Fury the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 5, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 11, D) a ball python corpse (62, 1, D) a cursed ring of loudness (62, 9, D) a +4 morningstar of protection (63, 0, D) the cursed +0 leather armour of Wuakk {rN+} It protects you from negative energy. It has a curse placed upon it. (63, 8, D) an uncursed staff of poison (63, 12, D) a ball python corpse (67, 0, D) an uncursed ring of flight (67, 3, D) an adder corpse (skeletalised by now) (68, 0, D) the +7 war axe of Ypneojon {antimagic, rPois MR+++ Int-2 Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (-2). It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. (68, 3, D) an adder corpse (69, 0, D) a +2 glaive of freezing (69, 21, D) a +0 mace (70, 9, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (71, 8, D) the +4 quarterstaff of the End {freeze, rElec rF+ rN+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from fire. It insulates you from electricity. It protects you from negative energy. (71, 11, D) a polar bear corpse (71, 16, D) an uncursed ring of protection from fire (71, 17, D) a disc of storms (71, 20, D) a +0 trident (still there?) a draconian corpse (still there?) (72, 8, D) the +9 spear "Fusuurch" {pierce, +Blink rC+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you blink. (72, 9, D) a +1 ring mail of fire resistance (72, 16, D) a book of Changes (72, 17, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Slay+3 *Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. (72, 20, D) a +0 mace (unseen) (73, 1, D) a +6 rapier of electrocution (73, 16, D) a +4 scale mail of poison resistance (73, 17, D) the +1 robe "Neqois" {+Blink rN++ Str-2 SInv} It affects your strength (-2). It greatly protects you from negative energy. It lets you see invisible. It lets you blink.