Fury the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 0, D) a +0 shield a +0 scale mail a +0 long sword (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the -3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed amulet of the gourmand (61, 9, D) a +5 club a +0 robe (61, 11, D) a +0 hand axe a +0 robe (61, 16, D) a +3 ring mail of poison resistance (61, 26, D) an uncursed staff of air (62, 1, D) an uncursed staff of wizardry (62, 8, D) the Grimoire of Beguiling Spells Type Level a - Corona Hexes 1 b - Tukima's Dance Hexes 3 c - Discord Hexes 8 (62, 9, D) a book of Conjurations (62, 11, D) a +0 scythe (unseen) (62, 12, D) a +3 quarterstaff of chaos a +0 cloak (62, 21, D) a +0 flail (unseen) (62, 26, D) a +5 greatsling of freezing (62, 27, D) a plain deck of defence (62, 33, D) a +2 hunting sling of flaming (63, 17, D) a plain deck of defence (63, 27, D) the +8 chain mail of Tiddak {rF+} It protects you from fire. (63, 32, D) a hell hound corpse (64, 16, D) an uncursed staff of earth (64, 17, D) a +1 flail of holy wrath (64, 21, D) the +11 dagger of the Lame Duck {freeze, rF- rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from negative energy. (64, 26, D) a +0 great sword of holy wrath (65, 26, D) a +0 arbalest of freezing (67, 0, D) a +0 hunting sling of freezing (69, 0, D) an uncursed staff of energy (69, 36, D) the cursed +2 trident "Dihifaann" {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (70, 8, D) a +5 hand axe of flaming (70, 9, D) a lantern of shadows (70, 11, D) a +0 leather armour (70, 12, D) a +3 demon whip of draining (70, 36, D) a lamp of fire (71, 8, D) the Volume of Envenoming and Orientation Spells Type Level a - Cure Poison Poison 2 b - Teleport Other Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Olgreb's Toxic Radiance Poison 4 e - Alistair's Intoxication Transmutation/Poison 5 (71, 11, D) a +0 great sword of freezing (unseen) (71, 17, D) a Young Poisoner's Handbook (71, 26, D) an uncursed ring of flight (71, 27, D) a +0 long sword (71, 30, D) the +3 scythe of the Solstice {flame, +Rage rN+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. a green draconian corpse (skeletalised by now) (71, 36, D) a +0 leather armour of magic resistance (71, 37, D) an uncursed staff of air (72, 8, D) a +0 war axe (72, 9, D) a +0 dagger (72, 11, D) a cursed -1 war axe (unseen) (72, 12, D) a +0 dagger (unseen) (72, 16, D) a +2 scale mail of fire resistance (72, 17, D) a +1 flail of crushing (72, 26, D) a +2 ring of dexterity (72, 27, D) a +3 ring of evasion (72, 30, D) a +1 glaive of flaming (72, 31, D) a +0 dire flail a green draconian corpse (skeletalised by now) (72, 36, D) a +0 great sword of slicing (72, 37, D) a +4 ring of protection (73, 1, D) an uncursed staff of fire (73, 16, D) a +0 chain mail of cold resistance (73, 26, D) an uncursed ring of fire (73, 30, D) a +0 glaive (unseen) (73, 31, D) a draconian skeleton (73, 36, D) a lantern of shadows (73, 37, D) an uncursed ring of protection from fire