Fury the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a +2 great mace of protection (62, 0, D) a +1 falchion of freezing (62, 1, D) a +3 ring mail of magic resistance (62, 9, D) an uncursed staff of power (67, 0, D) an uncursed staff of cold (68, 0, D) a +1 crystal plate armour (69, 0, D) a +5 short sword of flaming (70, 9, D) the +9 war axe "Nuqi" {speed, Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). Cheibriados disapproves of the use of such an item. (71, 11, D) the +12 long sword of the Fulmar {distort, rN+ MR- SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. a +1 fire dragon armour (71, 12, D) a hell hound corpse (71, 16, D) a +0 chain mail of fire resistance (71, 17, D) a plain deck of escape (71, 21, D) an adder corpse (71, 27, D) a +2 scale mail of fire resistance (72, 8, D) the cursed +0 short sword of the Last Suns {flame, -Tele rC+ MR+ Str+4 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+2). It protects you from cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (72, 17, D) the +4 war axe of the Final Chapter {venom, Int+7} It poisons the flesh of those it strikes. It affects your intelligence (+7). (72, 27, D) a +0 great sword of slicing (73, 16, D) an uncursed staff of death (73, 17, D) a +2 robe of fire resistance (73, 21, D) a ball python corpse (73, 27, D) a stone of tremors (75, 1, D) a +0 quarterstaff of protection