Fury the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) an uncursed staff of power (36, 1, D) a +4 giant spiked club (37, 0, D) a +0 long sword (37, 1, D) a +1 hand crossbow of flaming (37, 5, D) a +0 trident (unseen) (38, 0, D) a book of Frost (38, 1, D) a +1 dagger of draining (39, 0, D) a plain deck of changes (39, 1, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (39, 7, D) 2 arrows (40, 0, D) an uncursed staff of wizardry (40, 1, D) the Compendium of Dislocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Recall Summoning/Translocation 3 d - Phase Shift Translocation 5 (40, 7, D) a +0 morningstar (unseen) (41, 0, D) a +0 short sword of flaming (41, 1, D) a stone of tremors (41, 3, D) a +0 trident (41, 6, D) a +3 rapier of electrocution (unseen) (42, 0, D) a +1 hand crossbow of evasion (42, 1, D) a +1 helmet of intelligence (48, 9, D) a chunk of flesh (49, 0, D) a +1 short sword of holy wrath (49, 1, D) an uncursed ring of wizardry (49, 12, D) a plain deck of summoning (49, 36, D) a +2 leather armour of magic resistance (49, 37, D) a +1 spear of piercing (50, 0, D) the cursed +1 troll leather armour of the Orange Skies {*Corrode Regen+ Str+5} It affects your strength (+5). It increases your rate of regeneration. It may corrode your equipment when you take damage. It has a curse placed upon it. (50, 1, D) a wand of hasting (4/9) (50, 9, D) a chunk of flesh (50, 12, D) a disc of storms (50, 24, D) a stone of tremors (51, 0, D) the amulet "Nutegi" {+Rage Dex+3} [amulet of rage] It affects your dexterity (+3). It lets you go berserk. (51, 1, D) a +2 hunting sling of flaming (51, 6, D) a wyvern corpse (51, 12, D) a box of beasts (51, 13, D) the ring of Fonlaosi {Fragile +Inv Int+5 Dex+5 SInv} [ring of intelligence] It affects your intelligence (+5). It affects your dexterity (+5). It lets you see invisible. It lets you turn invisible. It will be destroyed if unequipped. the cursed ring "Lefuboze" {rPois Str-3 Dex-3 SInv} [ring of strength] It affects your strength (-3). It affects your dexterity (-3). It protects you from poison. It lets you see invisible. It has a curse placed upon it. the ring "Paixastrex" {rPois MR+} [ring of poison resistance] It protects you from poison. It affects your resistance to hostile enchantments. the ring "Ziemoewe" {+Fly MR++} [ring of flight] It affects your resistance to hostile enchantments. It lets you fly. the ring of Surprise {rCorr Fragile rElec rN+++ Int-5} [ring of resist corrosion] It affects your intelligence (-5). It insulates you from electricity. It renders you almost immune to negative energy. It will be destroyed if unequipped. (51, 17, D) a +3 dagger (unseen) (51, 18, D) a +0 flail a +0 robe (51, 24, D) an uncursed ring of wizardry (51, 25, D) an uncursed staff of power (51, 36, D) an ornate deck of changes (51, 37, D) a +2 falchion of pain (52, 0, D) a +3 chain mail of cold resistance (52, 1, D) the cursed +0 shadow dragon armour of the Three Cities {rPois Int+3 Stlth++++} It affects your intelligence (+3). It protects you from poison. It makes you much more stealthy. It has a curse placed upon it. (52, 4, D) a steam dragon corpse (52, 12, D) a book of Dreams (52, 13, D) a lantern of shadows (52, 16, D) the +12 triple sword of Kobowoti {venom, rF+ MP+9 Str-5} It poisons the flesh of those it strikes. It affects your strength (-5). It protects you from fire. It affects your magic capacity (+9). (unseen) (52, 19, D) a +0 dagger (unseen) (52, 24, D) the +1 chain mail of the Arcane {rPois rC- MR++} It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (52, 25, D) the +4 chain mail of Prudence {SInv} It lets you see invisible. (52, 37, D) a +4 flail of protection (53, 0, D) the +2 bardiche of Dismay {holy, +Fly rPois rN++ Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It greatly protects you from negative energy. It lets you fly. It makes you less stealthy. (53, 1, D) the Disquisition on Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Aura of Abjuration Summoning 5 (53, 5, D) a chunk of flesh (53, 6, D) a swamp dragon corpse (53, 7, D) a swamp dragon corpse (53, 12, D) a +0 short sword (53, 13, D) the Reference Book on the Frostbite Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ice Form Ice/Transmutation 4 c - Summon Ice Beast Ice/Summoning 4 d - Simulacrum Ice/Necromancy 6 (53, 17, D) a +0 dagger (unseen) (53, 18, D) a cursed -1 dagger (unseen) (53, 24, D) a book of Hinderance (53, 25, D) a +2 robe of magic resistance (53, 37, D) a +6 ring of strength the ring "Torghu" {Ice Fragile Dex+6 Stlth+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+6). It makes you vulnerable to fire. It protects you from cold. It will be destroyed if unequipped. It makes you more stealthy. the cursed ring of Qefeeq {rElec MR- Str-2 Int+3} [ring of strength] It affects your strength (-2). It affects your intelligence (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (54, 0, D) the Compendium of Enchantment Spells Type Level a - Inner Flame Hexes/Fire 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Cause Fear Hexes 4 d - Silence Hexes/Air 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (54, 1, D) a +2 ring of dexterity (54, 6, D) a wyvern corpse (54, 12, D) a +1 robe of positive energy (54, 13, D) an uncursed ring of protection from fire (55, 0, D) Xoarocua's Incunabulum of Summoning Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Ice Beast Ice/Summoning 4 c - Summon Forest Summoning/Translocation 5 d - Shadow Creatures Summoning 6 (55, 1, D) a book of the Tempests (55, 12, D) a +1 whip of electrocution (55, 13, D) a +2 robe of positive energy (55, 24, D) a cursed ring of protection from fire (56, 2, D) a chunk of flesh (56, 3, D) a chunk of flesh (57, 1, D) a chunk of flesh (59, 37, D) a +2 vampiric broad axe (60, 41, D) a +4 halberd of flaming a +0 robe the ring of Vaomushi {rC+ Stlth+} [ring of protection from cold] It protects you from cold. It makes you more stealthy. (61, 0, D) a +1 scale mail of cold resistance (61, 8, D) a +3 chain mail of cold resistance (61, 9, D) a +0 longbow a +0 dagger 14 arrows a +0 leather armour (61, 10, D) a +0 long sword (unseen) (61, 11, D) a +0 short sword (unseen) (61, 16, D) an ornate deck of changes (61, 26, D) the cursed +1 plate armour "Vij Dis" {rElec rC- Str+4} It affects your strength (+4). It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. (61, 36, D) a +2 helmet of intelligence (61, 41, D) a +0 dagger a +0 robe (62, 0, D) a crystal ball of energy (62, 1, D) Gewo's Incunabulum of Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Hydra Summoning 7 d - Dragon's Call Summoning 9 (62, 8, D) an uncursed staff of wizardry (62, 10, D) a +0 long sword (62, 11, D) 4 arrows (62, 12, D) an arrow (62, 13, D) an arrow (62, 21, D) a +0 club (unseen) (62, 27, D) the +5 giant spiked club of the Iron City of Dis {distort, Str+5 Int-2 Dex+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+5). It affects your intelligence (-2). It affects your dexterity (+3). (62, 36, D) a +0 robe (62, 37, D) a +2 robe of positive energy (62, 41, D) a cursed +0 trident the +1 ring mail of Parts Unknown {Int+4} It affects your intelligence (+4). an uncursed amulet of magic regeneration a +0 dagger a +0 robe (62, 42, D) a +0 dagger (unseen) (63, 0, D) a +2 morningstar of crushing (63, 8, D) a disc of storms (63, 11, D) an arrow (63, 16, D) an uncursed staff of earth (63, 17, D) a +0 dagger (63, 21, D) a +1 flail of crushing (unseen) (63, 26, D) a Necronomicon (63, 27, D) a +2 ring mail of fire resistance (63, 37, D) the cursed quicksilver dragon armour of Repulsion {rElec MR+ SInv} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (64, 16, D) the +5 scale mail of the Devil {+Fly rC+} It protects you from cold. It lets you fly. (64, 17, D) a book of Dreams (64, 22, D) a +2 whip of freezing (unseen) (64, 26, D) a +0 great sword of electrocution (64, 27, D) the cursed +0 scale mail "Oweweare" {MP+9 Str+2} It affects your strength (+2). It affects your magic capacity (+9). It has a curse placed upon it. (65, 26, D) an uncursed ring of protection from cold (67, 0, D) the Volume of Cloudy Protection Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Ozocubu's Armour Charms/Ice 3 d - Regeneration Charms/Necromancy 3 e - Deflect Missiles Charms/Air 6 (67, 3, D) a +0 giant club (68, 0, D) a book of Annihilations (68, 3, D) a +0 giant spiked club (69, 3, D) a +0 giant club (unseen) (69, 36, D) a +2 shortbow of flaming (70, 9, D) a +1 quarterstaff of protection (70, 36, D) an uncursed ring of see invisible (70, 37, D) an uncursed staff of cold (71, 8, D) a book of Minor Magic (71, 16, D) a book of the Warp (71, 17, D) a +0 dagger (71, 20, D) an uncursed staff of earth a +0 robe a +0 mace a +0 plate armour (71, 21, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 robe (71, 26, D) a cursed staff of conjuration (71, 36, D) a +2 broad axe of electrocution (71, 37, D) a +3 hunting sling of freezing (72, 8, D) a lamp of fire (72, 9, D) an uncursed staff of summoning (72, 16, D) a +0 dagger (72, 17, D) a +2 robe (72, 20, D) a +0 flail (unseen) (72, 26, D) an uncursed ring of flight (72, 27, D) the ring "Lipt" {rElec rC+ Int-4 Stlth+} [ring of protection from cold] It affects your intelligence (-4). It protects you from cold. It insulates you from electricity. It makes you more stealthy. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 large shield a +0 shield a +0 scale mail a +2 dagger of venom (72, 36, D) a wand of heal wounds (5/9) (unseen) (72, 37, D) the Catalogue of Execration and Creation Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Fulminant Prism Conjuration/Hexes 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Summon Mana Viper Hexes/Summoning 5 (73, 1, D) an ornate deck of changes (73, 16, D) a box of beasts (73, 17, D) a stone of tremors (73, 20, D) a +0 war axe (unseen) (73, 21, D) a +0 halberd (unseen) (73, 27, D) a +4 glaive of protection (73, 36, D) a manual of Stealth (73, 37, D) a +2 battleaxe of venom (74, 26, D) an uncursed ring of fire (75, 1, D) a +5 rapier of freezing