Fury the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 2, D) a +0 long sword (59, 19, D) a bolt (61, 0, D) 2 potions of haste (61, 2, D) a bolt (61, 8, D) the cursed +1 plate armour "Zionuca" {*Drain rPois Int+8 Stlth-} It affects your intelligence (+8). It protects you from poison. It causes draining when unequipped. It makes you less stealthy. It has a curse placed upon it. (61, 12, D) a bolt (unseen) (61, 26, D) an uncursed staff of wizardry (62, 1, D) a +0 broad axe of freezing (62, 8, D) a +0 flail a +2 hand crossbow of freezing (62, 9, D) Ehic's Volume of Darkness Spells Type Level a - Animate Skeleton Necromancy 1 b - Corpse Rot Necromancy 2 c - Animate Dead Necromancy 4 d - Control Undead Necromancy 4 e - Simulacrum Ice/Necromancy 6 (62, 12, D) a +0 club a +0 ring mail (62, 16, D) an uncursed staff of power (62, 17, D) an uncursed staff of energy (62, 22, D) 3 bolts (62, 27, D) an uncursed amulet of dismissal (62, 30, D) a +0 arbalest (unseen) (62, 32, D) a bolt (63, 0, D) a crystal ball of energy (63, 12, D) a bolt (unseen) (63, 16, D) the cursed +3 halberd of Fofiweon {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It has a curse placed upon it. (63, 17, D) the +1 robe "Buesaerph" {rElec rN+ rCorr} It insulates you from electricity. It protects you from negative energy. It protects you from acid and corrosion. (63, 22, D) a spiny frog skeleton (63, 29, D) the +2 whip of Sloth {slash, Str-4 Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+2). It lets you see invisible. a +0 arbalest of velocity a yaktaur corpse (63, 30, D) a +0 arbalest (63, 31, D) a cyclops corpse (63, 33, D) 2 arrows 9 bolts 10 large rocks (64, 16, D) a +4 flail of draining (64, 17, D) a +1 hand crossbow of evasion (64, 22, D) 2 bolts (unseen) (64, 23, D) a bolt (64, 26, D) a plain deck of changes (64, 27, D) a +2 pair of boots of running (64, 32, D) a cursed -3 arbalest (unseen) (65, 26, D) a +3 leather armour of magic resistance (65, 27, D) a +0 shortbow (unseen) (67, 0, D) a book of Ice (68, -1, D) 4 bolts (68, 10, D) a bolt (69, 0, D) the Collected Works on Dusty Calling Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Lee's Rapid Deconstruction Earth 5 c - Aura of Abjuration Summoning 5 d - Summon Demon Summoning 5 (69, 4, D) a bolt (69, 36, D) a +0 war axe (69, 41, D) a bolt (70, 8, D) an uncursed staff of fire (70, 9, D) an uncursed staff of poison (70, 36, D) the Compendium of the Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ice Form Ice/Transmutation 4 c - Metabolic Englaciation Hexes/Ice 5 d - Ozocubu's Refrigeration Ice 6 (70, 37, D) the amulet "Ired Woask" {Gourm rN++ Str+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+2). It greatly protects you from negative energy. (70, 39, D) a bolt (70, 43, D) a +5 dagger of venom (still there?) a +0 long sword (still there?) (71, 8, D) a book of Burglary (71, 12, D) a +0 rapier a +0 robe (71, 16, D) a lamp of fire (71, 17, D) an uncursed staff of death (71, 19, D) a bolt (71, 22, D) 3 bolts (71, 23, D) 2 bolts (still there?) a bolt (still there?) (71, 26, D) a +4 hunting sling of evasion (71, 28, D) a bolt (71, 30, D) a +1 scimitar of electrocution (still there?) a +2 broad axe of electrocution (still there?) (71, 32, D) 3 bolts (71, 36, D) a cursed amulet of the gourmand (71, 37, D) a book of Fire (71, 41, D) a bolt (71, 43, D) 2 large rocks (72, 8, D) an uncursed staff of death (72, 16, D) an uncursed amulet of dismissal (72, 17, D) the +1 chain mail of Zozodud {rElec rPois MR+ Stlth+} It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. (72, 26, D) the Tome of Excruciating Fire Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Fireball Conjuration/Fire 5 d - Ring of Flames Charms/Fire 7 (72, 31, D) a +1 spear of piercing (72, 36, D) a book of Fire (72, 37, D) a book of Death (73, 16, D) a +3 hand axe of freezing (73, 17, D) a lamp of fire (73, 22, D) 2 bolts (73, 37, D) a manual of Unarmed Combat (74, 3, D) a +1 flail of venom (75, 1, D) a plain deck of defence (75, 20, D) 4 bolts