncursed staff of air (14, 52, D) an uncursed ring of fire (17, 33, D) a +1 vampiric glaive (unseen) (18, 32, D) a +0 short sword (unseen) (18, 37, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (19, 0, D) the +3 leather armour "Ulalidwa" {rCorr Str+3} It affects your strength (+3). It protects you from acid and corrosion. (19, 16, D) a +2 battleaxe of electrocution (19, 17, D) a +6 iron rod (9/9) (19, 32, D) a +0 pair of boots of stealth (19, 33, D) a lamp of fire (19, 34, D) a +0 short sword an elf corpse (skeletalised by now) (19, 36, D) a +0 long sword (unseen) (20, 0, D) an uncursed staff of wizardry (20, 16, D) an uncursed staff of summoning (20, 17, D) an uncursed staff of air (20, 32, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (20, 36, D) a +0 long sword (unseen) (21, 0, D) a plain deck of changes (21, 16, D) a box of beasts (21, 19, D) a swamp dragon corpse (skeletalised by now) (21, 20, D) a mottled dragon corpse (skeletalised by now) (21, 33, D) a +0 dagger (21, 34, D) Zeus's Handbook of Bewitchment Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Gell's Gravitas Hexes/Translocation 3 d - Silence Hexes/Air 5 (22, 0, D) an uncursed staff of conjuration (22, 1, D) a +0 plate armour of poison resistance (22, 16, D) a book of Debilitation (22, 17, D) a +4 battleaxe of chopping (22, 20, D) a quicksilver dragon corpse (skeletalised by now) (22, 33, D) an uncursed staff of power (22, 34, D) a +2 antimagic falchion a +2 leather armour of poison resistance a +0 dagger an elf corpse (skeletalised by now) (22, 36, D) a +0 shortbow (unseen) (22, 37, D) a +0 short sword (22, 38, D) a +2 scimitar of electrocution (23, 0, D) a +0 antimagic hand axe (23, 1, D) a box of beasts (23, 16, D) the +11 spear "Poja Bagats" {freeze, -Tele rPois MP+9 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It protects you from poison. It affects your magic capacity (+9). It prevents most forms of teleportation. (23, 17, D) the +11 quarterstaff of Qafreus {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. a steam dragon corpse (skeletalised by now) (23, 18, D) an uncursed staff of summoning (23, 19, D) a golden dragon corpse (skeletalised by now) (23, 32, D) a +0 short sword (23, 33, D) a +0 dagger (23, 34, D) an arrow of flame a +0 short sword of freezing a +0 robe a cursed ring of loudness an orc corpse (skeletalised by now) (23, 35, D) a +0 longbow (unseen) (23, 36, D) a +0 short sword a +0 short sword of venom a +0 leather armour a scroll of fog (23, 37, D) a +0 scimitar a +0 longbow 18 arrows an elf corpse (skeletalised by now) (23, 38, D) a +0 rapier a +0 rapier of speed a +0 leather armour (24, 0, D) a +5 rod of shadows (11/11) (24, 1, D) an uncursed staff of earth (24, 12, D) a javelin (24, 16, D) a disc of storms (24, 17, D) a sack of spiders a swamp dragon corpse (skeletalised by now) (24, 18, D) a cursed -2 ring of intelligence (24, 20, D) a quicksilver dragon corpse (skeletalised by now) (24, 32, D) a +0 short sword (24, 33, D) a +0 hand crossbow of freezing (24, 34, D) a +0 dagger (24, 35, D) a cursed +1 iron rod (14/14) (unseen) (24, 36, D) a +1 war axe of flaming (24, 37, D) a +0 longbow (unseen) (24, 38, D) a +0 rapier (unseen) (24, 41, D) an arrow (25, 0, D) an uncursed staff of air (25, 1, D) a +0 rapier (25, 17, D) a +3 iron rod (13/13) a wyvern corpse (skeletalised by now) (25, 18, D) an uncursed staff of earth a fire drake corpse (skeletalised by now) (25, 21, D) a quicksilver dragon corpse (skeletalised by now) (25, 32, D) a +6 blowgun (25, 33, D) an uncursed staff of death (25, 35, D) a +0 long sword (unseen) (25, 37, D) a +5 halberd of venom (25, 38, D) a +0 rapier (unseen) (25, 39, D) the +8 spear of the Vulture {vamp, MR+ Str+4 Int+4 Dex+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (unseen) (26, 0, D) a book of Conjurations (26, 1, D) a cursed amulet of inaccuracy (26, 13, D) a javelin (26, 16, D) a +1 ring mail of cold resistance (26, 17, D) a Necronomicon a fire drake corpse (skeletalised by now) (26, 32, D) a +1 pair of gloves of dexterity (26, 33, D) the +8 whip of Wounding {elec, Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). (26, 34, D) a cursed +0 short sword a +0 leather armour an uncursed staff of summoning an elf corpse (skeletalised by now) (26, 35, D) a +0 short sword (unseen) (26, 38, D) a +0 rapier (unseen) (26, 43, D) the +9 trident "Hoedop" {holy, +Blink +Fly rElec Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+2). It insulates you from electricity. It lets you fly. It lets you blink. (unseen) (27, 0, D) an uncursed staff of poison (27, 1, D) an uncursed staff of poison (27, 13, D) a javelin (27, 16, D) a +2 robe of magic resistance (27, 17, D) an ornate deck of wonders (27, 32, D) a stone of tremors (27, 33, D) an uncursed staff of wizardry (27, 34, D) a +0 rapier (28, 0, D) a +2 ring mail of fire resistance (28, 1, D) a cursed amulet of inaccuracy (28, 12, D) a +0 rapier a +0 animal skin the +9 spear of Ataidycy {pain, +Inv rPois Int+4 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from poison. It lets you turn invisible. It makes you less stealthy. a +0 animal skin a spriggan corpse (skeletalised by now) (28, 13, D) a +0 robe a +2 hand axe of venom a +0 animal skin a +2 hand axe of chopping a +0 animal skin a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (28, 16, D) a +0 shortbow of flaming (28, 17, D) a lamp of fire (28, 32, D) a crystal ball of energy (28, 33, D) a +4 scale mail of poison resistance (28, 36, D) a +0 longbow (unseen) (29, 0, D) a book of Cantrips (29, 12, D) a +0 war axe a +0 animal skin an uncursed amulet of dismissal an anaconda corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (29, 13, D) 3 javelins (29, 16, D) an uncursed staff of poison (29, 32, D) the +2 war axe of the End of Times {venom, rF++ rC+} It poisons the flesh of those it strikes. It greatly protects you from fire. It protects you from cold. (29, 33, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (30, 13, D) a +0 quarterstaff a +0 robe a +0 spear 13 javelins a +0 leather armour an uncursed amulet of guardian spirit a spriggan corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (34, 28, D) a +0 trident (35, 0, D) a book of the Dragon (35, 29, D) the Catalogue of Warped Malediction Spells Type Level a - Corona Hexes 1 b - Confusing Touch Hexes 2 c - Tukima's Dance Hexes 3 d - Passage of Golubria Translocation 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Summon Forest Summoning/Translocation 5 (36, 0, D) a +0 robe (36, 4, D) a +0 halberd (unseen) (36, 14, D) an ornate deck of summoning (36, 15, D) a stone of tremors (36, 28, D) the cursed +1 hand axe "Xutul" {vamp, Str+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It has a curse placed upon it. (36, 29, D) a +0 trident (37, 0, D) a +0 scimitar (37, 4, D) a +0 dagger (unseen) (37, 6, D) the +9 broad axe "Beetle's Curse" {chop, *Corrode rPois rF+ rC+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It protects you from cold. It protects you from poison. It may corrode your equipment when you take damage. a +0 robe (37, 28, D) a +5 triple crossbow of evasion (37, 29, D) the Reference Book on Flying Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Irradiate Conjuration/Transmutation 5 e - Orb of Destruction Conjuration 7 (37, 31, D) a +5 rapier of holy wrath (38, 1, D) a lantern of shadows (38, 4, D) a +0 halberd a +0 robe (38, 5, D) a +0 dire flail a +3 leather armour of magic resistance a +0 dagger a +0 steam dragon armour an uncursed ring of resist corrosion (38, 9, D) a +0 robe of positive energy (38, 28, D) the +4 trident of Ziufoekk {pierce, +Inv rPois rC-} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from poison. It lets you turn invisible. (38, 29, D) a cursed -3 ring of evasion (38, 30, D) a +0 spear 8 javelins a +0 leather armour (38, 31, D) a tomahawk (still there?) 2 javelins (still there?) (38, 33, D) a +0 trident (unseen) (39, 0, D) a cursed amulet of inaccuracy (39, 6, D) a +1 hand axe of electrocution (unseen) (39, 14, D) a +2 chain mail of magic resistance (39, 15, D) the +7 long sword "Mapof" {pain, Fragile rC+++ Int+2 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It renders you almost immune to cold. It will be destroyed if unequipped. It makes you more stealthy. (39, 28, D) the +5 longbow of an ice cave {freeze, rElec Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It insulates you from electricity. (39, 29, D) a +3 trident of venom a +0 robe a cursed ring of loudness (39, 31, D) a +0 trident (unseen) (39, 32, D) a tomahawk a throwing net (39, 35, D) a tomahawk a javelin (39, 36, D) a javelin (40, 28, D) an uncursed staff of poison (40, 29, D) a +4 scimitar of holy wrath (40, 31, D) 4 tomahawks (still there?) 3 tomahawks (still there?) (41, 1, D) a plain deck of defence (41, 15, D) a +0 morningstar of holy wrath (41, 28, D) an Akashic Record (41, 29, D) an uncursed amulet of faith (42, 0, D) a +0 dagger (42, 15, D) a +3 greatsling (42, 28, D) a sack of spiders (43, 14, D) a +4 shortbow (43, 28, D) a +2 fire dragon armour (43, 29, D) the +1 scale mail "Itirafaq" {Regen+} It increases your rate of regeneration. (49, 0, D) a legendary deck of summoning (49, 1, D) an ornate deck of summoning (49, 12, D) a book of Geomancy (49, 24, D) a +2 vampiric rapier (49, 36, D) a +0 long sword (50, 0, D) a +0 swamp dragon armour (50, 1, D) a +0 great mace of protection (50, 12, D) an uncursed staff of air (50, 13, D) an uncursed staff of air (50, 14, D) a +0 trident (unseen) (50, 15, D) a +0 giant club (50, 24, D) the Volume of the Supportive Snowflakes Spells Type Level a - Freeze Ice 1 b - Summon Small Mammal Summoning 1 c - Call Canine Familiar Summoning 3 d - Ice Form Ice/Transmutation 4 e - Summon Demon Summoning 5 f - Bolt of Cold Conjuration/Ice 6 (50, 25, D) a +6 great sword of venom (50, 36, D) a book of Changes (50, 39, D) a +0 flail of draining (unseen) (50, 40, D) a +0 scimitar (unseen) (51, 0, D) an uncursed staff of wizardry (51, 1, D) a +4 morningstar of holy wrath (51, 5, D) a +1 battleaxe of freezing (51, 12, D) a +0 chain mail (51, 13, D) a disc of storms (51, 16, D) a +0 long sword (unseen) (51, 24, D) a plain deck of summoning (51, 25, D) the +8 scimitar "Onwoityest" {holy, +Rage rElec Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It insulates you from electricity. It lets you go berserk. (51, 36, D) a +0 chain mail of cold resistance (51, 37, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) a +2 scale mail of fire resistance (51, 39, D) a +0 giant club a +0 great mace a +0 great mace a +0 giant club a +0 war axe a +0 chain mail (52, 0, D) a +3 leather armour of poison resistance (52, 5, D) a +2 battleaxe of freezing (unseen) (52, 12, D) the +3 troll leather armour "Baigakh" {*Contam +Inv rC+ Regen+ rCorr} It protects you from cold. It lets you turn invisible. It causes magical contamination when unequipped. It increases your rate of regeneration. It protects you from acid and corrosion. (52, 13, D) an uncursed ring of protection from fire a +6 ring of strength an uncursed amulet of magic regeneration an uncursed ring of positive energy (52, 15, D) a +3 plate armour of poison resistance a +0 dagger a +2 robe of fire resistance a +0 glaive a +0 plate armour (52, 20, D) a large rock (52, 24, D) a +2 iron rod (10/10) (52, 25, D) a plain deck of wonders (52, 36, D) an ornate deck of summoning (52, 37, D) a lantern of shadows (52, 39, D) a +0 broad axe (unseen) (52, 40, D) a cursed -3 dire flail (still there?) a +0 giant club (still there?) (53, 0, D) an uncursed staff of cold (53, 1, D) a plain deck of defence (53, 13, D) a book of Flames (53, 14, D) a +0 short sword a +0 plate armour (53, 15, D) 2 large rocks (53, 17, D) a +0 giant club (unseen) (53, 24, D) an uncursed staff of power (53, 25, D) a +2 scale mail of poison resistance (53, 36, D) the Guide on Dislocation and the Entourage Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 c - Teleport Other Translocation 3 d - Warp Weapon Charms/Translocation 5 e - Summon Forest Summoning/Translocation 5 (53, 37, D) a plain deck of summoning (54, 0, D) an ornate deck of destruction (54, 1, D) a +3 whip of draining (54, 12, D) a +2 leather armour of poison resistance (54, 13, D) a +2 morningstar of freezing (54, 14, D) a +0 halberd (unseen) (54, 24, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (54, 25, D) the Tome of Flight Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Silence Hexes/Air 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (54, 36, D) a +1 glaive of protection (55, 1, D) a lantern of shadows (55, 12, D) a +1 war axe of draining (55, 13, D) an uncursed staff of summoning (55, 24, D) the +6 hunting sling "Waex" {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (59, 36, D) a +2 robe of the Archmagi (59, 39, D) a +2 spear of flaming (60, 38, D) a +1 dagger of venom (60, 40, D) a +0 quarterstaff of protection (61, 0, D) a +2 flail of distortion (61, 8, D) a +1 robe (61, 16, D) a book of the Dragon (61, 26, D) an uncursed ring of stealth (61, 36, D) the +7 hunting sling of Intuition {velocity, +Blink rPois rC+++ Int-2} Any stone fired from it inflicts extra damage. It affects your intelligence (-2). It renders you almost immune to cold. It protects you from poison. It lets you blink. (61, 37, D) a plain deck of changes (61, 39, D) a +1 scimitar of protection (61, 40, D) a +3 rapier of flaming (62, 0, D) a +7 shortbow of flaming (62, 3, D) a +2 scimitar of freezing a +0 robe a cursed +2 short sword a +0 robe (62, 8, D) the Papyrus of Evil Arts and Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Spider Form Transmutation/Poison 3 c - Excruciating Wounds Charms/Necromancy 5 d - Cigotuvi's Embrace Necromancy 5 e - Death Channel Necromancy 6 (62, 9, D) the cursed +1 halberd of Woofuoxkij {speed, +Fly rN++} Attacks with this weapon are significantly faster. It greatly protects you from negative energy. It lets you fly. It has a curse placed upon it. (62, 16, D) an uncursed staff of death (62, 17, D) the Catalogue of Enhancements and Shape Shifting Spells Type Level a - Infusion Charms 1 b - Beastly Appendage Transmutation 1 c - Shroud of Golubria Charms/Translocation 2 d - Spider Form Transmutation/Poison 3 e - Deflect Missiles Charms/Air 6 f - Dragon Form Transmutation 7 (62, 26, D) a +3 ring of slaying (62, 27, D) an uncursed staff of earth (62, 28, D) a +0 hand axe (unseen) (62, 29, D) a +0 scimitar (unseen) (63, 8, D) a +2 iron rod (10/10) a disc of storms a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (63, 16, D) a book of Spatial Translocations (63, 21, D) a +2 vampiric battleaxe (unseen) (63, 26, D) a +2 robe of positive energy (63, 27, D) Meathredy's Handbook of Glamour and Transmutation Spells Type Level a - Slow Hexes 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Tukima's Dance Hexes 3 d - Mass Confusion Hexes 6 e - Hydra Form Transmutation 6 (63, 28, D) a +0 dagger a cursed +0 robe (64, 16, D) a lamp of fire (64, 17, D) a +1 leather armour of cold resistance (64, 21, D) a +0 morningstar a +0 robe (64, 26, D) an uncursed staff of wizardry (64, 27, D) a +0 dagger (64, 28, D) an uncursed staff of earth (unseen) (64, 29, D) a +0 dagger (65, 26, D) the +7 shortbow of Welfare {freeze, rElec Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It insulates you from electricity. (67, 0, D) a +4 hunting sling of flaming (68, 0, D) the +9 greatsling "Nael" {freeze, rF+ MR+ MP+9 Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (69, 36, D) a +1 trident of pain (70, 8, D) a +3 lightning rod (9/9) (70, 36, D) an uncursed staff of wizardry (70, 37, D) a disc of storms (71, 8, D) the +7 broad axe of Charity {chop, +Inv rC+ SInv} It inflicts extra damage upon your enemies. It protects you from cold. It lets you see invisible. It lets you turn invisible. (71, 16, D) an uncursed staff of energy (71, 17, D) a +0 dagger (71, 20, D) a +0 long sword (unseen) (71, 21, D) a cursed -2 club (unseen) (71, 26, D) a book of Changes (71, 27, D) a plain deck of wonders (71, 36, D) a stone of tremors (71, 37, D) a +1 scale mail of poison resistance (72, 8, D) a lantern of shadows (72, 9, D) a stone of tremors (72, 16, D) a +0 scimitar (72, 19, D) a +5 lightning rod (14/14) a +0 chain mail (72, 20, D) a cursed +0 long sword a +0 chain mail (72, 27, D) a disc of storms (72, 37, D) a +2 antimagic lajatang (73, 1, D) an uncursed staff of power (73, 16, D) the cursed +3 scimitar "Jewijen" {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. It has a curse placed upon it. (73, 17, D) an uncursed staff of summoning (73, 19, D) a +0 hand axe (unseen) (73, 26, D) a book of the Sky (73, 27, D) a +6 flail of crushing (73, 36, D) a box of beasts (73, 37, D) the +5 broad axe "Vijoytal" {chop, Fragile Int+4 Dex+5} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+5). It will be destroyed if unequipped. (75, 1, D) an uncursed staff of energy